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Feedback comments for LD43
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| Timestamp | Since previous | Game | Eclahn's comment | |
|---|---|---|---|---|
| Dec 4 17:21:46 | Shamanigans | ♥ 1 | A complex system made of simple elements, I liked it! The feedback of the consequences of each action wasn't as clear as I'd like, I didn't really know what I was doing at first but it's very solid. Thanks for this game! | |
| Dec 4 18:32:28 | 1h 10m | Antlerman | ♥ 1 | It's a nice game! But I see a few mistakes here and there. The first that jumped to me is the pew pew sound. The mood of the game is rather grim with sacrifices, blood and bats... and we get a basic pew pew. It felt out of place to me. The music is nice though! Simple but nice. Second is the respawn after making a sacrifice. I got killed on spawn several times before even getting to see the screen! At first I thought the upgrade killed me. You need to make enemies spawn at a reasonable distance from the player, at least almost a screen. This can even be considered a bug as it prevented me from playing the game. Third, I don't really know how I did this but at one point after getting an upgrade I got a second instance of the music playing over the first. Make sure you can't call the music several times at the same time in your code :) Overall I liked the graphics, the animations and the idea a lot but there are a few mistakes in execution. Thank you very much! |
| Dec 4 18:59:04 | 26m 36s | Total Party Kill | ♥ 0 | This is a real little gem. Well designed, well polished, well animated, good sound. I went through the whole game, loved some interactions between the heroes' abilities, had a good laugh at the ending. Overall, loved it. Got a little bug (I assume it's a bug since it's not needed to complete the game) where if you have a key down when you switch to another character the other character will get the input or the previous one will keep its input going (like keep walking even though you're not controlling him anymore). Thank you very much for this little game! |
| Dec 4 19:10:00 | 10m 56s | "Heretiks", just a day at work... Killing some people. | ♥ 0 | Nice art, fun dialogue (the poet's speaks in rhymes!). I think I'd like where this was headed! |
| Dec 4 19:54:30 | 44m 30s | Tank Gauntlet: Control vs Power | ♥ 2 | That's nice! There are several combinations that can almost trivialize the first level but the second is very, very hard. I enjoyed it a lot. I feel that 20 kills is a bit too much though. Bonus points for knife tank. |
| Dec 4 21:22:26 | 1h 27m | Battlecraft : Orcs and Famine | ♥ 1 | Really nice! It's fun to test answers out when you don't know the result yet, it's another kind of fun to try and minmax everything once you know more. Some things I still don't understand but I really enjoyed it overall. Also, bonus points for the mouthed sfx! |
| Dec 4 21:46:59 | 24m 33s | Monsters & Portals | ♥ 0 | It looks very good, the controls are very tight and satisfying (except for this strange decision to not put the jump on UP, I will never understand that). I liked it! The combat is where it's lacking a bit though. The enemies don't get knocked back when I hit them (and obviously they don't really attack but I assume that's because of time constraint) and it feels a little annoying. The suggestion I would make would be to scale up the rhythm. Right now the demon's hunger rises so slowly and the sacrifices give so little return that I felt I could as well have waited. Maybe make the hunger start from 0%, grow much faster but the sacrifices actually give you a meaningful 10 to 20% recess ? Small nitpick : the small slime enemies are the most annoying thing to see! |
| Dec 4 22:24:21 | 37m 22s | Gossip | ♥ 1 | I didn't really get where the gameplay is. Was there a way to actually make a mistake and have people turn against you before the end ? Anyway, it was a nice experience. The morality is a bit heavy handed but sometimes these simple things aren't simple for everyone so I like it every time it's said. |
| Dec 5 19:57:36 | 21h 33m | Burn-Out | ♥ 3 | I love these kinds of experiences. The decaying music hits so hard every time too. Great entry, you hit the theme dead on and you made a great example of why games don't always need "real" graphics. Small note : I got what I think is a little bug, the text telling me that I didn't have any cash left and was only halfway through the month appeared twice in a row once (telling me I had bought the furnitures first, and then telling me it was better to not have bought them). |
| Dec 5 20:21:13 | 23m 37s | Identity Crisis | ♥ 0 | Nice, in depth puzzler! I'm always impressed by well-crafted puzzle games in a jam. Nice entry! |
| Dec 5 22:36:53 | 2h 15m | Dungeon Sacrificer | ♥ 1 | I'm impressed by the sheer amount of stuff in this game! The system is very interesting too. I don't know if every villager has a power (what do the priest or the guard do, for example?) but it was very clear that I would lose something. I sacrificed the cartographer and quickly regretted it... I got a bug where during the level 5 I couldn't aim right anymore, my character was always facing left. |