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Manuel Magalhães

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TimestampSince previousGameManuel Magalhães's comment
Dec 6 10:53:24 Honey for Aponuo ♥ 2 I really like the ending. =) Wonder what would happen if I spent all the honeycombs on a bear. Didn't guess a couple of verbs, so _help_ section was pretty handy. As a linux terminal nerd I appreciate games like _Kill the Wumpus_ or this one. Found myself bashing Tab for auto-complete and OF COURSE I hit Ctrl-W a couple of times. XD Great game!
Dec 6 16:34:09 5h 40m Gold Digger ♥ 3 Great one: simple and meditative. It's a pleasure to to see these little coffee-boosted dwarfs jamming their pickaxes (even though they don't have beards and ale, come on, every man who swings the pick with a smile all over his face has a dwarf's soul). My economist's skill made me cry, but hey, I finished with a profit... of 276 points... at the third time... 😕 nevermind. =) Less blur and longer days would make this game better. And yeah, white letters with a yellow background look pretty difficult to read. All the other aspects, including this great programmer's art, fit each other quite solidly. Also, I can hear your music composing skill increasing. Keep it up! =) Nice game, will definitely come back to beat my score! =D
Dec 8 14:13:26 45h 39m Price of Power ♥ 1 The clever one, huh! You managed to do the exact thing I wanted to: implement the sacrifice as the game mechanic. Well, in the card games it's just a right thing to do! =) Great match for the theme. This game would benefit a lot from some more work on balance. Now it's just super simple to beat: play a "Glass Cannon", take down the corresponding guardian, shoot all the HPs out of the opponent's face (cube in this case). AI opponent who doesn't play any cards makes it even easier. UI is pretty, I found it even more pleasant then in some WOtC's card game simulators. This "right click to zoom in" feature is essential and you did it just great. Also, cards' design is pretty self-explainatory and clean, so it didn't confuse me at all. Sfx and music would be nice, but I know how hard it is to implement. On the other side, the absence of them allows players to enjoy their own music while playing, which can be considered positive since the game doesn't try to create the mood. Overall the game is great! =)
Dec 28 12:47:10 478h 33m The Sacrificial Trail ♥ 1 Good old text adventures! When it comes to spooky games, this is the kind I prefer. Should be a lot better with corresponding music (I listened to _Nox Arcana_ when playing, it fits perfectly) and a bit of sound effects. I really enjoyed the mechanics: right enough information to make an intuitive choice rather than a calculated one. Also, the fact player doesn't know what exactly is happening gives a good space for random encounters and observations that would provide clues of what's going on. No idea how to fit it into the game though. =) So, I'll be around to see the post-jam version if you decide to work on it. Great job!