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Feedback comments for LD42
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| Timestamp | Since previous | Game | MrBehemoth's comment | |
|---|---|---|---|---|
| Aug 12 23:40:59 | Claustrophobia | ♥ 1 | Short but fun booby-trap escape. It took a few attempts to get the puzzle but I eventually got out. I might have left my Indiana Jones hat in there. | |
| Aug 13 00:48:37 | 1h 07m | Stack Overflow | ♥ 1 | This was fun. A little hard to visualise at times, but that's the challenge. It would be nice to maybe have free orbital camera control on the mouse, and some how get the rotation buttons on there too. Good work though - one of the better takes on "teris-plus". |
| Aug 13 00:55:56 | 7m 19s | Stuck! | ♥ 1 | Fun and original, with a nice mood to it. Could be expanded by adding other NPC types, like guys who just will not move, or one who pushes you back. |
| Aug 13 17:53:04 | 16h 57m | Manoeuvre kings | ♥ 1 | You'd think it would be easy - but I found it quite challenging. Maybe that's just because I can't park! I enjoyed the procedural engine sound. |
| Aug 13 18:06:57 | 13m 53s | The Screen Saver | ♥ 2 | The shrinking window is a great way to represent health - as you get more damaged you're less functional. Got me thinking about other ways you could inhibit the player. Good stuff. The music was fun - reminded me of moody early 90s games like Blood or Realms of the Haunting. |
| Aug 13 18:15:19 | 8m 22s | Memory Muncher | ♥ 1 | Cute idea. I was torn on the score for graphics. It looked really nice at any one moment, but I found it hard to "read" the screen as I moved. I know the core mechanic is tile-based so you need to move in steps, but it would have been nice if the scrolling was smooth. Still, I liked that you could strategically choose to go off the path at certain times, and I had a fun 10 min! 😄 |
| Aug 13 18:40:32 | 25m 13s | Running out of Space | ♥ 1 | An interesting concept - it would be cool to see it expanded on (no pun intended). It was fun, but there was a big difficulty spike at level 9 and I nearly gave up. I got quite frustrated (which is unusual for me) but I kept playing it anyway (which is unusual for me) and eventually got to the end of the game. |
| Aug 14 16:19:46 | 21h 39m | This is my life now | ♥ 1 | The art and the music are top notch. I didn't really get the mechanic, to be honest, but then I'm not so familiar with clicker games. I clicked a lot and saw some funny messages. It's a very pretty game, and the art-style plays into the theme of the story nicely. |
| Aug 14 16:31:35 | 11m 49s | Dogs on the Bed | ♥ 1 | Cute idea, and nice looking too. I lost a few times without knowing which dog was cold - maybe it was the one I was holding. I can imagine future versions with some animation - the dogs could walk in and lie down, or wake up if they are cold. Good job! |
| Aug 14 16:44:51 | 13m 16s | Rainforest | ♥ 2 | I found it hard to read the numbers ... but eventually I realised that the numbers referred to the size of the boxes and I was organising them by size. That made it a lot more fun and interesting. The graphics were really nice. Someone above mentioned Portal - I got an Aperture Science vibe from it too, which is probably appropriate! I found it quite hard after a few minutes, even on the "laziest" setting, but I guess that's how life is at "Rainforest"! |
| Aug 14 19:23:24 | 2h 38m | Not Enough Space | ♥ 2 | Good stuff. Very easy to pick up and play. Took me a while to realised that the planets had a gravity well. (They do have a gravity well, right, or is that just my imagination?) The art was simple, but the graphical design was clear enough to hold it all up. The sun and burning effects were nice. |
| Aug 14 19:45:55 | 22m 31s | Snakescape | ♥ 2 | This was fun. I know that it's part of a whole lineage of snake variations, but it still felt fresh, inventive and surprising. The 4 levels were good, would play more! |
| Aug 14 23:03:00 | 3h 17m | Overflow | ♥ 1 | A game about quickly assessing priorities. It's solid, polished, pretty and atmospheric and the whole aesthetic somehow makes the task relaxing when it should be stressful. I absolutely would play more. I can imagine an expanded version of this where it's one big archipelago with islands and mountains and land-bridges, and it becomes a big puzzle of moving people around. You'd need lots of time to explore and work things out - which would not be a problem! |
| Aug 14 23:24:49 | 21m 49s | The National Library of Geometric Impossibilities | ♥ 0 | Very nice. Assuming that the library would reconfigure itself and generate infinite puzzles every day, I would absolutely work there. |
| Aug 15 20:23:23 | 20h 58m | Here | ♥ 1 | I enjoyed this. It's an enigmatic short story with some dialogue options. If there are multiple endings, I didn't find them, but it was interesting how it seemed impossible to change the outcome. |
| Aug 17 00:04:47 | 27h 41m | TrackBlasters | ♥ 2 | What a neat idea! Looks great too. Aside from the obvious Micro Machines vibes, the floating islands made me think of Toejam And Earl, and how you could fall down onto the map below, and then I thought what if this game had layered tracks and bridges, and alternate routes that could be revealed. As it is, it's already very creative. Well designed, well made, gorgeous pixel art! |
| Aug 17 18:29:49 | 18h 25m | Globulator | ♥ 1 | Well done for getting this together with the different levels. It's similar to my compo entry, but we've both got different mechanics and art. The music in Globulator isn't to my taste, so it would have nice to turn it off. Had fun though! |