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Feedback comments for LD41
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| Timestamp | Since previous | Game | funisfun8's comment | |
|---|---|---|---|---|
| Apr 24 17:21:21 | Trishoot | ♥ 3 | Very well done! quite a clever combination of the mechanics. I could totally see you expanding this with special bullet types and new enemies and such. Clever idea, excellent execution! | |
| Apr 24 17:48:07 | 26m 46s | Spiky | ♥ 3 | Very innovative idea! I'd love to see this taken further. This could definitely be a full commercial game. The presentation is amazing, graphics, sound, everything! However, given the high level of quality, I feel the need to be a little tougher on the game as a whole. I just have a few critiques: 1. I really didn't like not being able to see the level as a whole. It was fun to think about how to traverse obstacles; it was not fun to make blind leaps of faith. 2. The lose condition isn't clear enough. It seems to be you die if you don't touch the goal by the end of a turn unless you grab a crystal? This could be clearer. 3. Spikes aren't fun. With them being on a real-time clock, it really doesn't add challenge, (just frustration,) and I don't feel they reinforce your main mechanic (turn based platforming). I do feel that they could be really interesting if they acted on a per action timer though, (changing state every so many cards or whatever,) in fact I'd add more obstacles and elements that interact with both the player and the flow of cards. 4. Small note, but given the other issue, when I died, I was frustrated to wait for the game over animation to end. It's not long, maybe a few seconds, but it feels long when you just want to try that again. It's a puzzle game, when you've figured out the puzzle, you don't want to wait to implement the solution. :) All that said, I really enjoyed Spiky. Very well done! I hope you take this further, I would love to play a more polished version of this game. Take the feedback from this thread, and go make something amazing for us to play! |
| Apr 24 18:34:20 | 46m 13s | Tennis Hero | ♥ 0 | Cool idea but I had a lot of difficulty aiming. Not really sure how you're supposed to do it to be honest... |
| Apr 26 05:30:28 | 34h 56m | Super Ice-Cream Roller Ultra | ♥ 2 | Interesting concept, beautiful graphics, but unfortunately the controls kept me from enjoying it. The controls take you in cardinal directions instead of being relative to the player. This threw me off a lot. The isometric view really didn't help either. The control issues are also worsened by how slippery the character feels and how big he is/how small the platforms are compared to each other. Would love to give this another go if the controls were improved. Sorry if this was a bit of a downer! 🙁 |
| Apr 27 06:57:41 | 25h 27m | Puttsy | ♥ 1 | Super cool idea! I'd say it's more Puzzle x Golf than Tower Defense x Golf. Very well polished! As I saw someone else mention, it would be great if the board didn't reset when you have to retry. Very well polished, could use some more developed & stylized graphics, would be nice to have a bit of a tutorial, and obviously some more towers would be awesome. Keep in mind this advice is for when you develop this further(which you should) not critiques of the LD version. Super well done! |
| Apr 27 07:05:54 | 8m 13s | Golf with Guns | ♥ 0 | Once the difficulty ramped up it started to get a little frustrating, but really fun over all! |
| Apr 27 07:25:30 | 19m 36s | Claustroom | ♥ 1 | WELL DONE! It would be great if the ceiling was a hologram of some sort so you could go through it and not be crushed against the ceiling. Overall, really cool idea, well done. |
| Apr 27 07:32:37 | 7m 07s | Lost Without You | ♥ 1 | Wow! Just WOW! If you don't develop this further it's a waste! Throw a good, deep, mystery story in there, some interesting level elements/gimmicks, and you've got yourselves a HIT! This game is incredible. Let me know when it hits Steam! I'll be there with my $20-$30! |
| Apr 27 07:58:12 | 25m 35s | Check, Please! | ♥ 2 | Great concept, execution could use some work. If there's some sort of scoring system it's not very clear. The mouse sensitivity was WAY too low; it needs to be adjustable. It was a bit short but I assume that was just the time constraints. Could be a REALLY hilarious game if developed further. Hope you do! |
| Apr 29 04:02:06 | 44h 03m | Rhythm Overdrive | ♥ 3 | _So..._ **when can I put this on my Steam wishlist?!** This was amazing! I wish you could of heard the joyous, maniacal laughter I involuntarily emitted while dancing in my seat playing this game. It's an EDM, 80's, laser, firework, techno-magic, shooter, EXTRAVAGANZA! The graphics are beautiful, the music choices were great (though I prefer the instrumentals, the last song wasn't my thing,) and the execution was just about PERFECT! ***Get some songs licensed, build some levels, throw in some new mechanics and features and call it a day!*** That said, a few requests for the future: 1. The ability to import our own music. I know games have done this before, but give us a level editor and let us go nuts! 2. I'd love it if the enemies moved EXTRA whenever there were extra drum beats or other rhythmic elements... though that might increase difficulty. 3. I'd love it if the bullet firing was on some fraction of the beat. Like super fast laser hi-hats. |
| Apr 30 00:07:27 | 20h 05m | Pinball Gardener | ♥ 0 | Nice look, great sound. Interesting concept, but the execution could use a little work. The two sides of the game are well built, but not connected enough. Though, to be honest, I don't have any specific ideas or critiques. But if you could figure out how, I would try to connect them more. Oh! You should make it so that if you are out of money and stuck, it game overs. Anyway, nice concept, and solid execution, design could just use some tinkering. Well done! |