Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Larnin
Feedback comments for LD44
Larnin's games and stats for all events →
| Timestamp | Since previous | Game | Larnin's comment | |
|---|---|---|---|---|
| May 14 20:53:47 | Deadly Dungeon | ♥ 1 | Some cools ideas, the gameplay is good, and we can see exactly what to do. I found the game a little too slow, maybe something to speed up dialogs can be cool. | |
| May 14 21:12:38 | 18m 51s | The Coin's Unexpected Adventure | ♥ 2 | I don't realy like the gameplay, it's too rigid and sometimes you got some weird feedback. You cant move on the sides (it's normal, you are a piece of money), and the collisions are realy random. You can't jump when you don't move, with that it's realy hard to target precisely something, and idk why, the jump height look a little random. On an other side, that's a great work to make a 3D game on a jam. The graphics look cool, and it look like you have done some works to make that piece visible all the times, event if's hidden on the grass, or with the camera behind the walls. With a better controler it must be a realy cool mini game. |
| May 14 21:17:38 | 5m 00s | Document Shrederer | ♥ 1 | You can be indebted with your upgrades and instantaly dies on the next day. The story of my life after the payday. |
| May 16 00:18:15 | 27h 00m | Human, your life is currency | ♥ 0 | You can loose when the npc is out of view. It move too fast, you can't do anything to dodge it ... |
| May 16 00:33:47 | 15m 32s | Shaman Kaguya | ♥ 1 | Cool sound :) I like the main menu, clean and well made. It's a pity that the enemies go directly to the hut, it's hard to stop them that way if you are on the other side of the map, and you can't see them on the minimap. The map is large, but you need to stay on a realy short range around the hut because the ennemies come too fast. |
| May 16 18:53:42 | 18h 19m | Coin Coin ! | ♥ 0 | Nice game. Not realy my genre, but it is well made. The traps are a little hard to dodge, the jump is a little weak, and you don't realy have the power or time to jump over it. The graphics are simple, but does perfectly the work :) |
| May 16 19:11:45 | 18m 03s | Journey to the unknown | ♥ 1 | That's a weird experience. Nice visuals, the sounds stick well on the ambience you put. I had one bug, i manadged to fall under the ground at one point with a collision with a wall. |
| May 16 19:21:41 | 9m 56s | Sacrifice Knight | ♥ 3 | Yes the game is hard. But i think it's not the good way to make it hard without making it bad. You have to make 10 hits to kill an enemy, between the hits you just wait to them to fire one projectile, and attack again. With that, the gameplay is poor, and become repetitive and not entertaining after 3 rooms. For the moving enemy, put a delay before they move, the camera didn't finished to move on the new room, and they already hit you. If the enemy have less life (like 4 hits), the game will be funnier because the player can goes in mores rooms, and not getting bored by hitting the same enemy again and again ... In other hand, the graphics are cool, with some balance, you can make a cool game with that start. |
| May 19 09:11:08 | 61h 49m | Pastemates Overdrive!!! | ♥ 1 | I had to make 2 runs with tutorials to understands what to do. You don't have any graphics but when you understand the game, you see where you must go. At a gameplay level, i think you must consume gaz when the player accelerate and not when the car move. In that way you can make give the player 2 ways to resolve the level * Go fast and deliver thing on time but consume more gaz * Go slow, consume less gaz, but take the risk to timeout your quests. You must votes for others games to be ranked, the more you votes, the better you are placed on the gamelist and have chances to be voted back. |