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lukbebalduke

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TimestampSince previousGamelukbebalduke's comment
Apr 25 13:41:16 Dungeon of Forking Paths: Chapter 41 "Undeground Love" ♥ 1 Nice and enjoyable experience! I can see that you've focused your work on creating content for the game, and it worked well (I actually ended up having a long gameplay). Although I missed the sounds and a background music that could have improved the overall setting. Keep up the good work!
Apr 25 13:51:01 9m 45s Line 'em Up ♥ 1 Great mix of action and puzzle! The main mechanic was pretty easy to understand, although I had a really hard time getting used to the swap one ( mostly because it is complex in different ways: recognize the situation where I should use a gun or another, remembering the gun cycle, swamping, using it and getting back to push gun). I am under the impression that you had only two guns ( the push one and the color changer) the simplicity of the control would have created a more depth/solid gameplay. Overall I really enjoyed the game! Keep up the good work!
Apr 25 14:17:15 26m 14s StrateJump ♥ 1 Great concept! I think your game would perform much better if the grid system was very much locked, instead of a normal physics with chunks of movements, that probably would also solve a lot of bugs that you had in the game ( that you also find a clever solution adding a lot of humor on them!) Enjoyable experience, keep up the work!
Apr 25 16:27:05 2h 09m Love Is A Battlefield ♥ 0 Yup, I've just finished the boss! A simple and solid core gameplay, although the sounds effects were kinda off, probably because they were too repetitive and there was no background music. Also, It would be pretty cool if the boss battle was a real battle: instead of a time based one, you could have done the boss shield destructible with some shots, it would definitely improve the final battle feeling. Solid entry, keep up the good work!
Apr 25 16:42:53 15m 48s Shootanoid ♥ 1 Nice game! I enjoyed the idea. You did a neat job on game feel, level design, and game design. The core mechanic is super simple and easy to learn, it also creates a huge window so you can design different types of levels that are simple and challenge. The sound effects and the visual effects really added a lot to the game, making it very satisfying to play even after some time. Overall a very solid game! Keep up the good work!
Apr 25 17:05:17 22m 24s Turn-based Bullethell ♥ 1 Great game! The concept is solid and it creates a really cool mix of the two chosen genres. Although I think the game should be more clear and auto explanatory. For example, I had no clue about what the circle range was supposed to mean until I read this comment section, why the bomb is called bomb when it is actually blank, or even which direction the red bullets were going when the time was paused ( the gray spikes from the barrel were much more readable.) Overall it is a great entry! Keep up the good work!
Apr 25 19:05:01 1h 59m Manic Tower ♥ 1 Hey @ashtrail, great game! The concept of creating and placing objects against myself is fucking cool! I really enjoyed that part of the game! I have also some suggestions for overall improvement, things that you can do without much effort and that would help the game a lot, for example, you could make the background much more clear, it would make the game more readable, also you could try to match the player sprite closers to the hitbox size, having the hitbox a little bit smaller is great, but right now I feel like the gap is too big. Another feedback that could improve the game is that right now the game is too punitive, you could create some system to give the player a second chance to re-engage the game after getting hit by a shot. Overall nice job! Keep up the good work!!!
Apr 26 02:51:57 7h 46m Apollo Champions League ♥ 0 Nice job! There is a pretty cool layer of humor on top of the core mechanic which creates a nice and friendly setting. The elements that compose the game are simple, and they work fine. There are some things you guys can do without much effort that would improve the game, for example, enabling fullscreen mode on itch io ;) Overall it is a solid entry, keep up the good work! Abraços, Demo.
Apr 26 03:11:33 19m 36s Band Battle Fantasy - A Turn-Based Rhythm Game ♥ 1 Great concept! The music is absolutely awesome! I was laughing really hard here, for some reason your art style also gave me I little bit of a nostalgic feeling. The only thing I have to complain about is the typing check, which I felt a little bit off, I think that the precision of the notes and the feedback for missing them ( or playing right) should be reinforced. Overall it is a great and very funny entry! Keep up the good work guys!
Apr 26 03:39:27 27m 54s Barcelona Secret Party ♥ 1 Hilarious concept! I really enjoyed the game (especially because of the beat and the awkward layer of running from the police to start parties at Barcelona hahaha). The way the game adds speed to the music is also really cool! I just wish I had a way of getting more information about the policeman pattern, instead of sometimes just doing some risk random moves and pray not to get busted. Overall it is a very fun game, keep up the job :)
Apr 26 16:05:38 12h 26m Shadow Cards ♥ 1 Great game! The core mechanic is kind of simple, which made the learning curve really short, although it worked pretty well, the only thing I would change in the game is the difficulty, I finished the game in less than 3 minutes ( and got a "Stealth Master", I do not know if that makes any difference haha) and I am under the impression that the game could be much harder, with more tiny levels, more enemies, maybe some cameras or stuff like that. Overall it is a solid and nice entry! Keep up the good work!
Apr 26 16:16:49 11m 11s Armagedunk ♥ 1 Nice job The duality between the serious black ops mission and the basketball layer work well, although the stealth gameplay could be improved, maybe giving more feedback to the player about the scenario (more camera tricks and options to read the environment), maybe more complex and readable enemies, a lot of times I got spotted by an enemy and right after that another two of them approached me quickly making me lose the game almost instantaneously. The dialogue could be also a little bit more dynamic, one pretty simple hit that would help a lot is making the colors of the text changes according to which one of them is speaking. Keep up the nice work!
Apr 26 16:29:32 12m 43s Ms Grunhilde's Sandwiches ♥ 2 Strange... and also pretty great! I also got lost for a bit, at first I was making sandwiches and following the rhythm of the music, after some time I was questioning myself why the game was not going to the next scene, then I realized it was a game about making sandwiches haha! Really liked the simplicity of the gameplay, but the counter stopping on 3 was a real turn off, just changing the counter would be huge improve without much effort. Other than that, the overall setting of the game and the harmonic feeling worked perfectly! Nice job, keep up the good work!
Apr 26 16:44:27 14m 55s Gun Appetit! ♥ 1 Lovely game! The art style is admirable, the music, the sound effects, and the game feel were also pretty neat! Although I really had some hard time playing the game, especially because of the game design decision of having to put the ingredients in a specific order, maybe if the [E] recipes showed numbers 1 2 3 4 under each ingredient I would have realized it faster. Even after that, cooking bullets and avoiding zombies is not that easy to manage (I think I got only 4 or 5 waves of zombies), and probably creating a quick slowmo whenever the player opens the recipe would help a lot. Overall you guys made an amazing game! Continuem com o bom trabalho, vocês mandam muito bem :)
Apr 28 19:56:39 51h 12m Oni Hunter ♥ 5 Beautiful game, I am amazed! The art style and the simplicity of the gameplay created a very solid game, the setting and sounds were working perfectly! The polish on every little detail was also very great! Given the deserved compliment, I would like to point some parts of the game that can be improved, starting with visual readability; although the graphics are beautiful the color could be used more carefully, allowing the player to distinguish more between important elements (like enemies) and low-priority elements (like the background, which is also red, with big value and saturation). Another thing that can be improved is some of the game design decisions you've made, I didn't get why the elevator rule exists - if I always have to make my last click on the elevator, why is it even an option, couldn't the player do the last move automatically? The game is very focused on having simple input types, so simple that I think they should be reduced to one unique mouse button ( you would have to click to start the initial slow-motion attack position, then you click on every point you want to hit and when you run out of action points the moves are executed automatically), because there is also no need to have a button to confirm the attack after you finished marking every position. Overall it is an amazing game, definitely gets a 5/5!
Apr 28 20:09:15 12m 36s Gardening Sim 2019 ♥ 0 Great art style and concept! The only thing I would like to suggest is approving the controls, I think that a lot of them could be simplified, for example, auto equip items when you have empty slots, instead of pressing X and then selecting an item you could use the mouse scroll or even the number key corresponding to the slot position. Overall it is a solid entry, keep up the good work :)
Apr 28 20:40:57 31m 42s Z for Zentipede ♥ 3 Nice concept and execution! The only thing I would suggest is adding a little bit more of "game feel" elements to the game, for example, the FPS part felt very underpowered, you could add more sound effects, impact and some animation to the enemies! Overall it is a nice entry, keep up the good work :)
Apr 30 18:12:32 45h 31m Date Fighter ♥ 0 We had a lot of fun playing your game! Multiplayer games are always very interesting to see and play, and I have to say that the most fun mechanic of your game is throwing the opponent in a tree! Maybe you could improve the combat system to highlight these moments ( because it took us a while to understand how the upper punch works), probably creating a more complex and responsive combat system would definitely improve the tree stuck mechanic. The concept is also really cool, fighting for the girl is pretty fun, congrats for the idea! Keep up the good work!
Apr 30 18:33:05 20m 33s Super Chess Card Wars ♥ 2 Great game! It took us some time to understand the game (the first two matches were basically based on throwing a bunch random cards and jumping). After getting the base mechanics the game turned out to be much more complex, and then a role new layer of strategy started mixing with the fighting game, which was pretty cool! Maybe a tutorial would help a lot the overall experience. The art style is also lovely, I really like it. Keep up the good work!
Apr 30 19:34:43 1h 01m Super Bass Racing ♥ 1 Really cool game! I played with a friend of mine and the core mechanic created some really cool moments at the final moment of the race, although I think you could reinforce that with some game design elements ( like hooking the enemy boat with your finishing rod? haha) The only thing I have to complain about is the axis on the gamepad, most of the time it was miss moving my boat in diagonals, probably allowing the dpad would solve that! Overall it is a solid game, keep up the great work!
May 2 19:33:19 47h 58m Basket BOOM ♥ 1 Fun game! The simplicity of the content in the game indeed allows the player to explore alternative and creative ways of gameplay, I found myself trying to do stupid points from outside the map throwing the ball just for fun haha! Besides that, there are a lot of things that could and should be improved, first of them being the physics itself - the jumps do not make much sense, the player often gets flicked on the wall and the friction is a bit strange. The controls could also be improved, allowing the player to have more control over the throws and bombs displacement. Overall it is a solid entry, Keep up the good work!