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Manuel Magalhães

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TimestampSince previousGameManuel Magalhães's comment
Aug 14 14:32:41 Alchemist Dungeon ♥ 1 Hehe! It's much easier when you know the secret. =) Still the game works like a charm, for me the exploration itself is pretty interesting. I found controls a bit slippery as if you didn't tweak the engine's defaults. Or maybe the problem's in me. =) Hope to see you on the next Ludum Dare!
Aug 14 14:52:11 19m 30s The Subway: horror within ♥ 1 Darn, girl! This art is worth a month of work! Incredible! Also, interesting interpretation of the theme. The final fanfare was unexpected and kinda ruined the mood. But you know, it doesn't really matter. =)
Aug 14 15:52:04 59m 53s SINGULARITY ♥ 1 I expected Asteroids-style controls from this game. =) Looks pretty solid yet monotonous. Also, wonderful parallax effect with this stars!
Aug 15 09:38:55 17h 46m Claustrophobia ♥ 1 This really is nice and clever! Once I opened it, I thought that it was a GIF file, not a game. =) It looks polished and solid. Impressive that it's made in pure JS.
Aug 15 15:50:13 6h 11m Black Friday ♥ 1 Lesson #1: avoid using a shotgun in a crowded area. This game is a good simulator of life: you can sit still and do nothing, or you can be active and end up in jail. =) Cool concept and hilarious character design!
Aug 15 15:57:35 7m 22s Blarbs! ♥ 0 This music is so cool and so fits the game! I love this kind of games and despite a lack of game over condition, I had a lot of fun! It will be great to see a post-compo version.
Aug 15 16:14:31 16m 56s DOS: Deletion (of) Old Stuff ♥ 1 If game development was a science, the collision detection would be an endless source of articles and publications. -_- Oh, I love the idea! It would be extra fun if player could vary tactics depending on cursor's actions (correct me if there are such cases, 'cause I didn't manage to finish the game). Also, cool music, it fits the game perfectly!
Aug 15 16:26:53 12m 22s Password Camp ♥ 1 Hmm... I was able to get to the final boss with one hint only. Still the game is a piece of natural old-school fun! I really admire your skill of creating a catchy melodies, they are wonderful! Solid work!
Aug 15 16:49:21 22m 28s Sauber ♥ 1 33.6 kilostrangers were saved. However, the game gave me a depressing feeling of not being able to save all the trees around, whereever I ran it was close to pointless because the fire is spreading way fast in the forest. But, you know, this is a good thing about the game. Thank you for the experience. =) As for the technical questions, the game is pretty solid. I didn't notice any bug or misbehaviour. Sound would be nice, and there always is a room for polish. =)
Aug 15 17:08:05 18m 44s Champion Chowdown ♥ 3 Osmos finally got a face. A green cheerful slimy face! =) I guess, I found the new antidepressant game. Fitting music and a general art style makes me forget about everything sad and just chill out and enjoy eating literally everything that moves. As player progress, the game slowly turns into a bullet hell, multiplying the amount of fun by three. A cherry on top of this is an orc warrior running into a wall and screaming "STOP RUNNING"! It's hilarious! Thank you for the experience, your game is a piece of art! =D
Aug 15 17:24:42 16m 37s Blood Worm ♥ 2 This controls are putting me in rage! I would like to see a way to restart a game without touching a mouse. All the other stuff are nice and managable (yes, somehow I glitch-muted music without muting sfx =) ). Online leaderboard is a good thing to have yet it's uncommon for a jam game. Nice work!
Aug 16 08:56:17 15h 31m minicipality ♥ 1 Why can't I just stop playing this? =) This game has everything: isometric pixel art, chilling music, and most importantly, it has a *mechanic* that works like a charm. On my first run I got stuck with no roads to connect to, that thought me to think several steps ahead. =) Sure, UI needs some polish, especially buttons with the text overlapping the images, but this is a very solid prototype. Great work!