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abhimonk

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TimestampSince previousGameabhimonk's comment
Aug 14 22:31:33 Due Process ♥ 1 This idea is so interesting! I love the premise (the lore is very well written and funny)! The interactions between prisoners is a little tough to grasp at first, but makes the game very fun! It fits the theme perfectly (I ran out of space pretty quickly). The art was charming, and just like another commenter mentioned I liked seeing some familiar characters in the cast. The idea of "we're running out of space, KILL this guy" is hilarious. Great work!
Aug 14 22:47:09 15m 36s Ludum Dare Simulator 2019 ♥ 1 Wow this is such an incredibly fun game! It reminds me of those old school "four-second-frenzy" flash games where you have to complete a bunch of minigames under a time constraint. The art section was hilarious. It was so fun frantically drawing abominations and hoping it would measure up to the mona lisa (my friends and I laughed really hard when we'd get a check mark for drawing a circle with black hair for mona lisa). The theme aspect did feel a little forced, in that it was basically just a timer. That said, the concept itself is so innovative and fun, it was so great to be surprised by each minigame my first time through. The game also felt very polished; The art and interfaces were very sharp and easy to use. To be honest, some of the minigames could probably compete with fully fledged LD games (the robot minigame was particularly fun). This is one of my favorite games so far! Great job!
Aug 14 22:53:32 6m 23s Detox ♥ 1 Great game! Very simple idea, but very addictive. The stacking multipliers make it very satisfying to keep a streak going. I didn't understand how it fit the theme at first, but after getting a high enough multiplier I realized that it fits the theme pretty well. The controls are also very smooth. Excellent work!
Aug 14 23:06:56 13m 24s Last Days on Mars ♥ 1 Nice work! I had some trouble understanding the game at first, but once I understood that the game was essentially watching the top numbers and avoiding negatives by taking advantage of the multiplier spots, it became really fun! One quick note: For some reason when I used the arrow keys to navigate the area, the page also scrolled if I pressed up or down (not sure if this is a browser-specific issue or not). I liked that I had to plan out turns to make sure I had enough building resources to eventually build the structures I'd need to keep my other resources from going negative. The constant pressure of new inhabitants coming each turn (meaning you must keep housing positive) was a nice mechanic to keep the pressure up. Also, coding all of this using just LibGDX is very impressive! Great job!
Aug 14 23:21:02 14m 06s Crushed ♥ 0 Very nice work! I really like the neon futuristic art style. I like the mechanics of the game as well. It was satisfying to use the enclosing walls to my advantage to wall-jump past certain sections. It was also fun to flip the switch and use them to destroy orange platforms. The music and sound effects were pretty good too, although the music loop felt a little short. It seemed like the same 4 bars were being repeated for most of the game. The wall jump felt a little jerky as well, but it worked well in the game. Great work!
Aug 14 23:44:30 23m 28s Disembodied ♥ 1 Fantastic work! As someone who enjoyed "I have no mouth and I must scream", I loved this. The pacing was very well done, and I was very glad to hear the "Main character's" motivation by the end of the story. I also loved the tie-in to the theme at the very end of the gameplay section ("Running out of space" ended up being very creative and very dark). In my opinion, the audio was the star of the show here. The angry typing sounds, the low unnerving hum during the middle section of the game, and the voices helped set the mood so incredibly well. The music at the end was perfect, and the synchronization with the text made it feel like the character was talking to me using the music. I love games like this. Games that start off with a premise, and then reveal something completely different underneath. I wish I hadn't button-mashed at the start of the game so I could have seen what the password to the system was. Awesome game! One of my favorites so far!
Aug 14 23:51:57 7m 27s Robits ♥ 1 Very cute game. Simple mechanics, the dialogue was charming as well. Made me feel warm and fuzzy inside :)
Aug 15 23:44:02 23h 52m Trade Man: Out of Space ♥ 1 This game is hilarious. I love the dialogue between the different townspeople, and the gags on the signs were pretty funny too. The art is hilariously in line with the game's sense of humor. Watching the misshapen wheel roll between scenes was funny every time! I know a lot of people are commenting on the art but I honestly think it adds to the humor a ton. The item descriptions were also hilarious. I know I'm saying a ton of the same thing, but basically the writing was awesome, and made me smile. Awesome job!
Aug 25 00:42:39 216h 58m From Hell ♥ 0 Nice job! I think the controls felt a little floaty. It would have been nice to be able to control the height of the jump by releasing the button early. I also would have liked it if I could see farther ahead of myself. Some deaths felt cheap because I'd die as a spike suddenly appeared from off-screen. It was a tough game but I'm glad I finished it! I wasn't able to complete the "Hard Level" though. Also, the music was awesome! I'm really impressed that you wrote a unique track for each level! I think it fit really well. I also liked the mechanic of how when you take damage the devil moves quicker. Good work!
Aug 25 00:54:15 11m 36s Galaxy Adventure, An Adventure In Spaaaaaace! ♥ 1 Interesting game. I'm going to be honest, I was very confused even after reading the help. It felt like I was randomly attaching parts to my ship, hoping that I wouldn't get hit by random events. I ended up trying to surround my ship with shields but parts would randomly break. I'm not sure if there's supposed to be a strategy or not. Additionally, I found myself randomly clicking on the ship at first to try and figure out where the parts could be attached. I think this game has a good concept, and if it had some more UI-related feedback it could be really great. For example: - Highlighting the parts of the ship that can be clicked when you select a part - Displaying information on the part you are adding when you mouseover the part Just making the above two changes would really improve the experience and make this game feel more polished. All that aside, I really like the concept and the random events were pretty funny and interesting. Great job, keep it up!
Aug 25 01:05:19 11m 04s Package Overload ♥ 1 Wow, this game was super fun! The ambient audio in the background was perfect for making it feel like a long line of people were waiting. It also matches the theme perfectly! I quickly ran out of space in the back room and had to start throwing boxes over the side of the counter. Color coding the boxes also made it a lot easier to find the box the customer was looking for. The game got super intense and hectic as I threw more and more boxes over the counter due to lack of space. It also got really fun when I'd suddenly have to retrieve a box from an early number, forcing me to wade through the sea of boxes I'd created. I had a ton of fun playing this, awesome job!
Aug 25 01:13:46 8m 27s Get Out Humans !!! ♥ 1 Solid work. Here are some quick things I think could be good to look into: - It looks like the distance the "people" travel is linked to how far away from Earth your mouse is when you click. I think it'd be more intuitive if the "people" just went in the direction of your mouse without any dependence on how FAR away you click. - As other commenters mentioned, a little bit of feedback would be really good in this game. Sound effects would be fine, but also screenshake when you destroy a meteor, or when you get hit would help polish this game up. I really like the art for the earth, as well as the concept. Keep it up!
Aug 26 02:10:03 24h 56m NEOVOID ♥ 0 Great game! I really like the VFX and the visuals. The art style made everything feel surprisingly polished for a Ludum Dare game. I also really like the overall concept: It fits the theme perfectly, and it was surprisingly deep (a few different types of enemies and different power ups added to the experience). Awesome job!
Aug 26 02:27:09 17m 06s Roomy's Party ♥ 1 Cool game! The music was great, and I love the random lines the character says when someone invades his personal space. I'd love to see you expand on this game and give the player some options for getting rid of these rude dudes in his house. The concept is simple and fits the theme perfectly! My only gripe was that it was a little hard to tell where my hitbox was in relation to the other people at the party. That said, I saw you already mentioned that in a previous comment. Awesome work!
Aug 26 02:35:17 8m 08s Rampant Windows ♥ 1 I loved this game! It reminds me of those old school flash games like "four second frenzy" where you play a ton of different minigames. Each mini game was interesting, and the window titles were all really funny (salt shaker "competitive multiplayer experience" was hilarious!). I don't think the graphics need to be improved; I think they added to the experience! I actually really appreciate ms-paint style visuals. The only bit of feedback I have is I wish the window titles were in white text instead of black text on blue background (they were really funny, but I had to squint really hard to read them). Great job!
Aug 26 02:59:00 23m 43s My first Ludum dare - Astro Swing ♥ 2 Solid work. A few things to think about: The actual swinging feels a little imprecise. I think it's because the rope is just slightly elastic. It might be better to either - Make the tether VERY elastic (to allow the player to slingshot) or - Give the rope a fixed length to allow for normal swinging I think this would help, because currently when you are horizontal relative to a star, the elasticity of the rope pulls you towards the star a little making you NOT swing in a perfect arc, which is how swinging usually works in these types of games. Another strange thing was that I wasn't able to progress without immediately grabbing the top star BEFORE the camera panned to the ship. Also, if I fell to one of the platforms it was basically game over, since getting back up off the ground is very difficult. If I were able to change the length of the rope at will, it would have helped in situations where the character was on the ground without a way to stand back up. All that said, swinging around was fun, and after I got used to the slight elasticity of the rope, I was able to fly across the map, which was pretty fun. This is great for your first Ludum Dare. Keep it up!
Aug 26 03:08:53 9m 53s Play Not With Food They Said ♥ 1 Nice work! Definitely a very trippy game. Sadly I wasn't able to pop all the balls, so the cows quickly overran me.
Aug 27 22:55:46 43h 46m Dr.Zallynzky ♥ 3 Nice work! I really like the concept. I found myself getting stuck on the first level a few times due to going too slowly and growing too big. It was really rewarding to die a few times, and then plan a route through the level to eventually complete it (for example, the second level I had to make a loop from the left to the right, and back to the left to make sure I fit through the first gap). I think there's potential for a really interesting puzzle platformer here, since the game requires you to plan out how you will traverse the level to avoid dying/getting stuck due to getting to large. It was a little frustrating to start from the beginning each time I died, but I was able to complete it after a few tries (the final battle collecting the Zs was great!). I really love the cartoony art style as well! The background art is really well done too. Great game!
Sep 2 18:56:27 140h 00m Not Enough Space in Space ♥ 1 Nice work! I feel like not enough people put tutorials in their games, so I'm really glad your game had one! (It's much more fun than reading text on how to play on the game's page). I would have liked a way to discard old upgrades. Just like the commenter above me, I got to a point where I couldn't place the upgrade in the holding area but couldn't pick up new ones as well. I actually really like the stunlocking when you get hit. I like that instead of having a health bar and taking damage, the "damage" is in the form of slowing you down and making it easier for the fire behind you to catch up. That said, it might have felt more fluid if getting hit knocked you back, rather than just freezing you in place. The enemy bullets were also a little hard to see against the background. I really like the tetris-grid based upgrade system. It fits the theme really well (I ran out of space pretty quickly haha!), and it adds a cool multitasking element to the game. Great job!
Sep 2 19:07:52 11m 25s The Flash drive is trapped inside the computer and is being attacked by Files ♥ 1 Nice Work! The art style is very charming. The only feedback I have is basically just related to polish: It would have been nice to have some kinds of VFX in the game (maybe screenshake when you get hit, some indication of AOE damage from the larger bullets). I also would have liked it if the camera was a little farther away (the most common cause of my death was enemies spawning offscreen from a direction I didn't expect). The sound effects and the death screen are great! I also like how the file sizes of the items correspond to their health. Very solid twin-stick shooter, good job!
Sep 2 19:33:32 25m 40s Space Invasion ♥ 1 This game is awesome! The two core mechanics of creating terrain with left click, and destroying it with right click are so simple but have so much depth! The "Final Boss" was quite fun, tunneling through the terrain as it spawned and creating terrain to get around was great! I couldn't figure out the "unbeatable" level unfortunately haha. Also, another REALLY impressive thing about this game was how polished all of the menus are. I was super impressed by the animated pause menu slipping into the screen. The zooming and camera effects now and then are fantastic (the first level, where the camera zooms out to show you that space is collapsing, the camera zoom when you first load the game, etc). It's little things like that that make the game feel really polished for a Ludum Dare game. Great job!