Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Erkberg
Feedback comments for LD43
Erkberg's games and stats for all events →
| Timestamp | Since previous | Game | Erkberg's comment | |
|---|---|---|---|---|
| Dec 19 21:50:31 | Hostile Takeover | ♥ 1 | Really nice horror game! The minimalistic visuals are very well executed and together with the creepy soundscape create a thick atmosphere of unease. Once I figured out that going along the walls keeps you save from harm it was basically finding a way through the maze gameplay-wise. So, actually quite simple, but the mood (and humor that fit surprisingly well) kept me going. Then I reached the exit, and god, why? :) So I went back to the desk (does the labyrinth change on every objective or was this just my imagination?) and oh boy, I should've known. I quit at that point because the atmosphere was starting to really get to me. A really good piece of horror overall, great job! | |
| Dec 19 22:13:21 | 22m 50s | Brownie Cove Cancelled | ♥ 1 | A really interesting and different kind of game. The visuals are just stunning and the soundscape is also quite great, which results in a thick atmosphere. I walked around a little, explored everything, tried to pass some time and then it felt like there was nothing else to do, just like waiting at an airport in real life. You captured that feeling quite well and I really enjoyed this experience. |
| Dec 20 20:34:44 | 22h 21m | SACRIFEATURE | ♥ 1 | Really cool use of the theme! It's a little painful though to sacrifice some of these features (ammo seems especially mandatory), but hey, that's the point :) The game also plays and looks quite nice with the cheat feature unlocked and really feels different compared to "sacrificial builds". I would've liked to see the score ingame and not just at the end (if you mean this by "Score display bug fixed", it doesn't seem fixed, at least not in the WebGL build). Also, the WebGL window is cut off at the sides when not in fullscreen mode. Besides these minor issues, I really enjoyed playing this game, good job! |
| Dec 20 20:49:25 | 14m 41s | Soul Reaper | ♥ 1 | Really good game! Nice use of the theme, although I always upgraded my weapon when I had enough souls, because having a longer range protects you better from harm than more health. Controls felt good but it was a little hard to figure out how long my range exactly was. Enjoyed the visuals and audio quite a bit. My biggest critique would be that the levels felt very samey, another enemy type would've improved the game a lot. Still, I had a lot of fun with this one, good job! |
| Dec 20 21:29:06 | 39m 41s | Detritus Walks | ♥ 2 | Really nice game! The gameplay mechanic is very unique, creative and a great use of the theme. Often the movement felt quite fiddly and hard, but at other times really fun, especially when jumping really high. It's just the the ups and downs of physics I guess. Anyway, I also really liked the story and the writing, it just has this "cool" tone. The visuals and audio also really help to set up the world and they are nicely done. Overall, I enjoyed the quite long playtime of this game until the very end, great job! |
| Dec 25 13:52:21 | 112h 23m | Retro Bat | ♥ 1 | Cool flappy-style game! Really like the aesthetics present here, especially the very appealing visuals, but the music is also quite nice. Couldn't get very far because I suck at games like this but it seemed like most obstacles were doable, although I really would've wished for some less brutal collision detection. Good job overall! |
| Dec 25 14:05:40 | 13m 19s | Meuhi the cow | ♥ 0 | Nice use of the theme and I guess you designed it so that you can get through with every ability combination left, which is neat! I decided to keep my movement abilities, and after sacrificing my second arm I had to laugh so much when I couldn't climb ladders anymore, hadn't thought of that before! Gameplay overall works well but feels a little too "glitchy", some more weight to the movement would've been great. Still, I really enjoyed this, good job! |
| Dec 25 14:28:31 | 22m 51s | A Faithful Village | ♥ 1 | Really nice Settlers-like game! The visuals are awesome and it's sooo much fun to smash everything into pieces using meteors! But just watching those little peeps do their thing is already nice and relaxing. Really enjoyed this, good job! |
| Dec 25 14:41:59 | 13m 28s | Moloch's Priest | ♥ 0 | Very good game with an outstanding atmosphere! That Moloch is just terrifying, both visually and sonically. The choices are quite tough and gruesome. Really liked this game for it's mood and message, good job! |
| Dec 25 15:01:06 | 19m 07s | Necroprancer | ♥ 1 | Finished in 4:22, really fun game! The controls are a bit sensible but still work surprisingly well. The concept is well executed and a healthy amount of the game is doable without sacrifices, which is nice. Visuals and audio are quite good too. Overall, a really enjoyable package all around, good job! |
| Dec 26 11:08:06 | 20h 07m | Useful Corpses | ♥ 1 | Decent self-sacrifice platformer! The controls work well and the game looks quite good. Wilhelm scream is also always nice, although it could get annoying in some levels :) I stopped in one particularly frustrating level towards the end of the game, but had fun until then. Would've wished for some narrative and a little more creative level design. Good job overall! |
| Dec 26 14:40:32 | 3h 32m | Devil figurine | ♥ 1 | A pretty damn fine little rts / tactical game. Nice visuals and sound effects. The controls worked really well and gameplay was quite exciting actually, I really had to scout the map in advance to plan my route, and sacrificing low hp units to gain upgrades feels quite satisfying. Some music would've been great and maybe one or two more levels, but other than that I enjoyed this a lot, good job! |
| Dec 26 15:09:20 | 28m 48s | Soul Crucible | ♥ 0 | Pretty nice game already and it would make for a solid foundation for something much bigger. Visuals and audio are nice and gameplay is really interesting, but a little grindy. If, like you already mentioned, you added a bestiary and especially some parallelization (gaining souls is quite awkward at the moment), this could become a really great little game. It is already quite enjoyable in its current state though, good job! |
| Dec 26 15:28:36 | 19m 16s | Hostage Situation | ♥ 1 | Pretty decent shooter-platformer! Visuals are really nice, audio effects are okay but also slightly annoying over time. The gameplay worked well and controls felt good although I felt like they could've been more fluid (as in getting stuck in walls a bit). I found out quite late that you can also jump on enemies head, which from this point on was my favorite (and in the end the only) way of killing enemies, it just felt really satisfying. The shortcut in the final level was a nice little touch. Enjoyed this game quite a bit overall, good job! |
| Dec 26 22:57:29 | 7h 28m | People/Power | ♥ 2 | More of a toy than an actual game, but a great one at that! Had a lot of fun experimenting with the different contraptions and watching my people fly around weirdly (even more fun when I found out that I could push people around with some unbuilt contraptions). It also looks incredible and sounds really nice. Great job overall! |
| Dec 26 23:07:15 | 9m 46s | Whale-mas | ♥ 1 | Really, really cute little game you made! The visuals and especially audio are just adorable. Gameplay is solid, but I wished it was all a little faster, the movement felt a little sluggish but this kinda adds to the mood. I don't see much relation to the theme either, but who cares, you just made the game you wanted to make and that's awesome! Good job overall! |
| Dec 26 23:26:26 | 19m 11s | A Day in the Antarctica | ♥ 2 | A pretty grim game, but also a good one. I enjoyed the visuals and audio, especially that blue follow effect is nice, but throwing penguin babies into a fire is just something I don't want to do for long (or at all, for that matter). Movement feels pretty good and throwing them around is actually quite fun, except for a little bit of frustration which comes from a perceived offset between the preview curve and the actual flight. Still, a decent game, good job! |
| Dec 27 11:05:59 | 11h 39m | Pyres | ♥ 1 | Nice visuals, audio and idea, but the execution lacks somewhat gameplay-wise. The movement across the map seems like it could be interesting when having to take different terrain into account, but at the moment it's just moving fast towards the next city. The combat is not interactive enough, when using something like defence battles take forever, so I just use heavy attack all the time, but still have to watch for some time. If you could manage to parallelize gameplay, i.e. having different armies moving across the map, fighting on different spots at the same time, the game could become much bigger and better. As it is, it's still a nice atmospheric game, with a lot of potential, good job! |
| Dec 27 15:33:11 | 4h 27m | He-Who-Is-Beyond-The-Sun | ♥ 1 | A really addictive and mysterious card game. I liked it a lot all around, the texts and music created quite the dense atmosphere for such a type of game. I really had to figure out what was going on for some time at the start, but once I got the hang of it it was quite fun. I faced the boss too early though and got smashed, with not enough souls to revive. This is really intriguing though and I might come back for another round. One thing that was a major issue for me is the slow speed, especially when dragging cards, it all seemed very low fps. Apart from that, I enjoyed this a great deal, good job! |