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Feedback comments for LD42
Manuel Magalhães's games and stats for all events →
| Timestamp | Since previous | Game | Manuel Magalhães's comment | |
|---|---|---|---|---|
| Aug 14 14:32:41 | Alchemist Dungeon | ♥ 1 | Hehe! It's much easier when you know the secret. =) Still the game works like a charm, for me the exploration itself is pretty interesting. I found controls a bit slippery as if you didn't tweak the engine's defaults. Or maybe the problem's in me. =) Hope to see you on the next Ludum Dare! | |
| Aug 14 14:52:11 | 19m 30s | The Subway: horror within | ♥ 1 | Darn, girl! This art is worth a month of work! Incredible! Also, interesting interpretation of the theme. The final fanfare was unexpected and kinda ruined the mood. But you know, it doesn't really matter. =) |
| Aug 14 15:52:04 | 59m 53s | SINGULARITY | ♥ 1 | I expected Asteroids-style controls from this game. =) Looks pretty solid yet monotonous. Also, wonderful parallax effect with this stars! |
| Aug 15 09:38:55 | 17h 46m | Claustrophobia | ♥ 1 | This really is nice and clever! Once I opened it, I thought that it was a GIF file, not a game. =) It looks polished and solid. Impressive that it's made in pure JS. |
| Aug 15 15:50:13 | 6h 11m | Black Friday | ♥ 1 | Lesson #1: avoid using a shotgun in a crowded area. This game is a good simulator of life: you can sit still and do nothing, or you can be active and end up in jail. =) Cool concept and hilarious character design! |
| Aug 15 15:57:35 | 7m 22s | Blarbs! | ♥ 0 | This music is so cool and so fits the game! I love this kind of games and despite a lack of game over condition, I had a lot of fun! It will be great to see a post-compo version. |
| Aug 15 16:14:31 | 16m 56s | DOS: Deletion (of) Old Stuff | ♥ 1 | If game development was a science, the collision detection would be an endless source of articles and publications. -_- Oh, I love the idea! It would be extra fun if player could vary tactics depending on cursor's actions (correct me if there are such cases, 'cause I didn't manage to finish the game). Also, cool music, it fits the game perfectly! |
| Aug 15 16:26:53 | 12m 22s | Password Camp | ♥ 1 | Hmm... I was able to get to the final boss with one hint only. Still the game is a piece of natural old-school fun! I really admire your skill of creating a catchy melodies, they are wonderful! Solid work! |
| Aug 15 16:49:21 | 22m 28s | Sauber | ♥ 1 | 33.6 kilostrangers were saved. However, the game gave me a depressing feeling of not being able to save all the trees around, whereever I ran it was close to pointless because the fire is spreading way fast in the forest. But, you know, this is a good thing about the game. Thank you for the experience. =) As for the technical questions, the game is pretty solid. I didn't notice any bug or misbehaviour. Sound would be nice, and there always is a room for polish. =) |
| Aug 15 17:08:05 | 18m 44s | Champion Chowdown | ♥ 3 | Osmos finally got a face. A green cheerful slimy face! =) I guess, I found the new antidepressant game. Fitting music and a general art style makes me forget about everything sad and just chill out and enjoy eating literally everything that moves. As player progress, the game slowly turns into a bullet hell, multiplying the amount of fun by three. A cherry on top of this is an orc warrior running into a wall and screaming "STOP RUNNING"! It's hilarious! Thank you for the experience, your game is a piece of art! =D |
| Aug 15 17:24:42 | 16m 37s | Blood Worm | ♥ 2 | This controls are putting me in rage! I would like to see a way to restart a game without touching a mouse. All the other stuff are nice and managable (yes, somehow I glitch-muted music without muting sfx =) ). Online leaderboard is a good thing to have yet it's uncommon for a jam game. Nice work! |
| Aug 16 08:56:17 | 15h 31m | minicipality | ♥ 1 | Why can't I just stop playing this? =) This game has everything: isometric pixel art, chilling music, and most importantly, it has a *mechanic* that works like a charm. On my first run I got stuck with no roads to connect to, that thought me to think several steps ahead. =) Sure, UI needs some polish, especially buttons with the text overlapping the images, but this is a very solid prototype. Great work! |