Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Blight Radiance
Feedback comments for LD42
Blight Radiance's games and stats for all events →
| Timestamp | Since previous | Game | Blight Radiance's comment | |
|---|---|---|---|---|
| Aug 12 22:38:15 | Lab | ♥ 1 | Visually this game looks good. On harder difficulties this game is a labyrinth crawler. There is not much variety to the gameplay. Dying in one turn and flying out of the lab as a bunch of particles seems like the only true ending!) | |
| Aug 13 06:15:13 | 7h 36m | Crowded | ♥ 0 | The green enemy spawns right on top of the player after 5 seconds even if I move. That makes the game unplayable for longer that 5 seconds. |
| Aug 13 06:46:26 | 31m 13s | Snake Reduction | ♥ 2 | That's a good game given the development time limit (8.5 hrs). Good job! > > Next LD I probably wonβt stick to the theme as much if it prevents me from making something nicer! Completely agree with you! Sometimes the theme seems like the biggest constraint. Good thing that it's optional π |
| Aug 13 19:34:01 | 12h 47m | Interstellar Stupidity | ♥ 2 | The game is super chaotic and addictive. Good music, nice visuals. Managed to score 34k before exiting. It feels like it's impossible to lose π Good job! |
| Aug 13 20:06:59 | 32m 58s | Memory | ♥ 1 | Works good using java 10. That is true that the game feels slow. The best strategy I found was to sort the numbers for as long as possible. I am probably not the most efficient garbage collector π |
| Aug 13 20:42:09 | 35m 10s | Memory Exception | ♥ 1 | Awesome game! It feels very polished. For some reason second level seems impossible like in @simplepotential 's case. |
| Aug 13 21:08:00 | 25m 51s | The shrinking planet | ♥ 0 | Managed to win on the first try. Pling is bugged (enemy doesn't move). Also had issues with using doors. The idea is solid. |
| Aug 14 06:40:43 | 9h 32m | Alternating Space | ♥ 1 | Awesome game! Good puzzle design. Music is alright, but the jump sound feels unfitting. Overall a very solid game! |
| Aug 14 19:52:34 | 13h 11m | Cube Disposer | ♥ 1 | I do agree with @gurbx. The game got interesting after the 10th wave. Difficulty feels just right on waves 10-16. The problem is that the game doesn't give you enough time to cleanup previous waves. |
| Aug 14 20:14:22 | 21m 48s | Running Out Of Space | ♥ 1 | I saved the world! π The music is good, gameplay is not perfect πΆ In most cases it is better to just run away. Final boss would have been much easier if it had a sound cue for firing the gun. Overall this is a very good game for the first try. Great job! |
| Aug 14 20:50:28 | 36m 06s | Mother Ship | ♥ 1 | The game is well paced and quite intuitive. I started playing it without reading the instructions (that is part of the fun π) and managed to discover everything that is needed to progress. I started to suspect that there is more to the game than I initially thought when some anomaly started creeping slowly from the bottom of the screen. Great game! |
| Aug 14 21:05:23 | 14m 55s | Lost in deep space | ♥ 0 | I loved the story telling bits and all the animations! The gameplay feels alright, but the collision box of the items seems too small. It feels like it is easy to hit some flying rock (the most satisfying thing to do in this game π) but hard to hit the items. Overall a very solid game! |
| Aug 14 21:47:53 | 42m 30s | KnightTime | ♥ 0 | I tried to win the 9th level with the sword for far too many times :) The game is really fun to play. I liked the level design and the gameplay. Good job! |
| Aug 14 22:01:35 | 13m 42s | Running Out in Space! | ♥ 1 | The game feels polished. Graphics and music are great! I am curious: why did you chose to use "q" and "d"? Movement sometimes feels strange. It feels like movement direction doesn't change while jumping sometimes. Also found a bug: Untitled.png |