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Feedback comments for LD42
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| Timestamp | Since previous | Game | joh's comment | |
|---|---|---|---|---|
| Aug 14 05:29:58 | Tetromatcher | ♥ 1 | Good play on tetris, works well, quite fun. A bad play held me back, but the color matching allowed me to hold one way longer than I had any right to. Good stuff! | |
| Aug 14 06:47:18 | 1h 17m | Inventory Wars | ♥ 1 | Wow, this is Nice! Started a bit... simple. But I like How it got more complex and challenging! Not sure how I'm supposed to fail, so far so good, but yeah clever stuff! Having to read the descriptions, especially when some are trivial, some say a lot and some look trivial but are relevant! Its got a story too, kind of neet. |
| Aug 14 07:11:03 | 23m 45s | Aperature XP | ♥ 1 | This looks Great! and plays nice. Well done on the emulation of windows, very nice. the game itself is simple, but turns up the challenge at a good rate. discovered hax such as selection for better performance! Kind of wish more challenges showed up, not sure why I would ever unzip the files seemed like it only made things harder. Maybe adding having to run some of the anti virus files, or fake anti-virus files could be somewhere to go. Good stuff. |
| Aug 14 07:20:03 | 9m 00s | Train Hustle | ♥ 3 | What Have I played! Why am I smacking bums? I'm the one that looks like a bum! What's with all the money? and why are so many people coming in?! and how do they take out the trains!!! So many questions, and yet it was nice. Funny stuff, chilling cries (not really) Good going! |
| Aug 15 01:33:52 | 18h 13m | Eblobla | ♥ 2 | This was nice and fun! I feel it was a bit lacking in clearness (jam, i get it) But ounce I figured it out, it was very cool. I do think at one point I managed to have things under control(stacking shields), so perhaps some balance issues, but still a clever little game nonetheless. I got to feel the running out of space where I couldn't place what I wanted because I was out of room! only problem was... its because I was doing too well! Its a charming game and stands out positively! certainly unique & fun. |
| Aug 15 02:00:04 | 26m 12s | EPIC THEATER | ♥ 1 | Interesting but I have to agree with the pacing being slow. On one hand I kept failing at placing everyone due to time limit (was I supposed to?) but on the other, the way everything moved slowly, and the extra clicks needed went against the whole "rush" I felt I was supposed to have, made it like it wasnt my fault I couldnt place everyone in time. And yet, still did fine & won. I didn't even need to play particularly efficiently. Good placements offseted too many bad ones, so perhaps balance issues. Still, Plenty of potential. I'm sure groups, position preference and even "vision" concerns could be nice features to add. |
| Aug 15 02:40:24 | 40m 20s | Slay the Spacetris | ♥ 0 | Ok, this was cool! Good use of theme, innovative even, the running out of space doesn't seem like "The" point, but is rather a consequence of playing. You get literally limited by space in terms of tools usage, nice stuff. One thing though, is there a way to win? I managed to remove all the blocks, got rid of all green and all blues and was left with only red and nothing to do with them. Near the end I discovered transmutation and got blue blocks to fill in an extra upgrade, but ended up 1 short! (I'll admit I thought it was by design, and the way to clear the game!) Regardless, the fact that I even got that far in is testament to the game. Quite fun. |
| Aug 15 02:56:55 | 16m 31s | BOX IT! | ♥ 2 | Awww, So much potential! Simple, to the point, looks nice, fits theme and fun! It only lacks in mechanics really, I read you wanted to add more boxes and that would be key really. At this point its like a speed race (and Ai too good!!!) and already fun. I can only imagine with added depth & strategy. I'll support that RNG seemed flawed for this type of game, should be mirror match. I also think being able to move boxes from both side could be beneficial. (take away bomb from your field, return box in opponent field). Quickest fix would be more bombs, shouldnt be matches without bombs, they "shake things up" from pure speed battle. (and are the only reason I ever won.) Great game. Worth exploring further. |
| Aug 15 03:35:04 | 38m 09s | Get to Work! | ♥ 1 | This is crazy! I actually recognized you (from last jam) in the comments of another game (avatar) and found my way here! Good to see you're still in this. And quite a nice game too. Very beautiful. Fun too, fits the theme, Good job! Its a bit challenging, especially without knowing whats to come. In a weird way it benefits from replays so you "learn" the level. (doesn't change right?). Could benefit of collision warning (going red, or maybe not knowing is part of the challenge) Also, can keep playing during game over. Cheers! |
| Aug 16 02:54:16 | 23h 19m | crushED | ♥ 1 | Bit of a bummer that there were so little levels, but build your own path was a great idea. Worth exploring further! |
| Aug 16 03:17:00 | 22m 44s | Nooooo! | ♥ 1 | Good idea, great game, quite addictive, but really hard. I think the controls were a bit off, for something so "tight", but was still fun to me. The click to restart, is not a good idea, especially with how much retries are needed. Fun stuff. |
| Aug 16 03:33:07 | 16m 07s | NOOR | ♥ 1 | Wow this is great, very unique approach to the theme, quite polished, well done. Only have to agree with how its quite harsh & difficult. Very impressive still! |
| Aug 17 18:06:07 | 38h 33m | Storage Overflow | ♥ 2 | This was great!, very impressive responsiveness, used the theme well. I liked! I think trucks took a bit long to show up, but perhaps that was to cause the filling of room. And yeah, some of the boxes are certainly questionable! Good going! |
| Aug 18 02:20:14 | 8h 14m | Pervertica - CCG | ♥ 2 | I thought this was a cute game... im not so sure it was a cute game. That aside,(still looked slick though) It was a very good and novel idea. The balance was off though, way too hard, as weird as it might seem, playing the same notes on retry could have helped a lot. difficulty 1 is that the note pattern and rhythm don't feel right. sometimes it seems random, other it seems to follow the beat(That could still happen randomly, but I assume it wasnt). difficulty 2 is the space. took me a while to realize I had to time it too.(comic shows it, but it wasnt clear on my first go) The space requires to unfocus from the main bar, really should have merged them somehow, say a "rythm line/flash" with the space tempo. >incidentally writing the above made me realize that *you CAN* miss notes (which tends to happen when you want to hit the space),doing it willingly helped me perform better, but its super counter-intuitive. rhythm game & missing notes is :/ Opposite notes are also super mean. Might have seemed harsh but this really is a great game & idea, full of potential, just unfortunate it is so hard. Looked great and lets be real, you used The most unique interpretation of the theme (Bit, forced when you spell it out, but I had thought about it myself, just no super cool implementation as you did) Great job! |