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Feedback comments for LD41
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| Timestamp | Since previous | Game | joh's comment | |
|---|---|---|---|---|
| Apr 24 04:03:42 | The Colossal Carrot Caper | ♥ 0 | Great idea, although I'm not sure the genres were uncompatible. it did make for a nice experience.the beat was on and off with the dots. at time it felt just right, then slightly off ruining the mojo. the wolfs also seemed hard to lose once they were onto you. someone mentionned bonus for good performance... maybe some way to lose the wolf. It looks really great btw. | |
| Apr 24 04:25:39 | 21m 57s | discardagain | ♥ 0 | Very good, simple to the point, fits the theme nicely, good job. Not sure id call it a an rts, but whatever, havent seen this kind of game before so you get full marks. Ai, seems really good though. or maybe I'm just bad. (right after this i tried some more to be sure and did much better... does the Ai scale?) either Nice work. |
| Apr 24 04:50:18 | 24m 39s | Twin Stick Town | ♥ 2 | Great Game, executed well enough youd think those two genre belong together. missed opportunity to have dead building permadead,Also wished items spawned near their creator building. could add an extra layer of strategy. Not sure If i failed to get far enough, but weapon diversity would also nice (thats like a defining feature of twinstick shooters!) oh yeah, as above dude said, building as better cover, they held back more than help!. Nice concept on its own, potential to grow beyond; nice work. |
| Apr 24 05:47:08 | 56m 50s | Click Soccer | ♥ 1 | this is some impressive stuff, although once you get it, ai is... weak. I think its unclear when you or opponent has the ball especially when on same case(?). Nonetheless, its a fun idea, executed nicely great potential! |
| Apr 24 20:04:28 | 14h 17m | Spin Quest | ♥ 1 | Simple and nice, Great potential to be a full stand alone (mobile) game, hell its already worthy. Not sure if I was just lucky, but once I understood the game (I did without reading the instructions... but thats a good thing in a way) Losing seemed a bit far fetched unless things get much harder(seems like they did a bit). You can spin "smartly" to maximize your odds. Spins are a bit long as is reward obtention, especially due to the repeat nature of the game. Spins also clearly don't cost enough. This might seem like a lot of criticism, but thats only because I see a **great game**. Throw in better progression and extra balancing and youv'e got a winner! Keep it up! |
| Apr 24 23:00:24 | 2h 55m | Cities: Platforms | ♥ 1 | Nice idea, a bit too easy though. managed to fill up the whole screen. then its just pure safety. wasnt clear what did what (in ressources) but it doesnt seem like it mattered?(I mean I feel like I got an idea, abused it and filled up everything but I still dont know the specifics.) Its a great game idea though, good concept! |
| Apr 24 23:11:06 | 10m 42s | Super Slime Slasher Ultra | ♥ 3 | Now thats some polished game. even had a nice tutorial! who does that! (but thanks thats nice) game was great although I felt it controlled weird.(i think its the push backs) Great idea, Great work! Since you asked: https://ldjam.com/events/ludum-dare/41/need-for-fish |
| Apr 24 23:29:55 | 18m 49s | MiniGame Racing | ♥ 1 | haha what an idea. way too hard, yet very realistic display of distraction... distracting. Like wow no matter how mentally prepared for the distractions I was, they still got me. As above, hold and spam were the one I could pass. Would benefit from better balancing, perhaps even non random events (compensated by more level progression) youd get to see how often you got distracted by that same thing! Unfortunate you didn't have time to make it pretty, there's a great concept there. Feel free to check my entry, its got racing too! |
| Apr 24 23:44:16 | 14m 21s | MechaSnek | ♥ 2 | Impressive stuff, it great, feels like a full game already. I think I'll have to agree with everyone mentioning camera issues, it caused weird view and in-intuitive controls(absolute rather then relative) but I got used to it. No secrets, game is graphically amazing, but I feel it might have benefited from a simpler look. It felt a bit busy and hard to know what was going on. All in all, great game! |
| Apr 25 02:45:15 | 3h 00m | Infernoculus | ♥ 1 | Yup, this is amazing. well polished, welll thought out, good idea, looking good, its all there! I am very impressed. The Ai was great too, thats usually the most lacking part, but they played well. I'll say while turnbased sport game is probably one of the most common use of the theme (it does fit the theme quite well) your game shows that perhaaps it doesn't (and i mean that as a compliment!) units even have abilities, good going! Glorious execution! |
| Apr 26 23:18:48 | 44h 33m | Super Bass Racing | ♥ 1 | Wow, can't believe someone else made a fishing x racing game! It's totally different too! Great idea, fits the theme perfectly! 😏 Cool music, and switching theme is amazing, wish id thought of that. Could really use a single player mode though. Good job! Also made a fishing x racing game check it out https://ldjam.com/events/ludum-dare/41/need-for-fish |
| Apr 26 23:36:10 | 17m 22s | Bloxcars | ♥ 1 | This is good, this is the spirit of the jam! great mashup! Great potential, will also say it could be polished into something great. Game is too hard though, and honestly I think its very fitting. But I feel for enjoyment/progression purposes, A "block" counter might have been a better performance measure. It seems like a better(more realistic) objective to "survive long" then to complete lines. PS: I managed to get 1 line -Non Tetris player |
| Apr 27 00:07:49 | 31m 39s | Draw Me Something | ♥ 1 | Well played, I very quickly saw what was coming after drawing a couple things. I think it was a great idea. I will say thins though I felt the controls were a mess, shoothing would have been better with mouse or one button=faced direction. Theres also color changing. I ignored it cause it didn't feel worth it. got used to it quick but it felt like twin stick shooter... on a keyboard; weird. I cant believe the things I went with but that made thing silly and thats nice. Timer was too short (yet a good idea, consider making it a bit longer, want the time to do something yet some pressure to do it quick.) What can I say, a great idea maybe not perfect in execution, but mostly little things so its all a nice game. Good job. |
| Apr 29 02:36:40 | 50h 28m | Dark Soil | ♥ 1 | fantastic game, well done! great idea, amazing execution, kind of wish there was more variety, but was very impressed by what was there for a jam entry. I'm curious on "how" things got harder because I didn't "feel it", but I died after a long time. can we run out of space? I covered a lot of the available ground. Rotating while awesome with wheel (props), still got hectic when things were challenging. wish one key was always reserved for weapon(say space). Good going! |
| Apr 30 18:09:09 | 39h 32m | Someone Is Wrong On The Internet | ♥ 2 | Good stuff, difficulty just right, simpleness right on point, looks good. Some choices were interesting, wonder if it was entirely random, partly random or handpicked because some were tricky, some funny and even some manipulative (words youd associate but not neccessarly antonyms) either way, was nice! |
| Apr 30 18:33:41 | 24m 32s | Ballermann III: The Expendabuilds | ♥ 1 | Very good indeed but as was brought up, rotate ability would have been very helpful, its too hard right now. And There really should have been a grid, with say a color gradient under the blocks to see where they would fall. I would say its starts a bit fast too, especially without drop position sign. and the blocks moving up make it overkill. That is a good feature, but I feel it should come after no shooting for too long; work as an incentive to shoot. What can I say, great idea, full of potential a bit held back by its difficulty, but great nonetheless. Good graphics, mucsic, concept: Great job! |
| May 2 23:47:43 | 53h 14m | Honest Dan's Trout | ♥ 0 | Wow, never realised I was so bad at multi tasking. This is great. probably the best use of theme I've seen. (I've seen good ones, but this... clever) To be fair I'm not sure those two games count as "genres" but I get it, and its amazing. Surprisingly hard, slightly frustrating too, but in a good way. The ball always ruin everything and yet its how its meant to be. I was also surprised by how often it also create perfect slots or perfect random shapes. Good going! |