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Feedback comments for LD42
Tornquist's games and stats for all events →
| Timestamp | Since previous | Game | Tornquist's comment | |
|---|---|---|---|---|
| Aug 14 02:02:19 | Platform (LD42) | ♥ 1 | I enjoyed the style of the game. The flickering stars were a nice touch. | |
| Aug 14 02:12:32 | 10m 13s | The Consumer | ♥ 1 | This was a really cool take on the theme. |
| Aug 14 02:19:26 | 6m 54s | An Ode to Space | ♥ 0 | I liked the style. The graphics (especially the lighting changes) were really cool. |
| Aug 15 04:47:36 | 26h 28m | Delusional Thoughts | ♥ 1 | That was fun! I enjoyed the difficulty and it felt polished. I didn't find any issues, and it all worked as I'd expect. It felt clean. |
| Aug 15 04:50:50 | 3m 14s | You Shoot Walls | ♥ 1 | I like the take on the theme and second @ian-kettlewell's idea that walls block enemies. That's what I expected and was surprised when they kept going through. Pathfinding is way more to build quickly though! |
| Aug 17 02:54:21 | 46h 03m | Carter's Crates | ♥ 0 | I had a lot of fun playing this! Nice game! |
| Aug 25 15:02:05 | 204h 07m | GRIDLOCKED | ♥ 1 | I enjoyed the concept! I found the controls a bit difficult, but I'm playing with a trackpad so that's really on me. |
| Aug 25 15:05:57 | 3m 52s | Shrunkeon Dungeon | ♥ 2 | I enjoyed the concept, but found it a bit difficult to know how and when enemies were taking damage. Hurting some of them was clear but others I would attack and graphically it was hard to tell if I was succeeding or failing. |
| Aug 25 20:18:30 | 5h 12m | Get Off My Boat, You! | ♥ 0 | I enjoyed the style! I feel like centered controls with more of a slider-like mechanism may be easier, but I enjoyed the creativity |
| Aug 25 20:21:11 | 2m 41s | BOX IT! | ♥ 1 | As others have said, the AI is hard. Especially on a laptop with a trackpad. Even with a mouse, it's still really fast. The graphics were nice though. |
| Aug 25 20:24:09 | 2m 58s | Pusher | ♥ 0 | While the mechanic and style is nice, I feel like some intentional level design would help immensely. I think starting random is nice, but make sure they're all actually possible by tuning or checking from there. |
| Aug 25 20:27:39 | 3m 30s | Keyboard warrior | ♥ 0 | WebGL is still down. |
| Aug 25 20:30:51 | 3m 12s | Closing In: Barney's Daring Escape | ♥ 1 | It's so cool that this runs on a NES. I played the web version with that in mind, and really enjoyed the style. I got caught on (world 3?) another character. I was under them, trying to move down and it was preventing me. I had to slide to the side to resume movement. The fonts, and coloring really sends you back. It feels like a game built for a different time period! |
| Aug 25 20:35:56 | 5m 05s | W a l l i f o r n i c a t i o n | ♥ 1 | I addition to the speed mechanic, it would be useful to communicate where the speed drops to a safe level. I would make the game easier, so I'm not sure how to balance that, but right now it's an imaginary line that you have to just risk. |
| Aug 25 20:38:16 | 2m 20s | Anti-Automata | ♥ 0 | This is one of my favorite LD42 games. I really like the growth mechanic that controls what groups will be destroyed. This was fun! |
| Aug 25 20:41:53 | 3m 37s | M3 (working title) | ♥ 1 | This is a creative match 3 game, but unfortunately it was difficult for me to play. The left and right keys were scrolling the window as well as the on screen controls. |