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DoctorMozart

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TimestampSince previousGameDoctorMozart's comment
Dec 4 01:11:53 The Cave God ♥ 1 This was right on point. Loved everything about it. The Orb is a little OP, I had a good time carrying it with me as I slowly tossed everything towards the God of Light. Unsure whether I encountered a glitch, but after achieving 5 stars, nothing happened. I ended up getting the "secret ending" though. 😉 All in all, thoroughly enjoyed it.
Dec 4 01:30:42 18m 49s Soul Reaper ♥ 1 Core mechanic nicely matches the theme. I like the concept of "health" as a means for weapon upgradability, only wish that I could have upgraded during waves (Perhaps this is possible? I only seemed to be able to between waves). Had a few issues with movement where my reaper would glide into the edge of the screen and stubbornly refuse to move . Besides those comments, it's a cute title. I love the 3d models for the reapers. Well done. 😄
Dec 4 02:38:27 1h 07m Misfortune Tellers ♥ 0 Excellent idea. Love the design work put into this. Will keep this in mind next time I have some friends over and we're looking for something new to try. ⛄️
Dec 4 02:55:39 17m 12s Timmy The Wizard ♥ 1 Cute little game. Love the horrifyingly grim touch of "DON'T HAVE THE KEY, JUMP IN THE LAVA" near the end. Made me chuckle. Could use some camera tightening, but you've addressed that above. Good job finishing the Jam! 😄
Dec 4 05:20:19 2h 24m TAMUTU ♥ 1 Excellent! You've caused me to have a second browser window open sacrificing time. 😉 Loved the feel of this game - you both consistently produce quality. @kajnoon Any chance you're going to upload the audio to your soundcloud?
Dec 4 05:45:26 25m 07s AkimBear ♥ 1 Yesss! This! This game has an excellent mouth-feel. Gorgeous art, sexy sound. The polish on this is incredible, I wish I had a controller instead of a keyboard so that I could enjoy it more. Also - thanks for uploading that Vlambeer talk, very interesting stuff! 🚀
Dec 4 20:36:37 14h 51m The Lord's Shepherd ♥ 0 Cute game! Did you make the 3D models? I loved them! (They reminded me a lot of Equilinox) The controls took me a couple minutes to get the hang of, but once I figured it out, I was rolling. I must say, that God is never satisfied! Haha. I felt like I had to constantly kill everything I had to keep him happy. My main bit of advice would be to shrink down the farm size so that most everything fits comfortably on one screen. The map was so bountiful, yet I found myself confined to only a small portion. Was there a way to choose how many tiles the plot you are building is? I may have missed it in the tutorial, but it always seemed to alternate size when I was playing. Well done. 😄
Dec 6 04:21:41 31h 45m HELL ♥ 0 Enjoyed this title. At first I didn't see what sacrifice had to do with it, but after that first chest fell I literally went "YESSSS". Your art is gorgeous, the sound is sexy.
Dec 6 04:38:35 16m 54s FTD : Fixin' to Die ♥ 2 Excellent entry. Up there with some of the top entries I've tried so far. Didn't try the non-Jam version, but I found the Jam version even had some excellent balancing. Definitely felt tense at times playing this - all while having a good time. The explosion effects were a nice touch. Great job all involved! 🚀
Dec 6 04:58:57 20m 22s Blodd in the Woods ♥ 1 Cute art, reminded me a lot of the Newgrounds Flash games I grew up playing. The game felt a bit glitchy to me at times. As the above commenter mentioned, I couldn't see my projectiles - until 190 kills. Then for some reason shortly after that only bats spawned and I couldn't do damage any longer. Main recommendations balance wise would be to spawn in a lot more enemies. At no point did I feel overwhelmed, which is a shame, because I feel that would add a nice tension to the game. Great job finishing the jam! Keep it up. 🚀 😄
Dec 6 05:42:30 43m 33s Shoot or Move ♥ 2 This is great! Simple concept amazingly well executed. Graphics and music were both well done. Impressed that you managed to create AI that is actually fun to play against in such a short period of time. Would definitely whip this out for a few rounds with some friends. Could definitely be expanded upon post jam to be pretty great with multiple levels + online support (just the easiest, right? 😉 ) Only complaint I had would be lack of UI. Couldn't figure out how to close it when I was done and had to CTRL+ALT+DEL out. Also very possible that I was being a dork and just couldn't figure it out. 😆 Great job all!
Dec 9 00:26:37 66h 44m Skele-TON Adventure 💀 ♥ 1 As mentioned above, I had a really difficult time with the controls at points. It honestly wouldn't be too much of an issue, however, I felt the enemies were often too close to the player between rooms, and if you weren't aware of how your player changed locations compared to where the mouse was last, you would walk straight into enemies, get stuck, and die. Would have preferred if movement was stuck to WASD and player direction was mouse oriented. Game if definitely difficult, but with the Roguelite vibe you were going for, that fit well. I didn't get the sacrifice vibe too strongly, I did like how points were subtracted while you shot, and that you couldn't have multiple weapons, however, a swap from handgun to shotgun doesn't seem like too much of a sacrifice. Those comments aside, I enjoyed the overall feel of the game. It was pretty fun to walk around shooting skele-TONS. The music was well done, and I appreciated the touch of adding an arcade-like voice announcing your rank when you died. Well done. 🚀 Edit: I REALLY liked how enemy death would leave a little skele-TON head.
Dec 9 01:14:00 47m 23s Magnibus ♥ 1 Lots to love about this. I felt the same level of innovation and brilliant game design as your last entry, Aeromancer. Also, much like that last title, I didn't explore the full range of playstyles you have designed for, and basically just found one thing that was working for me (throwing objects at enemies - haha) and stuck with it. The sacrificial aspect was neat, very similar to the DEMONTOWER mini-game in Night in the Woods. A couple of aspects that weren't working for me: - I liked the inclusion of music & soundfx, but the music loop got a little grating after a while. - I wouldn't have minded a conclusion of some kind after the final level, however what you did definitely fit the mood of the game. - Found myself getting stuck in the ground a few times, and I couldn't move again unless I jumped. Those aside, this is a really strong entry. The slow motion effect while doing different moves was great. You have a strong talent for designing interesting and fun games. 🙇
Dec 9 01:53:15 39m 15s Unnecessary Evil ♥ 3 A grim take on Thomas was Alone, with a cast similar to Order of the Stick. I loved it! Found the dialogue witty, the art beautiful, the puzzles fantastic. It was fun to learn each characters ability, and a neat choice to decide who to leave behind while not knowing what you will face moving forward. My biggest issue is the breakdown of the theme. With the "true" ending - or I guess only ending (unless there is an alternate ending I couldn't figure out) only possible by not sacrificing anyone, that really took away from that aspect for me. (Please note: I still loved this title! Just found that one negative aspect) I did very much enjoy doing a second playthrough, this time considering how to bring everyone to safety. Well done all, you must be a very solid team, as this is a great entry.
Dec 9 06:46:10 4h 52m The Mist ♥ 2 Neat resource management game with a very cool post-apocalyptic skin. The overall theme of this game jam is well presented, as at every turn, you are making sacrifices in one category to try and enhance the other. Many of the problems I had with it you have already mentioned as improvements you would like to make in the future, so I won't repeat them here. You've done a great job in a short period developing this, well done!
Dec 9 07:18:01 31m 51s Not Me! ♥ 1 Very unique game design - I haven't played Reigns, so I'm not too sure about the similarity, however, I loved the idea of a Tinder style detective game. I had a lot of difficulty deciphering clues about who the murderer was from just the cards alone, so sacrificing was definitely a mandatory for me. Due to that difficulty, I felt the game could use some balancing to make it (slightly) more solvable who the killer is without having to sacrifice too many times - This may be the case however, and I was just exceptionally bad at figuring it out, haha. I had an issue a few times where I swiped one direction and got the opposite effect I was hoping for, however, this may have been due to my mouse leaving the game-window and causing some confusion. Wasn't a major issue, but it did cause a few accidental deaths. Those comments aside, this was a very neat entry. Well done to the development team! 🚀
Dec 11 03:23:02 44h 05m I don't wanna die ♥ 0 Absolutely astounding pixel art - That zombie horde is especially amazing. I found the "controls" a little awkward, took me a few tries before I realized that you had to hold your mouse on a character for a couple of seconds before you could use them. I would have preferred if the overall pace was a bit slower, and if there was a bit of character dialogue going on during the chase. These nitpicks aside, this was a jam game, and for that, you did A+ work in the time limit you were given. I really love the overall design choice of characters as cards, it fit the theme PERFECTLY, and I just found the concept incredibly innovative. I hope you work on this more in the future. Well done team! 🚀 🚀 🚀
Dec 11 03:58:30 35m 28s Night's End ♥ 1 Really nice Compo entry. Art was very impressive. I enjoyed the way you integrated the story into the gameplay smoothly. As well, I loved your choice to have the Witch slowly fall if you were shooting - it added a nice incentive to not stand in one place and blast away. I was happy you managed to include music in such a short timeframe, however, didn't find it fit the overall "mood" you were aiming for. All in all, you did a great job. I loved the early 90s feel you achieved. Edit: I forgot to mention it, but this was a VERY cool method of integrating the theme into a mechanic. I loved how taking damage only weakened your power, and in tense moments you have to make the choice to continue the fight weak, or potentially accidently kill the child to re-power yourself.