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| Timestamp | Since previous | Game | Iamsodarncool's comment | |
|---|---|---|---|---|
| Aug 15 04:22:46 | Running Out of Space LDJ42 | ♥ 1 | Wow, this game is awesome! Satisfying movement, great music, SFX and art/animation, and innovative, enjoyable gameplay. Things did get awkward when I was carrying a box and wanted to set it down. The only option is to throw it, which is not very precise. Perhaps an option to set the box down where the robot is standing, teleporting him on top of it, would have made the gameplay a little less frustrating. I really enjoyed playing your game. It's incredible that you managed to do it all yourself in less than 2 days. Just needs a better title :) | |
| Aug 15 05:02:13 | 39m 27s | Kessler Syndrome | ♥ 1 | I love this game! Unique and interesting gameplay, nice visuals, groovy music. Also: very clever take on the theme. Running out of *outer* space. I had a blast playing, the best I was able to do was 45 launched satellites on Cadet. Love the easter egg at 42 😄 A few points of criticism: In real life, objects orbiting at the same height will have the same orbital period. Heavier objects - such as moons - are not slower. The moon in this game kind of completely blocks off an entire region of orbit; there's no point to putting a satellite there. It has the same effect on gameplay that a smaller screen would. A moon with proper velocity would have been more interesting gameplay-wise, I think. Particularly if different planets had different moons, and some had multiple moons at different heights. Additionally, I think the cooldown timer on launching was a bit too long. Especially in the early stages when space is very empty, it was annoying to have to wait to launch. Overall this is an excellent entry. Incredible that you did it all in 48 hours! Very well done, you should be proud :) PS: after playing the windows version I tried the web version to see what issues you were having, but the game worked normally for me. I don't know what the problems were, but I have a lot of experience beating Unity's webplayer into submission and I'd love to help you out. If you're interested please send me an email :) - jimmycushnie@gmail.com |
| Aug 15 05:15:22 | 13m 09s | Penguin Pressure | ♥ 0 | I too could not run the game. I'm not familiar with Godot, but if it's like Unity and Unreal, built games involve both an executable and some data files. The download only contained an executable, is it possible @icecoldsombrero forgot the data files? |
| Aug 15 21:22:57 | 16h 07m | Space Box Rescue | ♥ 1 | Holy crap, this game is excellent. The best I've played so far. Where to start? The puzzles themselves are so good. Great level design and great core game mechanics. The mechanic introduced at level 5 or so is genius and makes the gameplay so interesting. I was thinking that it would be cool if you could push two boxes in a row, and there would be a special kind of box that could *not* be pushed this way. Would have opened up some interesting level design possibilities, where you have to line up many boxes in a row in order to efficiently push them all at once. The music is really good, kind of dreamy and spacey. I just wish it didn't restart when you restart or complete the level. Speaking of restarting the level: THANK YOU for including the hotkey to restart. Much appreciated. I also love the visuals, particularly the bloom. And the smooth way the character moves from one square to the next is 👌. Nice work there. The leaderboards are a GREAT touch, thanks for including those! One complaint I have is that I wish the "you can't go there" sound only played once if I hold the key down. It gets pretty annoying :P Some technical questions: what's the "engine"? I see you used a lot of OS libraries, but is this something you've been working on for a while or did you throw it all together for LD? Additionally, the game appeared to run in a fairly low resolution. Is there a way to force it to run at my native screen size? All in all this game is so FUN!!! You should be SUPER proud of what you've created. And in 48 hours, holy cow. I just wish it was longer 😄 I really sincerely hope you keep working on this post-jam and polish it up, I would buy/play the shit out of an expanded game. Maybe it could even have larger levels where the camera pans to follow the character? Thank you for making Box Rescue!! |
| Aug 15 22:03:06 | 40m 09s | Unlit | ♥ 1 | Despite the huge number of issues with the game, the aesthetic is really cool. If you are going to continue developing this, I'd encourage you to further pursue that white-black look. Make the shadows darker, maybe, and play around with some ambient occlusion. |
| Aug 15 22:11:26 | 8m 20s | Spacetanic | ♥ 0 | The visuals were really cool on this one. Gameplay was kinda awkward though, and I feel it suffered a lot from the lack of sound. |
| Aug 15 22:24:38 | 13m 12s | Crumble | ♥ 2 | Neat little game! As many others have said, the visuals are great. I particularly like the explosion effects. I feel like the controls are kind of awkward and un-responsive. If I want to change directions it's very slow to respond to my input. Good choice of music, I just wish it didn't restart when you restart the level. You can use the [DontDestroyOnLoad()](https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html) function for this. Well done. This game has a lot of polish and it's very impressive for 3 days. |
| Aug 15 22:28:46 | 4m 08s | Pursuit of Freedom | ♥ 0 | Cool game. I too like the cutscenes. It's hard as balls though, and super frustrating. The locked camera angle makes it needlessly difficult. I also think it could have used some sound effects. |
| Aug 15 22:34:28 | 5m 42s | GRAVITY | ♥ 0 | I thought the "-" before the population number was a negative sign and I was like "how can a population be negative" lol |
| Aug 15 22:37:18 | 2m 50s | Save the Blocks from Space Erosion, I guess... | ♥ 0 | I get a 404 when trying to download the game. |
| Aug 15 22:52:31 | 15m 13s | Slay The Slime - Too Much Loot | ♥ 1 | I love the aesthetics, game looks really good. The menus with button feedback and fading in and out feel really polished. The gameplay itself is very interesting! Never seen anything like it before. I had fun with it. I wish I could restart the game faster after dying, though - having to wait for several menu transitions is kind of annoying. A very well done first Ludum Dare! |
| Aug 16 00:28:11 | 1h 35m | DE/VOID | ♥ 3 | Lovely game! Very creative - and fun - game mechanics and take on the theme. The graphics are really slick, especially the dissolve transitions, and I love how almost every level has something unique about it. However, my enjoyment of the game was somewhat ruined the the lack of ability to restart. If you trap yourself in a position where you can't win, you can't just click a button or tap a key to restart, you have to kill yourself. And when you die, it's a solid second or two before the level actually restarts. These breaks in the action really add up. If they weren't there, I would have finished the game for sure, but by level 11 I was so frustrated by them that I had to quit :/ |
| Aug 16 01:10:01 | 41m 50s | Floating Island | ♥ 0 | The graphics in this one are really awesome! I love the water, its foam, waves, the sun reflections, and how it gets murkier the deeper the water is. I also quite like the simple colors/shapes used in the island. And holy christ those are detailed textures; on my 4k monitor, I couldn't get the camera close enough to the terrain to notice individual pixels! Also: nice easter egg for the banner of the store :) The water rising the more you build is cool. When lots of the island was underwater, I liked panning my camera through it. Felt like exploring a sunken city :D The randomized generation of the island is really cool, would you mind writing a bit about how you did that? The gameplay itself was hard to understand. How close must factories be to silos? How close must stores be to silos? Is distance measured in three dimensions or two? Can factories feed directly into stores? How many factories can one store support? How many factories can one silo support? There's no way to find these answers without either rigorous experimentation or looking at the code :/ even a .txt file with these details, included in the download, would have helped a lot. I really think you have the beginnings of a cool, addictive game, but I just need to know what's going on! |
| Aug 16 03:10:26 | 2h 00m | Small Pack | ♥ 0 | As others have said, the art and animation in this game is stunning. It looks great, good job. I think the character falls too fast. It makes the arrow falling mechanic really, really difficult to use, and it leaves no time to correct your mistake if you're falling off a platform. Also, I'm really not sure how this ties into the theme... |
| Sep 3 17:40:00 | 446h 29m | give-way-for-sails | ♥ 1 | The game is pretty fun, but I have two big complaints: 1. The sailboats will just randomly change into pirate ships and back, there's no way to tell when it's going to happen. Incredibly frustrating to be JUST about to get a pirate ship and then have it change back into a sailboat. 2. Restarting the game is annoying as hell: I HAVE to use the mouse, I have to press TWO buttons, and the buttons are not in the same place. Ideally in a game like this you can just press spacebar to restart. |