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Feedback comments for LD42
Larnin's games and stats for all events →
| Timestamp | Since previous | Game | Larnin's comment | |
|---|---|---|---|---|
| Aug 14 22:16:50 | Brick It! | ♥ 1 | The webgl version still have performance problems, the windows version work well. Visualy the game is realy simple, but it's easy to see what to do. I like the possibility to push growing box to the wall to unlock them. For me, there are too many bullets, it's hard to dodge them, and trying to destroy wall at the same time. | |
| Aug 14 22:25:51 | 9m 01s | Dumpotopia | ♥ 0 | Realy cool looking, it's beautiful :D But there are a big problems in gameplay level. You have a little delay between the moment when you press a button and when your character realy move. With that, your character have an acceleration and a big inertia. It make the character realy "heavy" to controle. |
| Aug 14 23:15:19 | 49m 28s | Clocky The Clock | ♥ 1 | I can't event make the first well :'( I got to the 2nd trampoline only one time in 5 min. Like robo said, your jump speed the speed of the jump is a lot too fast, you can't see what you do. The graphics are cool. With some little tweek, you can have a cool doodle jump remake :) |
| Aug 14 23:42:26 | 27m 07s | Kzoh | ♥ 3 | I like the graphisms. Only two colors, and still readable. The gameplay is ok, you see where you can shoot and how to kill ennemies. Allowing to use zqsd to move can be a big plus (you can put more than one line on the same name in the input manager to put more key on the same command). Don't name your file "LD42" or "Windows", add the name of your game. It's hard to see what i have downloaded without starting the game. |
| Aug 14 23:48:03 | 5m 37s | Countdown | ♥ 0 | I can't start the game. I have a message box with "A Java Exception has occured." (yeah, that's a realy usefull information). What is the lowest java version needed to play your game ? |
| Aug 14 23:59:38 | 11m 35s | SGStduio - Holly Sheep | ♥ 3 | Thats some realy big sheep ! Cool looking game. The behavour of the sheep is a little weird, if you touch them one time, they go backward, but if you touch thep a second time, they come back to the carrot :'( With that's it's hard to go a little outside, because you can't pass between 2 sheep without fucking up their directions. I like how you have made the menus, by projecting texts on walls and objects. |
| Aug 15 00:22:11 | 22m 33s | Space Collapse | ♥ 0 | Cool ideal to use the theme in an other way as usual -> trying to go out of something, on space :) The gameplay is a little too rigid (no inertia everithing is done instantaly) but it works. In all of my 5 try, i didn't had fuel boost before the black hole eat me (i have seen some comming, but it's too late). I think you must increase the probability to have some. And don't forget to reset the hightscore before sending the game :p |
| Aug 15 00:37:55 | 15m 44s | Skeleport | ♥ 2 | Cool game. I have stopped at the level 3, i'm not realy good at theses "dodge" game. The principe of the narrowing zone is cool, and stick well with the rest of the game and story. Your game don't scale on all the resolution, my screen size is 1280*1024 (yeah, an old 4/3), and the texts goes out of the box, and i can't read the lasts lines. |
| Aug 15 14:11:32 | 13h 33m | Black Friday | ♥ 1 | The PNJ are totaly stupids :3 I had a big pile of white pnj, the ones down wanted to go up, the one at the top wanted to go down. And nothing can move ... The delay to use your gun is too hight. You press the key, and your character fire a second later. You had the time to make a 360 no scope and having a successfull headshot :p The idea is cool |
| Aug 17 22:02:48 | 55h 51m | STUFFED | ♥ 1 | Cool visual, stick well on the theme. The first stage is easy, but not the second (I can't have more than 150 points without taking age waiting for the good item). A small tutorial to understand what to do can be a big plus (a text pannel that explain the controls and the objective is enought). No sound :'( |
| Aug 17 22:13:23 | 10m 35s | Growing Cities | ♥ 1 | Realy cool concept. I didn't understood why my building were destroyed by others sometimes, but were totaly correct on others on my first run. I just hate when the game give me a big building, but i just have the place to put a small house on the map. Maybe add a way to stock one element, and switch or take back later, when it's a better time to use it. |
| Aug 17 22:23:00 | 9m 37s | Rumble Trouble | ♥ 1 | A classic, but it work well for this jam. Like it was said, the level design is not realy chalenging, you already had traced the only possible path, the player just had to follow it. The square level is interesting, nothing is traced, the player need to find the right path to the end, and passing on all the keys, without cuting his way. But that's not bad for a jam submission :) |
| Aug 17 22:33:33 | 10m 33s | Grim Sim | ♥ 0 | Good idea, graphics and audio ! But it's a little bugged, and porly balanced. The souls spawn by pack of 10, and when you try to rip them, they run to the other side of the map at the same speed as you. How i am supposed to catch them all in less than a minute, before they are changed to ghost ? Furthermore, a ghost go speeder than you, you can't outrun it to finish your job. You can't restart a run after you loose, the player is locked, and the timer is fixed at the same time as the defeat. With a little work on theses points, the game can be realy cool :) |
| Aug 17 22:43:00 | 9m 27s | Shake It 'Till You Make It! | ♥ 0 | On a classic concept, you have done a realy great job. The instruments you get add to the music to finish to be complete when you have all. Unfortunate that the game is that short :( I want to see what you can do with that concept with a little more content. |
| Aug 17 23:02:21 | 19m 21s | Snorton Man | ♥ 1 | Where is his porn folder ? Realy cool concept, cool visual and music too :) Sometimes, the player slowed down for no reason, like the game had performance issues, and on the next level, he got his speed agains. Pressing escape close the game windows, but not the game, i still have the music. I needed to kill it on the task manager. |
| Aug 18 08:33:40 | 9h 31m | Dodghell | ♥ 1 | The graphics are cool and the gameplay easely understandable. I think the player and the balls goes a little too fast. I have saw that balls can collide, and that's a cool feature, you must allow the balls to stay longer on the screen (up to when they goes out) to use a little more this concept. Because npc are on the two sides, it can be call that ball can stun an other ennemy for some seconds, it reward you if you do a dangerous placing. Good job :) |
| Aug 18 08:40:31 | 6m 51s | Break | ♥ 1 | It's a cool idea, but it's realy hard to stay on the planet. Controls are too complex, it's not easy to use it. Maybe change your player with a small ship, or something like that, witout gravity can help. With better controls, your concept can be realy cool. |
| Aug 18 13:46:58 | 5h 06m | Ziggurat Drop | ♥ 3 | Cool visual and gameplay. There are some performance problems on the web version. The camera is realy slow, it take like ... 20 sec to turn at 90°. Without theses problems, it can be realy fun :) |
| Aug 19 13:21:32 | 23h 34m | PROJECT R.O.O.S. | ♥ 1 | Not "realy" a game, but a realy cool narrative experience. nice visuals and sound. You have mastered powerpoint :) Even without a developper, you managed to publish something, coherent, and that match with your competences. |
| Aug 19 13:29:24 | 7m 52s | The Infinite Hotel | ♥ 0 | What minimal version of java do we need to play your game ? I have java 1.8.0_25, and it don't want to work : "Erreur : impossible de trouver ou charger la class principale" ==> "Error : unable to find or load the main class" |