Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Remi Gourrierec
Feedback comments for LD41
Remi Gourrierec's games and stats for all events →
| Timestamp | Since previous | Game | Remi Gourrierec's comment | |
|---|---|---|---|---|
| Apr 28 10:17:01 | Dirty Pink | ♥ 1 | Great graphics and overall polish ! Weirdly, you've made the combined themes making sense together in a fun way. The only thing I'm not entirely sold on is difficulty. I like hard games but with a good difficulty curve. Perhaps with other controls. Gamepad perhaps. Very good work ! | |
| Apr 28 10:42:54 | 25m 53s | Rock, Paper, Scissors & Knuckles | ♥ 2 | I like the mood, graphics and idea. Sadly, I think the game is too unbalanced for now. Moves are not well balanced with capacity. We lose this "one weakness, one strentgh, one neutral" feeling of the original Paper, Rock, Scissor. Seems not that far though. I prefer the little arena. More direct gameplay. And I ever used the duplication power. |
| Apr 28 10:58:32 | 15m 38s | Tomodachi no Race | ♥ 0 | Great short game. Didn't make the good choices at first, retried and finish it. Good feeling in a short time ! Car feels heavy and graphics are good. Good work ! |
| Apr 28 11:09:06 | 10m 34s | Click Click Clutch - an idle clicker racing game | ♥ 1 | Sadly, very slow progression... Didn't feel like playing longer and finish with a sore hand. This mechanic was very standard with old arcade racing game and mashing buttons (olympics games). |
| Apr 28 11:21:13 | 12m 07s | Shoty Soccer | ♥ 1 | Idea is good but the game is unplayable right now. Working on an good AI seems a very difficult task. So you have a proof of concept who need work on controls and AI. |
| Apr 28 11:31:39 | 10m 26s | Cebe | ♥ 1 | I like this game ! But you don't highlight the good part with the "first level restart" on each death. The game become fun and challenging with multiples enemies. Let the player play the fun parts ! Good work ! |
| Apr 28 11:41:04 | 9m 25s | Fatty Boy Run | ♥ 1 | This game work very well. Great art and themes. I think it could be a little faster. And the 3-match aspect could be more balanced. Impressive polish ! |
| Apr 28 11:48:18 | 7m 14s | Splitscreen Hide N Seek | ♥ 0 | Great game ! I want to really try it with a friend this evening to see if it's as good as I think. I like that I didn't see how you could do a playable game with your two themes until I was really playing it. Controls seems to be a little weird though. Very good work ! |
| Apr 28 11:57:09 | 8m 51s | Pinhuman | ♥ 1 | Stupidly fun. Too short to play a long time but the time we play we have fun. |
| Apr 28 12:10:01 | 12m 52s | Unwinged Platzzle | ♥ 1 | Very good take on the theme. The bird is pretty fast so it's hard to really think our next move. Perhaps something to balanced there. |
| Apr 29 18:02:17 | 29h 52m | The Legend of Block | ♥ 2 | That's a good sign if it feels too short when you finish it. I wanted more. Good take on the theme. It's easy to imagine what you could do with more time. Good work ! |
| Apr 29 18:20:14 | 17m 57s | Stop 'n Go Racing | ♥ 1 | Not a fan or your game design choices. When we play, it just feel like our little brother keep pushing Start on a second gamepad to piss us off. I think you could have taken a more extreme turn-based approach. With an unlimited pause where you could take time of thinking of your input, have feedback on what you choose and then a validation to end this pause and see what are the results of your choices. |
| Apr 29 18:33:23 | 13m 09s | Zap Herder | ♥ 1 | Good short game. Kind of limited but feedback and visual experience keep us trying to make a better score. Good work ! |
| Apr 29 18:53:31 | 20m 08s | Shoot bullets in my head while I play golf | ♥ 0 | I like the concept but this difficulty isn't well balanced. In fact, I suspect it's not balanced at all. Seems not that far tho. I would like to try a version with faster move or less bullet or faster charge for shooting... |
| Apr 29 19:03:36 | 10m 05s | Eyes on the Prize | ♥ 2 | Wanted to be able to play more but crafting system is pretty confusing at the moment and monsters spawn far too quickly for one player. |
| Apr 29 19:39:11 | 35m 35s | Keep Blobby Alive | ♥ 1 | Perhaps it's because I've never played Tamagochi but I've never really felt the fun. For somebody without this nolstalgia feeling, it feels a little poor. |
| Apr 29 20:04:09 | 24m 58s | Darkade | ♥ 1 | Played it to the end! After a lot tested games here this weekend, it's weirdly refreshing to play a game like this. An experience. Very good work! |
| Apr 29 20:20:05 | 15m 56s | On The Fly | ♥ 1 | Beautiful game. Love the graphics, sounds and peaceful pace. I find no fun in dating sims games so I can't be a good judge on this. Seems just added on the runner part to me and not blended with it tho. But I don't care. It's charming! Good work! |
| Apr 29 20:38:14 | 18m 09s | Harvest Rune | ♥ 1 | It's a bigger game than I expected. Nothing astonishing with graphics or music but everything blend well. Good work ! |
| Apr 29 20:58:27 | 20m 13s | Discorc | ♥ 1 | I love the rythme base choice. That make controls very straightforward. Dialogue are good too. I'm not a good judge on game with multiples choices dialogues because it often feels just random. I'm feeling it with this game too. But I keeped happily playing, because it's peaceful and funny. Good work ! |
| Apr 29 21:09:01 | 10m 34s | Invitris | ♥ 1 | I don't get why you think it's a bad game design, it's pretty good. In fact I'm pretty sad that the difficulty curve is not well designed. We need time to apprehend this new mechanic and the game is unforgiving as soon as we start. Slow down the spaceship in the beginning and you have a very good endless game that fit perfectly the theme. |