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Feedback comments for LD42
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| Timestamp | Since previous | Game | Nyunesu's comment | |
|---|---|---|---|---|
| Aug 14 13:29:49 | Escape from space | ♥ 0 | Screenshot_1.png Hey there, congratulations! Nice job finishing the game 😄 I think I had a bug (couldn't skip that screen - I think I pressed warp during it iirc), but it is ludumdare, it happens. Okay let's get to the criticism: • I really like the music, since you're participating the Music rating, I'd imagine you did it yourself, which is awesome. I could listen to this the whole day! • The movement lack move feel. I think if you add a parallax background would help a lot to feel your spaceship flying, since that is the majority of your game I think that can improved. In overall, good job! If you continue this game, let me know (my infos are on my ld profile). Do you mind to give feedback to my game as well? (It's a platformer, I don't know if you like the genre but it is important for me to have feedback from player that like and dislike it) (: (It's on my profile, I'll not post link to avoid spam) | |
| Aug 14 13:42:37 | 12m 48s | Get Off My Boat, You! | ♥ 1 | The sounds are really great, haha, how did you do the boat engine?! I REALLY enjoyed the controls, the thing you spin to control the boat (Idk what this is called) is really part of the game, so it is realistic and immersive, congratulations I'm trying to upload my quitting point image progress (So you can have an idea where I left your game) but looks like I can't, sorry about that Let's get into your game criticism: • It is really immersive: The boat controls and the sound makes you really be part of the game. • The score screen breaks that feeling 😢 • I like the idea of limited boat cap, fits the theme, well done. • The way you score isn't really obvious on the game • The rotation feels weird (since you're rotating the entire boat) I saw you used unity, so it's great that I can give you a suggestion if you don't mind. Create an empty object as child of the boat and put the boat sprite there. Then you move it slightly behind, so when you rotate the boat looks like you're rotating the front part, and not the entire boat at once! Good job finish the game! ✌️ I really liked it and I recommend everyone to play it again listening to Tokyo Drift ♫ Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player that like and dislike it) (: (It’s on my profile, I’ll not post link to avoid spam) |
| Aug 14 14:01:47 | 19m 10s | Escape 2600 | ♥ 1 | First of all, you made a game icon, such attention to details (pretty rare in LD)! That's great :) (for some reason I'm not being able to comment with images so I'll post where I've stopped right next to this comment) Nice idea and it is very humorous, I wish I had payed more attention to my computer science classes. Let me give your game some criticism: • I love when games have playing transitions, from platformer's to inside an helicopter where you can see the lava floating is great • I've missed the theme in your game, I know lava is going up, but that's not really notable imo • The gameplay and niche is really "programming-focused" I think that could be an intro difficult for those who are not used to it. In overall, good job! That's nice that you made it far, I wish I could progress more in your game, but for that I'd need to use an external hex to binary tool, which I didn't want. Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player that like and dislike it) (: (It’s on my profile, I’ll not post link to avoid spam) |
| Aug 14 14:17:45 | 15m 58s | Mass Coalesce | ♥ 1 | Hello there! Your aesthetics were looking great! I wish your web playable were working, it would give more attention for those who doesn't have Windows as OS. But let's get to your game criticism: • You've made an icon, a nice intro, a menu with instructions which is great! Every tiny of those details put you into the mood of the game. • Nice music, a little bit loud compared to the others that I've played so far. I'd like to recommend playing a video on a comfortable volume and set your initial value to a volume that you're comfortable with • You've add lore, giving some context, nice touch • The player movement/jump feels really slow and not realiable • Should be great to have feedback • I'd try it out more times, but the lore menu showing up everytime drains some energy of the replayability. • The enemy hit feedback should be more visible if he dies or just is pushed away. Well that's all I have to say since I didn't progress far. (for some reason I'm not being able to comment with images so I'll post where I've stopped right next to this comment) Good job with it!! In case you continue to develop your game let me know! I'd love to see your progress! My info is on my LD profile! Do you mind to give feedback to our game as well? (It’s a platformer that shrinks as well). The link to it is on my profile as well, I’ll not post link to avoid spam. Cheers! |
| Aug 14 14:24:42 | 6m 57s | Flesh Packer | ♥ 1 | Unfortunately I won't be able to vote, due to my short attention span I lose the focus fast on text-based games... I wish I had played it to check your entry. Do you mind to give feedback to our game anyway? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam. Cheers! |
| Aug 14 14:36:27 | 11m 45s | Beyond Space | ♥ 0 | Hey, good job with your entry! The feedback I'm giving is considering that you're going to continue developing this and are suggestions from first time playing it. Let's get into your game criticism: • I like the multiple enemies and the way you arranged them, that's great! Good job! • The moving sound is very repetitve • You can easily get yourself "lost", the map isn't really reliable cause there is too much thing, just zoomed out, and it is hard to see. Since you've used unity I can give you a suggestion. The camera rendering the map can only capture Enemy/Market/Player using layers, and you can put a background color behind it, it'd make the game easier to track yourself... • The 3-layer(?) parallax is really well made, so I can have a nice sense of movement in space, which is nice. But aside of that I'd make the player movement faster or scalable. Since I didn't manage to play for a long time, that's all feedback I can give. Hope that can be useful for you. In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile. Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam. |
| Aug 14 14:51:25 | 14m 58s | Crumble | ♥ 2 | Hey, nice game! I didn't managed to survive but here we go with feedback: • It's hard to make a game during a jam, even more to polish it, even more to optimize it. Forget about the performance issues, at least for now, you guys did a great job! • I wish I was able to look at the top, having an assist to audio using my sight would be better to survive. • The UI looks great • Even if you didn't the audio, it was a nice pick, fits the game • it is fun and challenging (I'd advise removing the web version build, since the players are most likely to experience a more lag version of your game) In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile. Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam. |
| Aug 14 16:32:55 | 1h 41m | The Legend of Cactus | ♥ 2 | Hey there, good job with the game! I'm giving feedback considering that you're going to continue developing this game. First of all, I've never saw the hold R to reload, it is really nice, because if you press it unintuitively you don't reset the game (I'll copy it to my games as well, haha).. You for sure used BoI as inspiration, but be careful with it if taking it forward. Try to use another thematic instead. Let's get to your criticism: • The player is slow. Comparing the player and map sizes it feels really tedious to move player around. Improving the velocity would make it more hectic fun and easier to play. • I like the way it the bomb blocks the map, using the actual level layout it turns out that you need to be a very strategic shooter. • The enemies could change to display damage. I don't know if I can kill multiple enemies with a single bomb or not, so I don't know if that is a valid strategy. Players likes to feel that they are in control of what they are doing, try to make it as clear as possible That's all from what've played. Good job finishing it. Are your levels infinite? I couldn't tell. In case you continue to develop your game let me know! I'd like to see your progress, my info is on my LD profile. Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam. |
| Aug 14 17:02:30 | 29m 35s | Collapse | ♥ 1 | Hey there, good job with the game! "please don’t press “E” when you falling" classic LD warning (: I'm giving feedback considering that you're going to continue developing it. Most users play the original jam version, I'm playing the fixed one because I want to give useful advice (: • Increase Player's drag. It feels too much slippery (3D) • Interesting concept about switching 2D and 3D, I think you can get really nice ideas to play with it • I've missed audio, even if you couldn't make you could add it copyright free to make the game feel more alive. Good sources to it if you don't know are OpenGameArt/Incompetech/Newgrounds and Unity Asset store as well. Since you're out of the voting category I imagine you've missed it as well. Unfortunately I got stuck on a very early stage (maybe), and that's all feedback I can give, sorry for it. In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile. Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam. |
| Aug 14 17:21:14 | 18m 44s | Party Simulator | ♥ 1 | Heyaa, nice game! My feedback is considering that you're going to continue developing it. Nice art, really liked it! Let's get into critique: • Well use of the theme, did a good job! • The game concept is interesting, as you have to read and take decisions as fast as possible while need to think. It reminds me a part of "Emily Is Away 2". It is worth to check it out a video about it. • The text went out of the balloon, making them hard to read. As you are using Unity I can suggest you to take a look on the UI Anchors guide on Unity page. • You really can't lose or win, it stills roleplay imo, where you give yourself mini challenges. That's all about your game that I can say, hope that can be useful to you! In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile. Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam. |
| Aug 14 17:31:05 | 9m 51s | MASTER OF POWER (vs jealous villagers) | ♥ 0 | Hey there, please fix the access to your updated game version (: |
| Aug 14 23:22:40 | 5h 51m | Balls Deep In Lava | ♥ 3 | Hey there, good job with the game! Since you asked for it, I'll roast your game (: At first glance I thought it would be a "letter soup game" and unfortunately it really is. By that I mean that your game art aesthetics isn't similar. There is a lot of shadow in some things, in others flat colors, the font has nothing to do with the game itself. Looks like you have give a piece of paper to everyone in the room and told them to draw something. They did, each pieces are really good separated, but when you put them altogether it is a mess. But lets critique your specific points: • Gameplay loop is effective, but not engaging. At first points your game plays well, because it is new and interesting, but it loses effectiveness as it progress due to lack of curiosity. At the round 3 I thought: "Okay that's all I'm going to have there is no point to continue playing it" • The colors are oversaturated. Looks so intense and bright, unless that is intended I'd suggest to use less saturated colors. Same applies to your Itchio page. I can't even read the link on the description. • Art style isn't consistent • Lack of shadow make the player feels floaty. That's okay to add a little bit of shadow below him. • Melee hit stop players from moving. It ruins the hectic feel of the game. Let him move, there is no difference to it. • Layer fight on Meteors. At later stages, your meteor/explosion things are overlapping each other, and every time I fire they swap who is in front of what. A bit annoying. • You don't need to show the countdown every new round, since there is no really time, and it is just unnecessary stuff on screen. Use screen wisely. A new round is good to know, but the countdown each time can be teach to the player organically. As soon as he sees a new round he'll know that there is a break of almost 3 seconds to he breath. • Melee is bad. At least there is no point that I've could find to use it wisely. If I use, I take damage, if I get hit I take damage too. • There is no point on the grenade. It will explode and consume gameplay space even if I destroy it or not. It could be used as a counterflow item, if you keep shooting at a shadow dropping it will explode, if not it will not consume your map space. • Spawn points felt it had some default places after sometime playing it, if they are not random it would be a nice touch. • Lack replayability, since your game is only this, I miss something to keep me playing. Powerups, different enemies, multiple kills, item interactions. I know it's a jam, but I'm not judging you from what you did, but what you could do. • The font is hard to read as well, maybe adding an outline/stroke would make it better, but the style isn't consistent. I've quit at round 10. Hope my feedback can be useful to you. In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile. |
| Aug 15 21:03:48 | 21h 41m | ZombieEnclosure | ♥ 1 | Hey there, good job with the game! I'm giving feedback considering that you're going to continue developing it. My favorite part so far was the menu! The animation remind me 'Bind of Isaac'. Pretty nice. But let's get into some criticism: • Be careful with "outside world" spawns. I died to a zombie that I couldn't see, feels frustrating. • Interact more with your player. It lacks interaction. You don't need to go far to achieve this, maybe a block that you could push somewhere to protected yourself and block zombies path would be great. • Music is great, congratulations. But it doesn't feel like it is part of the game. That's all I can say. I've played for around ~2 minutes, die twice. In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile. Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam. |
| Aug 15 21:33:56 | 30m 08s | Zero G Hero | ♥ 2 | Hey there, good job with the game! I'm giving feedback considering that you're going to continue developing it. Nice work developing a lot of stuff for this game. But also be careful with it. Let's get into your critique: • The audio is great! Music is really thematic and make you dive into the game world. As enemies reactions as well. Good job, for future references I'd advise to adjust the volumes a little bit (: • The controls are not reliable. The controls scheme doesn't fit the game, and the movement feels delayed. For either movements or attack. This is very important since the character interaction is the core stuff in your game. • Animations were well made! The character can interact slider with pieces of the environment, makes you feel inside your game, that neat! • Theme was adopted, but not really explored. It felt like more of a reskin of a random game. • Since the controls felt weird, after my failure I didn't want to play again. I've played for ~3min In overall you guys did a great job for a jam entry, a lot of details were covered. The player HUD is a bit hard to see due to it's placement and complexity, but nothing that couldn't be easily fixed. In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile. Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam. |