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lightsoda

Feedback comments for LD41

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TimestampSince previousGamelightsoda's comment
Apr 24 18:03:01 Rhythm Quest ♥ 1 Can't really find much if anything to critique, it feels really solid already, easy to get into, good graphics, sounds and music. Nice job.
Apr 24 20:21:32 2h 18m Fruity Facts ♥ 0 Cute, So am I battling as a reward for learning or the other way around 🤔 Would've been cool if the learning was more integrated with the gameplay, like piecing together a puzzle while defeating enemies, for example.
Apr 24 20:25:29 3m 57s Blockchain simulator ♥ 0 I don't think it's working? Throwing some errors for me. error.PNG
Apr 24 20:32:55 7m 26s Pope Builder in Hell ♥ 1 Took me a bit to figure out that the structures gave the pope abilities, I guess that was hinted to in the name 😉 Jumping is very floaty and feels a bit awkward, could've used some feedback when destroying enemies to make it feel more rewarding. Looks very nice though.
Apr 24 20:38:22 5m 27s Jumpin' Jab ♥ 1 I didn't have anyone to play with, but either way. I like the base mechanics, not usually a huge fan of floaty jumps, but since the characters can run across walls and ceilings you can get around pretty well, feels good. The little bit of juice when hitting a character and flipping the gravity were nice touches. 👍
Apr 24 20:52:13 13m 51s Platforming Knight ♥ 1 Interesting, don't think I've played anything quite like this 🤔 A preview of your move might've been a preferred addition, but maybe that was intentional, figuring it out could be part of the fun. Some more interesting moves and polish, with levels to go with and this could be a pretty cool game.
Apr 24 20:57:09 4m 56s DungeonPlane ♥ 0 Flying feels a bit weird, doesn't quite rotate the way I expect it to, there's some kind of bounce back going on, is it rotating around the camera rather than the plane..? Either way, shame you didn't get more done on this.
Apr 24 20:58:57 1m 48s Don't worry, all pets go to pet heaven ♥ 0 Link doesn't work? Couldn't find it on your profile page either. 😕
Apr 24 21:09:05 10m 08s Joe Chef ♥ 2 This is up there with Cargo! The Quest for Gravity on the weird scale. Fighting felt pretty good, nice feedback on the hits.
Apr 24 21:18:51 9m 46s Hoverfield Park - Beat Haven ♥ 2 Tried a few times, but nothing really happens after you've played the guitar? 🤔 It also seemed to be behind the beat slightly. I like the world you've built up, and the music is nice.
May 14 20:48:40 479h 29m Solitary ♥ 1 I thought you had to repair sections of the fence, but it seems like it's the whole thing, I also wish there was some way to drop items, since if you fill your bag with food for example, your out of luck getting more parts et.c. 🤔
May 14 20:55:41 7m 01s A Rind in Time ♥ 0 Fun premise, keep losing before I make the first sandwich, not sure how to finish that before the time runs out, tried stealing and leaving one 🤔
May 14 21:03:46 8m 05s Exilium ♥ 0 Some better feedback would've been nice, I don't know why I get game over, and maybe some hint where things are happening, it's hard to react to ghosts if you don't notice them 🤔 Nice graphics.
May 14 21:10:11 6m 25s Robozes ♥ 0 I feel the RTS part is very inconsequential in this case, as you don't really interact with it directly or even need to look at it. The tetris was OK.
May 14 21:15:35 5m 24s El Sniffo ♥ 1 Presentation is nice. Seems like the second key doesn't work, I can't get past the second room, tried every door 🤔
May 14 21:22:26 6m 51s Rocket-Pet ♥ 1 Cute. The graphics are VERY vivid, hard to make out what's what at first. An "enemy" taking a hit could've used some feedback, also some kind of UI to show the options you have when grooming/upgrading.
May 14 21:26:51 4m 25s Etiam In Aeri ♥ 0 I just jumped in before reading anything and was thoroughly confused 😄 It's an interesting idea, looks nice. I feel the icons aren't very intuitive and takes a bit to get used to.
May 14 21:32:53 6m 02s Need for a Lack of Speed ♥ 1 Played it by myself 🤷 car movement seems fine, works ok with the turn based approach, I just wish there was some slide to the collision, the cars get stuck even though they seem to be parallel to the wall.
May 14 21:37:18 4m 25s Two Second Detective ♥ 0 🐙 atmosphere is pretty good, the gameplay lacks feedback when something gets shot et.c, also I think it would've helped to be able to aim when shooting.
May 14 21:40:49 3m 31s Blackjack Beats ♥ 1 Yeah it's a bit off beat for me, hard to keep tabs on playing black jack while keeping rhythm 😄 Interesting idea.
May 14 21:47:44 6m 55s Regular Chess with Sam ♥ 1 Doesn't really feel like I'm playing chess, more going up to pieces and stepping through dialogue choices 🤔
May 14 21:57:21 9m 37s Racing Tower Defense ♥ 1 Didn't really get a sense for the "path" of the enemies, if there is one. I also think that a more linear turn velocity would've helped, the car feels sluggish. Didn't really mind the graphics, it's clear enough what's what.
May 14 22:05:01 7m 40s A-Card Shooter ♥ 0 Basic gameplay seems fine, the sway on the bullets seem too much for the slow type of gun you have. And removing card slots when getting hit feels like making the game hard for the sake of making it hard.
May 14 22:12:08 7m 07s A Colorful Adventure ♥ 0 Nice style, the input works well, it's quick and snappy. I would've liked some more feedback on the obstacles, feel a bit like trial and error right now.
May 14 22:16:09 4m 01s Rythm In Space ♥ 0 Not sure how I feel about using S & M as input, could've picked keys that are closer together. The rhythm feels nice, it seemed to be on beat and had good response. 👌