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Nick Shooter

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TimestampSince previousGameNick Shooter's comment
Aug 16 00:58:34 ground_0 ♥ 2 Really innovative idea, not to mention loads of fun and extremely polished! My favorite game of the jam so far, good work. My only complaint was that it took me a minute to realize that I wasn't damaging the armored enemy, perhaps having the player bullets get deflected might have made this clearer. Time: 12:00:48 Deaths: 48
Aug 16 01:03:44 5m 10s Save the Blocks from Space Erosion, I guess... ♥ 0 I also get a 404... Let me know if this gets fixed, I'd like to try it out!
Aug 16 01:15:52 12m 08s Dodge For your Life ♥ 0 Congrats on your first jam! I really like how the obstacles stick to you and make it easier to get hit, it's a unique take on the space idea. I do feel like the game is way too easy though, I didn't realize this mechanic existed until I intentionally got hit. Perhaps you could make it more interesting by incentivizing the player to collect coins, which stick to them. The coins increase their score, but also makes them a bigger target for the projectiles, which immediately kill them. Just a thought, since you already have the mechanic working. Also, it would be good to add in a little splash screen with the controls before the game starts. Keep it up!
Aug 16 02:14:52 59m 00s "glow" Our first game Jam! ♥ 1 Very pretty game, controlled pretty well too. The particle effects in the backgrounds combined with the colorful tiles really give it a dreamlike feel. The ramps were really cool moments, I kinda wish there was less narrow walkways and more fast, frenetic sections like those. It would've been really cool if the tiles played musical notes as you rolled over them, I feel like this kind of art style would really mesh well with more musical elements.
Aug 16 02:29:16 14m 24s POLYARNIK ♥ 1 Love the goofy animations, everything was very fluid. Sound design was great, funny and informative of what was going on. My only complaint was that it was a bit tricky to aim the boxes just right when bumping into them moves them, but the arrow showing the kick direction helped a lot. The fact that you could kick crates into the peguins was a nice touch. Good work!
Aug 16 02:40:51 11m 35s Cluckbait ♥ 1 Fun little game, very polished with nice sound. Controls took a bit of getting used to, as the player moved a bit faster than I was expecting. I feel like the game might control better with the player coming to a quicker stop upon releasing their input, maintaining momentum seems unusual for this kind of game. Took me a few tries to get what needed to be done to win, I think it might be better to show the instructions directly before the game, instead of as a separate menu option. The art was cute though, especially the little ending cards.
Aug 16 02:57:17 16m 26s Alchemist's Apprentice ♥ 0 Love the silly potion names and the derpy alchemist! The dialogue options were a nice touch, though having like 20 things to choose from was a bit overwhelming. It would have probably been better to randomly select 3-4 responses to choose from. Having to stack up your potions on the shelf was really cool, but the physics for grabbing potions was wonky, and they'd frequently get stuck on the wall next to the chute. Maybe it would have been good to have grabbed potions snap to a minumum value that puts them in front of the wall, or remove the wall entirely and have the chute go from the left side of the room to the right. Cool game, I enjoyed it!
Aug 16 03:12:12 14m 55s GRANDMA KNIGHT ♥ 2 Art and music was great, I really liked how the aesthetic/mechanics of the game adjusted as your character grew older. The gameplay was kinda tedious, though I guess that was point. The story was a nice touch! The bearballs were cute, I kinda felt bad killing them -_-
Aug 16 03:30:57 18m 45s Displacer ♥ 1 Really solid game, the mechanic of tossing things behind you and storing them in your inventory to clear space felt really nice! I like how the difficulty naturally progressed as more and more trash filled the screen. Physics was kinda janky, but given how many rigidbodies are flying around I don't really know how to improve it :P Visual direction was really nice, though the game could definitely benefit from a bit more sound. Digging around through all that garbage would be much more satisfying with the sound of stuff clanging around! All in all, a cool game that adhered to the theme in multiple ways.
Aug 16 03:46:54 15m 57s House of Dog ♥ 1 Cute game, liked the art and the building mechanics. The dogs hopping around and wagging their tails was pretty adorable! Like everybody else is saying, the goal of the game is really unclear. Do any of the things you build serve a purpose? Or is this basically an idle game, where you build stuff just because you feel like it? Either way, it would be nice to display the material cost of an object when you mouse over it. Nice game though! EDIT: I did not notice the help button on the main menu. My bad, though maybe this could be better communicated by showing the instructions upon starting a new game.
Aug 16 03:54:58 8m 04s Stuck! ♥ 1 Love the concept here, the art style and the lighting are fantastic! I don't think I've even seen janky game physics used intentionally as an obstacle like this before, nice job. I would've liked to see more gameplay elements introduced in the later levels (i.e. bigger people, other people trying to move around, etc), but it's understandable that there would be less content in a ludum dare game. Nice work!
Aug 16 04:13:22 18m 24s No Room for Error ♥ 2 Your updated download link seems to work ✌️ The art and animation is really nice, I can tell that you put a lot of effort into the game's style. The game physics are pretty clunky though, and there's not really any feedback for shooting enemies (something like a red flash or a particle effect would have sufficed). The enemy variety was really nice though, it was surprising to see so much stuff going on in a Ludum dare game. Multiple enemy types, multiple guns, dialogue, pickups. If anything, I would recommend scoping your game down a bit and focusing more on polish next time. Good work though! Minor feedback note: For a game that takes place in narrow hallways like this, I would suggest only having the camera follow the player on the x axis. This solves the issues of the camera following you up when jump, making it difficult to see where you land.
Aug 16 04:55:09 41m 47s StarShip:Ludum_Dare ♥ 7 The game has a good level of visual polish, and the dialogue is a nice touch. However, the gameplay itself is kinda dull, it could have benefited from utilizing more enemy variety instead of an upgrade system and dialogue. The difficulty could be toned down a bit as well, it seems like you can get pretty easily overwhelmed even if you fire reasonably accurately and buy upgrades whenever you can. Gamepad support is a plus, it certainly makes the game smoother. While it was cool that you integrated money and upgrades, the UI was a bit too much information to process using text alone. Some better organization/more visual elements (like graphics, meters), could have helped a lot. I'm being super nitpicky for a ludum dare game, but it's because the foundation for a good game is here, and I think with a bit of extra polish you could have something cool!
Aug 16 05:38:37 43m 28s Bus Stop Blast ♥ 4 NOTE: This review is based on the post ludum dare version 1.0.3 Fun game, I love how the environment is completely destructible and nothing slows you down! Except for the bumpy farmland, I managed to get completely stuck there... All the UI is a nice touch, being able to see how full the bus is and where the kids are really helped. While the minimap was really cool, I will admit I didn't really use it. It might be more useful if it was more zoomed out. I did notice that I kept having a ton of missing kids every mission, even though I went to all the markers on the map and delivered every kid. Is this a bug, or am I missing something? Really good stuff for a ludum dare game (give or take a few days for the updates). My main gripes are the complete lack of sound (other than one song that gets kinda grating) and the floaty bus controls, though I understand that sort of thing is difficult to get just right, especially for a game jam game.
Aug 17 00:04:29 18h 25m The Sky is Falling ♥ 0 Congrats on your first ludum dare! The cubes behavior on the harder difficulty certainly made things more interesting, I like the way everything slowly drifted apart. My main criticism is that the spawn rate of the spheres pretty much requires that you look up at all times, making it difficult to keep an eye on the ground. Perhaps a game like this could benefit from an aerial camera rendering to a minimap so you can track your position. Cubes changing color as they get deeper could also communicate this information a bit better. Not bad for your first swing at it though, keep it up.