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funisfun8

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TimestampSince previousGamefunisfun8's comment
Apr 21 02:40:10 Vinyl Hills ♥ 2 A really neat idea, however, in practice it's a bit frustrating. The comments overlap each other and sometimes go off-screen so it's hard to tell what said, making some points lost feel unfair. In addition, it seems you get very little "health" from kicking out bad comments, but it is really easy to lose points. Maybe I was just missing something, making it too difficult? The game is a great idea, but I think it might need a little more polish on the execution to be fun. 🙂
Apr 21 02:58:39 18m 29s Carnivorous Bananas ♥ 2 Some wonderful art and a fun idea! Not particularly complicated, but well executed! Question, are the bananas spawned randomly or based on a predetermined sequence?
Apr 21 03:22:53 24m 14s Pass it On ♥ 2 I think this is the best game I've played yet... My first round I just started cackling like a maniac. I then immediately grabbed my sister and her Fiance so they could try the insanity. I think the game could use more phrases (I saw a couple repeat which took the fun out of guessing) but this is just about perfect already. Expand and polish this and you have a viral social game on your hands!
Apr 21 06:02:50 2h 39m Grow ♥ 0 Crashed after the first message. @ me when it's fixed and I'll try to come back!
Apr 21 06:13:49 10m 59s Tiny Fragments ♥ 3 Wow. So, I don't think this game had the strongest connection to the theme, and the music got a little old after a while... Other than that this game is just about perfect! If you don't add more content to this and do a full release, you are doing the world a disfavor. I also want to point out that the game was very intuitive. There wasn't really a text tutorial, but I was able to figure everything out.
Apr 21 06:36:45 22m 56s Remember, Apollo ♥ 6 Super neat game! Art was gorgeous, music/sound was good, mechanic was interesting and fairly well implemented. I also loved the way you handled story with each node having dialog and paths/rooms being extra but adding to the story. I have to say though, I have a few critiques. For one, I didn't entirely understand the ending. Was it some kind of metaphor? Did the hunter construct a false memory of the deer because he shot his beloved? Was the girl the deer ***THE WHOLE TIME?!*** Or did he just like... shoot her by accident because he was blinded by his ambition? This is probably mostly a personal thing though, so I wouldn't worry too much about it unless it's common feedback. Secondly, the main mechanic was somewhat inconsistent in difficulty at times. Sometimes, it felt like mechanic would almost cheat for you, snapping to nodes I wasn't really close to. Other times—like in the secret room—it was **really** hard to get where I wanted to, and it felt like luck when I did. This wasn't, *too bad* getting into the secret area, but very annoying getting back out. This is probably something that just needs a little more polish than a jam allows. Anyway, I enjoyed it! I feel like it's really brave to do something with a serious tone for a jam like this so I applaud you. Thanks for the game!
Apr 24 04:50:13 70h 13m The Angel Recording the Truth ♥ 1 Fascinating idea! I'm not familiar with this concept, but it was really great to learn about it through this game. I had a little trouble with the last couple levels but that could just be me playing this while I'm too tired. Audio and graphics weren't particularly memorable, but they seemed to serve their purpose. Overall, I love that you went with an educational game! Neat idea and great execution for the time given!
Apr 24 05:06:45 16m 32s Blocked Out ♥ 1 A simple idea well executed. That said, the idea may be a bit... too simple. This definitely feels like something you'd make as a second or third game when learning. There's nothing wrong with that of course, but it doesn't feel very ambitious for a jam, especially paired with simple graphics and sound. The gameplay was also rather simplistic and as such I was only able to play a few rounds before I felt like I had done the best I could and had seen all the game had to offer. I do want to say though, I understand the tight time limits of a jam and I think there is something to be said for doing a simple idea very well rather than a complex idea alright. Overall, I would've loved to see either a lot of graphics/sound polish or a unique wrinkle to shake things up.
Apr 24 05:28:03 21m 18s Desktop Garden ♥ 1 Very innovative, and tied together nicely with some great graphics and sound. That said, I couldn't really figure out what I needed to do or why I should do it. This feels like a neat prototype of the mechanic that still needs the game built around it. For now, it's a **really** neat little toy!
Apr 24 05:49:29 21m 26s Embers ♥ 0 Well done! Some really great art polish and I actually really enjoyed the music and sound. The atmosphere was excellent for this sort of game too. However, I didn't feel like I had anything to work towards. I could see a progression system (better tools, different enemies, etc), but it didn't feel like it was leading anywhere. This feels like a great game for a Subnautica style narrative-survival game. Hope you continue to develop this, I certainly had fun!