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Feedback comments for LD42
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| Timestamp | Since previous | Game | stevenjmiller's comment | |
|---|---|---|---|---|
| Aug 13 15:17:22 | Literally | ♥ 1 | This was surprisingly difficult, but I managed to land with all of my limbs intact. However, there is a fatal flaw with this game, and that is that it could be interpreted as a non-literal interpretation of the theme. That is, one could reasonably assume that "running out of space" actually refers to running out of space on the planet as its surface is slowly covered by corpses and dismembered limbs. | |
| Aug 14 15:24:41 | 24h 07m | Wherehouse | ♥ 0 | Fun game! My best score ended up being 700. |
| Aug 14 15:36:42 | 12m 01s | Hiding Spot | ♥ 1 | Amazing game, I would love to see it extended! I feel that level 6 was a bit unintuitive, and it took me a while to realize that you could pull the 2x1 over yourself. I feel that forcing a situation in which the player has to move along a path only one block wide (or making the entire level one block wide) would've made this realization come easier. It might weaken the sense of discovery obtained from solving the level in its current state, but I think that forcing the player's hand a bit more may be beneficial. |
| Aug 14 15:41:31 | 4m 49s | Claustrophobia | ♥ 1 | Great game, I love the art and overall style! I think the game might benefit from having an indication of where the enemies are going to move on their next turn, as it is currently difficult to tell. Something like a small X over a tile that an enemy will move onto the next turn would help make the puzzles rely less on trial and error. |
| Aug 14 15:51:49 | 10m 18s | Mindblocked | ♥ 2 | Great game, I got all of the coins. I occasionally got stuck in walls on the web build, as someone mentioned above. I often make puzzle games with GameMaker Studio and have run into similar problems with my HTML5 builds in the past. One fix I sometimes used was putting a move_snap() after every line of code that involved movement, though I've heard using round() for all of your integers works as well. |
| Aug 14 15:57:17 | 5m 28s | Compactory | ♥ 1 | Very fun game! I never ended up getting a complete factory working, but I got close. My only complaint is that the splitters are a little too unpredictable to use confidently in the current build. I think a clearer indication of which direction they are going to send a box next would be a huge help (something like a slight size difference in the two arrows or having only an arrow in the direction it's going and a box or line on the other). |
| Aug 14 16:02:15 | 4m 58s | Eject Tape | ♥ 1 | I love the music and art! I would love to see this concept taken further. Currently, the tapes act mostly as paths to the levels, but I think having multiple tapes to see or block parts of a level would make for an interesting puzzle mechanic. |
| Aug 14 16:24:23 | 22m 08s | CLAUSTRO | ♥ 2 | Amazing audio and presentation! One possible improvement (I'm not sure how well this would actually work, but it could possibly help those who were initially confused) is having some sort of outline showing how the current word would be laid out. Maybe something like: sprite36.png |
| Aug 14 19:43:36 | 3h 19m | California Jane | ♥ 1 | Amazing game! The art and music are spectacular and the level design is well done. I would love to see an extended version! |
| Aug 14 20:13:32 | 29m 56s | 3x3 a tale about friendship | ♥ 1 | Amazing game, I love the music! My best score was 228. |
| Aug 14 22:58:03 | 2h 44m | Soggy Bunny | ♥ 0 | Fun game, I like the use of the theme. I'd love to see more levels! |
| Aug 15 01:16:54 | 2h 18m | Valdi: Shadows | ♥ 1 | Great game! The puzzle were really interesting, especially after the doppelganger was added, though I felt the difficulty jumped around a bit. I've seen quite a few falling tile puzzle games this jam, though I feel that this one has the most original twist on the concept. I would love to see more! |
| Aug 15 14:52:55 | 13h 36m | Warehouse Mayhem | ♥ 2 | Fun game, the difficulty curve is really well done and my best time was 1:35. I actually don't mind having to press a button to push, but I think the issue is that pushing in the air seems to also require having the button for the direction you want to push held down. I think that if pressing the push button automatically pushed in the direction you were facing (at least in the air), pushing would feel more smooth. |
| Aug 15 16:07:30 | 1h 14m | Lancaster Electronics Ltd. | ♥ 3 | I really love this game so far! I completed levels 1, 2, and 4, though I'm not quite sure how to beat level 3. At first, I thought maybe the timing was the issue, so I experimented with pulse formers and buffers, but am still unable to complete it. Do you have an example solution for this level? My current attempt is this: lancaster.png The output is 1, 0, 1, 0 while the goal is 1, 1, 0, 1, 0 (from watching it step by step, it seems the second 1 is skipped). Overall, I love the game, I hope you continue working on this! |
| Aug 15 19:05:20 | 2h 57m | Orenji-Shima - Orange Jelly Puzzle Island | ♥ 1 | Very fun game, I like the art and the puzzles, especially the later ones. |
| Aug 15 20:15:26 | 1h 10m | PIM : Product Input Management | ♥ 1 | Really fun game, I enjoyed the strategy of trying to manage space while holding onto items to use in combinations later. I also liked that the game had an ending whether than going on endlessly. |
| Aug 16 13:30:06 | 17h 14m | Rebound | ♥ 3 | Great game, I'm usually not a fan of mixing real-time elements into tile-based puzzle games, but I felt like this one handled it really well. The game is super polished and fun to play. One feature I would like to see added is the option to replay the previous level so that players could try to find the optimal solution if they did not already on their first attempt. |
| Aug 16 14:24:43 | 54m 37s | Descension | ♥ 2 | Amazing game, I would love to see more! I particularly liked the ice levels, as I felt they were the most challenging. |
| Aug 16 17:34:11 | 3h 09m | Apparatus | ♥ 1 | It took me quite a long time, but I managed to complete the game. I really enjoyed it, though I felt it did have some flaws. Having a limited amount of arrows available to place greatly limited the level of automation, a bit too much in my opinion, making it difficult to get a good system set up. Additionally, trying to modify an automated section was a hassle, as turning off the generator meant all of the producing blocks would be carried away and sold. I also think expanding the play area takes a bit too long, and I feel like the game might've benefited from having the first few expansions be only 100 rather than 500 right away, just to speed things up. Lastly, the crypto-currency miner didn't seem to do anything, though that may have been a misunderstanding on my part. I think that for the purposes of the jam, the game might've been better off being a bit shorter, as I worry that most people won't be willing to put in the time necessary to complete the game in its current state. That said, I greatly enjoyed it. |
| Aug 16 17:50:29 | 16m 18s | Bomb Factory | ♥ 1 | Fun game! My best score was 10100. |
| Aug 17 02:50:26 | 8h 59m | Six Spaces | ♥ 1 | This is definitely one of my favorite games from the jam. The puzzles aren't too challenging, but the process for solving them felt very novel and satisfying. The ordering system was extremely clever, and I loved how the puzzles felt intuitive and logical. Fantastic entry! |
| Aug 18 12:55:51 | 34h 05m | Slow Access Memory | ♥ 1 | I love the concept! I would love to see more. |
| Aug 18 14:11:52 | 1h 16m | Super Responsible Parent | ♥ 1 | Amazing game! Also, I tried the game using a 144Hz monitor with FreeSync and the web version does run uncontrollably fast (my game does as well on web, I haven't bothered fixing it yet). Based on the earlier comment that said it worked fine, perhaps the FreeSync is the issue? |
| Aug 19 14:41:44 | 24h 29m | Gel Break | ♥ 2 | Amazing game, I got all 6 gems and my score ended up being 15400. My only suggestion would be having a way to reset the room with R or some other key instead of having to die or go back through the exit. |