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nandelind

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TimestampSince previousGamenandelind's comment
Aug 14 02:17:02 Light of Bacterium ♥ 0 It sounds fun but the game wasn't at the link.
Aug 14 02:17:50 48s Urban Planning ♥ 0 The guy looks great. The houses didn't seem to do much damage to the blobs, so it was hard to get very far.
Aug 14 02:54:23 36m 33s High Tide [html5] ♥ 3 I love the theme-shaped letters in the title! I expected to shoot on pressing the key but instead it shoots on release, which made me at first think it was lagging.
Aug 14 03:29:00 34m 37s Chroma Jump ♥ 1 Is there a pattern to the colors that makes it possible to make it, or do they fall away randomly? I couldn't tell if it's a hard puzzle or a hard random run.
Aug 14 04:14:12 45m 12s Eventful Horizon ♥ 1 Love the theme and the creative mechanic! The graphics are awesome, but they are in a few different conflicting styles. One thing that would be nice is a checkpoint; it takes long enough to get to the black hole that it makes me not want to keep trying as many times as I would like to if I could just try the race part over. I really love the idea and playing with a unique mechanic.
Aug 14 04:29:10 14m 58s Never Gonna Give Doggo Up ♥ 0 I really like the teamwork idea, but I wasn't sure what the goal is (besides staying together as much as possible) or how to win. The background art feels so happy. :-)
Aug 14 04:42:53 13m 43s ChromeStuck ♥ 1 Changing color is a fun idea; I just can't keep track of so many controls at once. I feel like I would have enjoyed playing a game with some of these concepts instead of all of them at once... like the color changing and walls with only a simple enemy/distraction task.
Aug 14 05:08:45 25m 52s All Ahoard ♥ 2 Very cute and peaceful feel to both the pictures and the music.
Aug 15 19:11:10 38h 02m Mindblocked ♥ 1 Very nice, polished and consistent game. I love how you took the theme and made it more often a good thing to run out of space! I was hoping there would be some games with a positive take like that - I couldn't think of how to do it, but I didn't like the feeling that it had to be a problem.
Aug 21 05:11:50 130h 00m Big Crunch ♥ 0 Haha, that took me a while to figure out what to do, but then it was hard to stop playing. I like how the black hole gives it a unique steering mechanic. One thing that would be nice is a way to distinguish which objects I do and don't want to run into.
Aug 23 03:23:31 46h 11m "glow" Our first game Jam! ♥ 1 My laptop couldn't handle it, but I played it on the desktop. I don't often enjoy rolling ball games, but I did enjoy playing glow! Thank you for making it so I can go slowly! And the graphics look so happy.
Aug 23 03:51:42 28m 11s Super Overachiever 42000 Deluxe ♥ 0 Very clever use of the theme! I'm sorry some of the commenters seemed not to understand it. That's the most outside-the-box, but completely fitting, use of the theme that I've seen. I thought the controls were fine, but it's frustrating to take so long (because of slow falling and starting over a LOT). But the slow falling was helpful for me as a not-very-good-platform-jumper, so I can't complain. Mostly I just die a lot which is my fault! It didn't wind up as fun to play, since the gameplay itself is a plain standard platformer and nothing else to give interest. The unique thing is the acheivement hoard, which is more frustrating than fun. Still, I enjoyed seeing the clever idea even though it's not a game I wanted to play very long.
Aug 23 04:50:32 58m 50s Void Incoming ♥ 1 This was a lot of fun! The tutorial was good at teaching as you go without too many words, and it's nice that you can choose to skip it. I thought levels 9 and 13 were really cool that they seem so hard until the "ohhh, aha, duh!" moment. And I like how you were able to make a boss out of the same mechanic; I didn't expect that! I would have liked a little more to the graphics; I think that could make it easier to look at.
Aug 23 05:09:39 19m 07s Boom Boom Farms! ♥ 1 Interesting take on the theme...the critters ran out of personal space instead of the player running out of space (though I guess I would if I lasted long enough). The over-the-top explosion was fun. :-) It was hard for me to keep track of what's going on though, so somebody would blow up by the time I noticed them having trouble. That's partly the wide flat area (a map could help) and partly because it wasn't clear how close is too close (drawing a visible radius around each critter could help).
Sep 4 19:21:18 302h 11m Stock Overflow ♥ 1 I would be proud if I made those graphics for a jam (and did no other part)! It looks awesome. It was confusing at first, and the controls didn't always respond right even once I figured it out. It also kept crashing, which was a bit frustrating. The code needs to be able to handle when I do things wrong. But it was still fun! It would be nice if the packages arrived more often, so I spent more of the time juggling the running-out-of-space aspect, and less letting orders go because I just hadn't received any of that color. It probably would be better overall if you spent a little more time on getting the gameplay smoother, at the expense of graphics, though I do love the graphics you made.
Sep 4 19:58:33 37m 15s Tiny Colony ♥ 0 Fun! I like that I can just keep moving things and not feel too much like either I'm waiting or I can't keep up.