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Stillnotsure

Feedback comments for LD42

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TimestampSince previousGameStillnotsure's comment
Aug 12 22:45:02 Defragment VR ♥ 0 I'll give it a go on Rift, sometimes these things work without even having to port it at all
Aug 12 23:44:41 59m 39s Uroboros Initiative ♥ 0 I'm trying the hosted version in Chrome and I don't seem to be able to place any spacers, am I missing something obvious?
Aug 12 23:53:34 8m 53s Reductor (LD42 Comp Entry) ♥ 1 Taking out those centipede enemies is really satisfying and I like that the powerups feel genuinely powerful. Only real criticism is not enough variety with the sound effects, that one explosion sound in particular gets overused a bit.
Aug 13 01:12:10 1h 18m Invaded Space ♥ 0 This is really interesting, it's like you took the wraparound screen from asteroids and showed us what that would look like from the pilot's perspective. Loved the way you handled the transition into it
Aug 13 01:16:38 4m 28s Tetrolled ♥ 1 I thought it simply wasn't going to clear my lines... What you went with is so much better, really unexpected and it's still a playable game. For 2 hours work this is nuts by the way
Aug 13 07:49:08 6h 32m Terraforming Cookie Tower ♥ 1 It's a really cool take on the theme. Only 1 life feels a bit harsh considering the random AI, sometimes you just get unlucky.
Aug 13 07:55:02 5m 54s Plenty Of Junk ♥ 1 This is such a cool movement system, it really makes you think about the level completely differently. Works surprisingly well too considering how much it relies on physics and moving geometry.
Aug 13 08:07:06 12m 04s WHELM ♥ 0 This is great man! The gun feels really powerful and the "clear" technique is satisfying to pull off just in time. It's a cool take on the theme too. The glitchy visuals won't be for everyone but I personally love them, super unique and you applied it to everything, not just the menu. One criticism is about the timer combined with the locked doors. I think these two things COULD work together with a bit of tweaking but as the AI likes to hide or get stuck in corners sometimes I lost quite often just trying to find the 1 remaining thing to kill. Apart from that I really enjoyed it, probably the best I've played from the comp so far
Aug 13 08:12:57 5m 51s Vain ♥ 1 I like the surreal world, it definitely feels like you had a lot of ideas about what you wanted everything in it to mean. The platforming felt like it had a few leaps of faith which typically aren't fun, usually when you had to do something with the raven form. You could try and pull the camera out when you use the bird so you know where's safe to land. The level reacting to the music was a nice touch! Oh and the developer comments actually got a chuckle out of me
Aug 13 08:18:53 5m 56s CrazyBoxers ♥ 1 Hey, when I try to unzip the RAR I get an error, try reuploading it maybe?
Aug 13 08:26:48 7m 55s Demonologist ♥ 1 The lore really added a lot, I wanted to know more about the world by the time the game was done. I like the heat mechanic but you don't really have much control over it, it seems like all you can do is kill everything you walk into and pick up the water. A second attack option that uses more heat would be interesting, to give a bit of choice on how you spend your temperature. I liked the totem mechanic, could have done with some visual feedback to show when you're destroying it.
Aug 13 11:19:00 2h 52m Elevator Crush ♥ 1 The combo feature really improves this a lot, I went from kinda bored to really engaged once I noticed it. Graphics are simple but the changing backgrounds get the job done
Aug 13 11:23:29 4m 29s MASTER OF POWER (vs jealous villagers) ♥ 1 The mood and music are great. Gameplay's simple but charging up your ball is a nice additional consideration
Aug 13 12:04:17 40m 48s Weapon Warehouse ♥ 1 Not sure if I just got unlucky but I was getting orders way faster than boxes were spawning, so there wasn't anything I could do to play the game better. I like the art a lot though and it's a nice idea on the theme.
Aug 13 12:13:48 9m 31s Tiny Garbage Man ♥ 1 I love this one! I was really impressed with the sound design, the impact noises of each prop were really believable. And once it's nearly game over it's really fun just knocking the 100s of items around. Great job
Aug 14 21:13:07 32h 59m MinoFall ♥ 1 First of all this is really nicely polished, but like the others say the random selection between moving things left or right is pretty awkward, I think you should try to find a more rewarding mechanic that keeps the game challenging.