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AFlatThrasher

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TimestampSince previousGameAFlatThrasher's comment
Aug 14 18:55:33 Prime Planets ♥ 1 Overall well done. Good use of sound. The two bugs don't really hurt the game much (and at least one helps the computer and one hurts it, so it's a bit of a balance). My only complaints, and they are very mild, were that by the end, I was slightly annoyed that the rolling of the numbers took so long and it sometimes was tough to find a number to check it because they weren't in order. If you do anything after the jam with this, the game is ripe for more modes (2 player, timed turns, target score instead of # of turns, etc.).
Aug 14 19:05:15 9m 42s Warehouse Simulator 2018 ♥ 1 A fun little game, if rough around the edges (though that's to be expected, it's a game jam). Felt a little awkward at times and one time I lost one of the boxes through the wall when I threw it at full speed. Other than that, I enjoyed myself.
Aug 14 19:21:31 16m 16s Disembodied ♥ 1 Totally not what I was expecting. Loved it. Great job getting this done in 3 days.
Aug 14 19:35:48 14m 17s SAVE THE PICKLE ♥ 1 Overall pretty good. Figuring out what was going on at the beginning was a little tough. Might want some sort of instructions the first day.
Aug 14 19:46:45 10m 57s Space Trap ♥ 1 Really fun game overall. Everything flows well and seems well-designed. Felt nice getting a better time, which is always good. My one complaint would be the controls. It felt a little awkward not to have traditional twin-stick controls (movement and firing completely separate), but still having to move with keyboard and facing with mouse. Once I got used to it, it wasn't a big deal, but it was awkward at first.
Aug 14 20:06:34 19m 49s Calorie Killers ♥ 0 Fun game. I do think the balance was a little off. Either fewer enemies or enemies with less health would have made it feel a little better. But other than that, fun, as I said. Neat concept thematically.
Aug 14 20:23:12 16m 38s Elevator Operator ♥ 2 Once I got the hang of it, great and somewhat addictive. Liked the little touches of descriptions of the guests. I played 4 times all the way through, or as all the way as I could. For whatever reason, even though it says the goal is 50 guests delivered, I never was able to get 50 to spawn. It was 47 most times, once I got 49. Other than that small issue of never officially winning (I just considered it a win if everything was delivered and moving around did not spawn any more), I loved this.
Aug 14 20:51:43 28m 31s The Space Bar ♥ 0 I'm not really sure what's going on and can't really figure it out. You may want to put a little better instructions. I know it's a prototype, but is there a goal? Or are you just messing around with the going back and forth between the two views? If you update with more info, I'd love to see it. I like the concept of switching between the 2d and 3d views, just don't know if there's any real game there yet.
Aug 14 21:02:15 10m 32s Dark Colosseum ♥ 2 Very well made game for a weekend's work. Nice take on the genre. I played with a game pad and it worked great for the controls. However, one complaint is that if you allow gamepad controls, it's always best to allow the gamepad to control the menu as well (it was jarring to go back to the mouse every time). But that's a minor polish issue. One thing I LOVED was how getting to the powerups or the opponents could turn into a puzzle game if the bombs got set off in the right place. It made choosing where to place the bombs when they didn't give a direct advantage an intriguing side strategy.
Aug 14 21:15:53 13m 38s Space Slugs from Planet X ♥ 0 Good art, good music, fun gameplay. This game's a good one. I do wish the slugs spawned a little slower and that you could aim in more than the 4 cardinal directions, but even with those complaints, this is a very good game.
Aug 15 19:11:13 21h 55m Clot! ♥ 1 Good idea, but I'm not sure if it was working right. Like the previous commenter mentioned, the character was constantly moving upward, which made it difficult to control, and I could not figure out how to get blocks to actually move. I would dash into them and nothing would happen. Like I said though, it was a good concept and it worked well with the theme.
Aug 15 19:15:11 3m 58s Dont scroll so fast ♥ 1 Very good given the time restraints you were under. Could have been a good full project had you had the time. I would have enjoyed playing more levels.
Aug 15 19:21:14 6m 03s M3 (working title) ♥ 1 A very neat idea. A bit hard to purposefully set up matches, but that is the type of thing that might come with a bit more practice. Unique little puzzle game.
Aug 15 20:41:37 1h 20m Delusional Thoughts ♥ 1 Very fun and addictive. Sounds and the song were perfect. Made the game come alive. Interesting mechanics made me want to stay. Nicely done.
Aug 15 20:49:24 7m 47s Junk Dealerz ♥ 2 Looks good. Liked it a lot. It was a bit hard to figure out what to do and I think your hunger (or whatever the second bar is) went down a little too fast, but overall still was definitely worth playing for a while.
Aug 15 20:54:30 5m 06s Universal Vacuum Cleaner ♥ 0 It was pretty fun to play. One piece of advice would be that it might have been better if the things flew off in the direction you hit them, rather than right back to where they went. It was a little odd to hit something from below and have it swing off to the right. That didn't really affect the gameplay, though, which was a lot of fun. Was a little slow at first, but once it got going it kept me on my toes.
Aug 17 21:04:09 48h 09m StarShip:Ludum_Dare ♥ 3 Overall, very well done. As mentioned in some other comments, there are some spots where I would have chosen to put more polish over some of the spots where you did so, but a lot of that is personal preference and not that you made a bad choice (it's a game jam, some things will always be sacrificed). I do wish the UI was a little less wordy. It was a bit distracting. But even so, controls were smooth, systems worked well, it was tough but not unbeatable. Really enjoyed myself on this one.
Aug 21 15:29:35 90h 25m Ultimate Cave Of Dangers ♥ 1 Good basic concept, but could use as few touches here and there which would make it better. As was mentioned above, the controls are rough. It never felt like I knew exactly how fast I would move and when I would stop. Jumping with the up arrow (especially with wall jump) felt awkward. Running into a zombie sometimes shot me straight down, straight up, or to what felt like a random direction. It was also slightly annoying that I had to close and reopen whenever I died. That said, I did play it quite a few times because, despite the flaws, it was a fun little game. As far as I could determine, you could never be completely stuck, despite the randomness of the level design. I enjoyed killing the zombies when I wasn't flying all over the place and the water constantly rising gave a good feeling of danger.
Aug 21 15:37:37 8m 02s Colony Collapse ♥ 1 Good game, though does need some balancing. It was rather easy to win even if you made some mistakes (For example, I didn't have enough food to keep people alive pretty early and was still able to win). Upping the trash generation and perhaps having a way to destroy buildings to reclaim power would help keep the game going, I think. Still, like I said, I liked it and I think it was a nice variation on the genre.
Aug 29 13:35:27 189h 57m Dr.Zallynzky ♥ 1 A nice idea and fun little game. I liked how getting bigger changed how you traversed the level. My one complaint is that you had to start over at level one every time you failed. This was particularly frustrating since this seems the type of game that you need to fail a few times to succeed. But, overall, that is a minor complaint for a very good little game.
Aug 29 13:42:29 7m 02s Matrice ♥ 0 A good idea, but,as mentioned, not complete enough. You could really get something interesting out of this with a little more work, though. A very good start. That music was fun, too.
Aug 29 13:50:12 7m 43s Shrinking Universe ♥ 1 I'll reiterate that the controls were a little awkward. But the graphics were fun and, more importantly, the game itself was fun. And kind of addictive. I'd have preferred if the larger planets were slightly easier to break up or showed up slightly less often, but other than that the balance was really well done. Loved it.