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Feedback comments for LD43
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| Timestamp | Since previous | Game | ByGGy's comment | |
|---|---|---|---|---|
| Dec 3 20:15:54 | Dark | ♥ 0 | Hi, I've just tested your game. I was a bit lost the first 2 or 3 tries. I thought I had to avoid the rotating blocks in the background. And then it doesn't look like there is a win or loose condition, so it's more an experience than a game. But I feel it's lacking in the graphics / audio for a good experience. You could have for example: - turned the environment red or blue based on the prince saved. - no music at first, then a music based on the prince saved (good rythm for the fire prince, chill for the blue prince) I hope I do not sound too harsh | |
| Dec 3 20:27:32 | 11m 38s | Spaceship | ♥ 1 | woo that's pretty good! Only 3 things I could complain about: - there is no music / sound ? - I would have preferred to have the camera rotating around the crew member - I find it a bit strange that the pieces are recovered once you get to them. I would have liked to have to bring them back to the ship. And the piece could have just been dropped where the crew member dies. Liked it though ! |
| Dec 3 20:37:48 | 10m 16s | Fuite / Escape | ♥ 1 | At first I thought there was a nasty bug cause the only interaction that I could have was to prevent the good guys from reaching the rocket. Then I re-read the Commands and I felt dumb. Nice one for a first LD ! |
| Dec 3 20:59:43 | 21m 55s | SacriMage | ♥ 0 | Good idea, and it's working pretty well; except I cannot restart once I die > if i press a key while playing second time on dungeon stage, game push me back to main screen _(It's nice to have an html5 version for testing too)_ |
| Dec 3 21:11:57 | 12m 14s | Dungeon of Friendship | ♥ 2 | Thought there was no difficulty at first and didn't feel like I sacrificed anything. Then I realized once I lost vision on one of the character. That I was screwed cause one of the other character could not move right anymore. Got tricked and liked it! Also liked the art style and how the "tutorial" has been integrated _(edit: also, nice to have provided an html5 version for testing)_ |
| Dec 4 19:02:50 | 21h 50m | Puddle Knights | ♥ 1 | Woo ! really cool mechanic and nice execution ! _(I would have liked to be able to move / rotate the camera, sometimes)_ |
| Dec 5 19:59:46 | 24h 56m | Alpha One Nails | ♥ 2 | Hmm sadly I could not control the ship properly via the keyboard (way too much sensitive) and the XBox controller was not working (except for the X button). Can't say much more than that (except that I really wanted to see more than the first few seconds) |
| Dec 5 20:13:07 | 13m 21s | Let Me Eat You! | ♥ 1 | The controls were a pain: - I could not see who was the leader and therefore didn't know if the selection was working or not - I wish I could move the camera with the WSAD or arrow keys while moving the blobs with the left button - I didn't understand why the blobs stopped moving every once in a while (I guess it is because the leader dies, but I cannot see who is the leader, so ...) Lost really close to the finish line and thought it was intended. Apart from that, found the sounds to be pretty funny. |
| Dec 5 20:35:59 | 22m 52s | ETA: Estimated Time Of Arrival | ♥ 3 | Mix of superhot, hot line miami, and some strategy on top of that with the clone / replay. Work on it more to polish it, and you have a really good game that would be worth some money. I didn't break the BossHouse but tried several times and really enjoyed it ! Good job guys. |
| Dec 5 21:02:46 | 26m 47s | LD43 Journey | ♥ 1 | Played till 35% chance, then got stuck without energy, Ack! Simple controls, yet effective. Too much text at the beginning; didn't read it. Maybe the crew stats could have been displayed when selecting them in the ship. Anyway, great job; enjoyed playing it ! |
| Dec 6 20:13:13 | 23h 10m | Sacrificial Movements | ♥ 1 | omg this audio ! not that bad but stressful hehe Otherwise, things I would have change: - I, O, P keys for sacrifice should have been 1, 2 ,3 above WASD. - I did not understand the purpose of shooting (it didn't kill / destroy anything during my play) - Pressing "I" to sacrifice shooting and preventing em from moving was then too easy. A bit of a self story, cause it could be yours: I've started coding games at 13 years old; It allowed me to be way ahead of 90% of the other guys in my engineering school. I'm a Software Project Leader (38 years old). Keep practicing, try to learn new things regularly, and like @blobo said: > You’ve definitely got a head start by making your first game at 14 years old |
| Dec 9 09:48:58 | 61h 35m | The Orion Trail | ♥ 3 | Biggest complain is that some choices are pretty much obvious and you do not feel like you have to make a trade off. Nice game though. |