Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Gurbx
Feedback comments for LD42
Gurbx's games and stats for all events →
| Timestamp | Since previous | Game | Gurbx's comment | |
|---|---|---|---|---|
| Aug 13 14:29:44 | Upwards | ♥ 1 | I like the clean style and overall feel of the game. Very arcade like. Good job! The music could be a little bit longer before it loops as it gets a little bit annoying after a while. Still just having music in a compo game is a really good thing, so not a huge issue. | |
| Aug 13 18:21:22 | 3h 51m | Precious Things | ♥ 1 | Very cool idea and execution! Was just missing some sound. It's kind of fun when you have to poke around your pile to stop it from falling. I think it could be cool with a mode where you can add more stuff yourself to your room, and then maybe get points for each item the longer you manage to keep them from the wall. Still, overall a very solid entry. |
| Aug 14 18:54:30 | 24h 33m | Goo'N'Ghosts | ♥ 1 | Cool game with a nice atmosphere. The controls are however a bit loose. When you press jump it sometimes nothing happens, and when you stop walking the player tends to continue moving forward for a while, which makes jumping on the platforms quite challenging. Still, it has a really cool atmosphere so well done. |
| Aug 14 19:10:00 | 15m 30s | Shrink | ♥ 1 | There is a bug with Godot at the moment that freezes the game on Chrome (and apparently some other browsers) when the game has particle effects. I have the same problem with my game. It's really annoying but there isn't much to do about it, but it'd be a good to advice people not to play it in Chrome and play it in Firefox if it doesn't work for them. Other than that, very cool game and implementation of the theme! I do feel that there might be a little bit too many bombs or the walls are moving a bit to slowly, as it's not really that difficult to pick up most of them. This leads to the game taking quite a long time to complete, which makes it a bit repetitive. Overall it's fun, so good job! |
| Aug 14 19:37:36 | 27m 36s | Cube Disposer | ♥ 2 | The game has a very nice clean style. The implementation of the theme is really innovative and fun. The only real issue i had was that the early waves was a bit boring. I think a ramp up in difficulty faster would be a good idea. It's basically a lot more fun if you just start from wave 10 immediately. There is also a small bug with the gun which shows that you have 6 ammo but in reality you have 7. Still, overall a very good job! |
| Aug 14 19:42:32 | 4m 56s | Ramboom | ♥ 1 | Cool game that looks really good! I'd like to have seen some camera shake and generally more feedback when taking damage and attacking. |
| Aug 14 20:22:58 | 40m 26s | POLYARNIK | ♥ 3 | I'm always looking forward to see what you guys do every jam, and once again you've done an amazing job! The overall quality of the game is really high and it looks beautiful. The gameplay is quite simple but fun, and the co-op option is a really nice addition. Fun that you can kick the penguins into each other. Would be really cool if there was some music as well. The sound can at the moment get a little bit annoying after a while and this wouldn't probably be a huge issue if there was music to balance it out. Overall a great job! |
| Aug 14 20:50:49 | 27m 51s | Loneliness | ♥ 2 | It looks super amazing and the mood is a solid 5 stars! I didn't realize I was playing a horror game at first, so I wasn't ready for the jump scare at all and it really got me :) Unfortunate that you didn't follow the theme, but a good game either way |
| Aug 14 21:16:28 | 25m 39s | A Bar In Space | ♥ 3 | This is by far the best implementation of the theme that I've seen so far! Awesome job! |
| Aug 14 21:23:13 | 6m 45s | Crate Typist | ♥ 1 | Very cool game! I'm quite slow at typing so I didn't make it very far. This game actually fits quite well with the theme of the last ludum dare as well (compine to genres) which is fun. I'll probably come back to this one when I feel like practicing my typing. Great job! |
| Aug 15 21:18:49 | 23h 55m | float and stuff | ♥ 1 | Very nice job! I really like the core mechanic and think there is a lot of potential to do more with it. I would have liked there to be some more complex levels where you carefully have to think about how you are moving. You could for example have large levels with items that has to be picked up in a certain order, or tiles that resets some other tiles when activated or something. Basically, I think there is potential for a very good puzzle game here. As it is now you are incentivized by the enemies that destroy your path to just quickly rush through to the end instead of carefully planning your movement. The path you have to take is also fairly obvious, which means you don’t have to put much thought into how you actually walk as long as you are quick enough. Because of this, it isn’t much of a puzzle game which I think should have been the focus. I think maybe speed shouldn’t be a factor and the difficulty instead could come from figuring out the right path to walk on in a complex level. There could still be enemies if the game was completely turn based and their movement was clearly telegraphed and deterministic, so you could take their movement into account when you planned your own moves. Another small issue is that WASD movement on isometric tiles can be a bit confusing (for me at least) because the direction of the keys doesn’t translate directly onto the map. To have an option to move by clicking on neighboring tiles would have been nice (But because the game now requires you to be quick this would maybe have been impractical) Other than that, the ambient sound/music is excellent! It’s very atmospheric and gives the game a cool eerie feel. Overall a very cool game and I enjoyed playing it! Well done! |
| Aug 15 21:29:56 | 11m 07s | Dungeon, Demon and 2 Walls | ♥ 2 | Very cool game! The audio and graphics are excellent! Like others have said, the fact that enemies can spawn right on top of you is a bit annoying. Because you die instantly of it, it makes it feel really unfair, so maybe just adding some extra life to the player would make it feel less punishing. The lasers should also be telegraphed more as it's not very easy to see when they are about to fire when you are focused on killing some minions. Still overall, and excellent game! Good job! |
| Aug 15 21:39:21 | 9m 25s | Claude Van Clamme Presents: Agent Poing P.N.Guin's Terrible Penguin Panic | ♥ 1 | This was a really fun game and I really enjoyed playing it! It felt very fair and very challenging at the same time, which is a very hard balance to hit, so very good job on hitting it! |
| Aug 15 21:52:01 | 12m 40s | Inventory Quest | ♥ 2 | Really cool game and a very interesting take on the theme! I think it should have been more clear that you need an unsealing scroll to unseal items, as I thought it was a bug at first until I checked the comments here. Other than that, I enjoyed it a ton! Good job! |