Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Flatterp
Feedback comments for LD41
Flatterp's games and stats for all events →
| Timestamp | Since previous | Game | Flatterp's comment | |
|---|---|---|---|---|
| Apr 24 01:37:20 | Gone Clicking | ♥ 0 | Got a "CreateProccess() Return2" error on Windows 10. | |
| Apr 24 15:29:34 | 13h 52m | Last Girl On Earth | ♥ 1 | The audio and visuals were really coherent. Might have been sort of cool if she was wandering after whatever she wanted and you had to protect her. Either way, fun to play! |
| Apr 24 15:52:08 | 22m 34s | Dangerous Fields | ♥ 2 | This was super fun. The whole idea of buying your enemies for prospective profits is really neat. Adds a nice play at your own risk/gamble sort of feel to it, well done! |
| Apr 24 15:59:48 | 7m 40s | BeMused | ♥ 0 | This turned out really neat. Love the arbitrary rating system. Would like an option to continue playing after the timer, just to see my masterpiece to it's finish! |
| Apr 24 16:15:32 | 15m 44s | Numbness | ♥ 1 | Neat idea, and you executed it well! It was nice having a definitive end to the game as well, short and sweet. Could be a fun two player arcade game. |
| Apr 26 15:04:36 | 46h 49m | Help Wanted | ♥ 1 | Really like the idea! Couldn't see the ingredient list, but just had to be in full scree. Couldnt figure out how to actually place your turrets at all . a small tutorial screen would be helpful. Think it could be really fun though! |
| Apr 26 15:12:06 | 7m 30s | fPONG | ♥ 0 | Neat take on a classic! Didn't get a chance to player it two player, but imagine it would be pretty fun with someone else. Some music might be a nice addition, though I understand tying to keep to aspects of the original : p |
| Apr 26 15:19:39 | 7m 33s | The Last Word | ♥ 3 | Really neatidea, and a good execution too. Initially it did feel like a lot of reading. Some voice over for some of the dialogue would be very welcome. Art looks amazing, and I love the look of the map. A bit of a tutorial at the beginning would be nice to. Overall really cool though! |
| Apr 29 20:19:53 | 77h 00m | Feed the Beat | ♥ 1 | This turned out really cool. I'm sure other people have mentioned that the beat doesn't seem to line up with the song, but that adds a bit of extra difficulty, whether intentional or not :p A little variation in the SFX would be welcome, but overall the art style & music are great. Good job! |
| Apr 29 20:34:00 | 14m 07s | Mojojo | ♥ 1 | Love the different types of challenges, and the music speed up at the end was perfect! The bowling pins almost killed me! |
| Apr 29 20:46:52 | 12m 52s | SPORTS | ♥ 1 | This was really stressful, in a good way! |
| Apr 29 20:52:50 | 5m 58s | MechaSnek | ♥ 2 | Really impressive, and fun too! |
| May 4 03:12:43 | 102h 19m | Rap 'N Reel | ♥ 1 | I love this so much., really satisfying, haha. What kind of mic did you use for the SFX? They all sound really crisp. |
| May 11 16:41:57 | 181h 29m | Type n' Jump | ♥ 2 | This was really fun! Like others have said, having some context sensitive commands would be really neat. |
| May 11 16:56:52 | 14m 55s | Mad King | ♥ 0 | I like the idea a lot, although it began to feel like some decisions were pretty arbitrary, and I ended up only being able to say "Later" which slowed down the game quite a bit :p I would cut down the amount of days and try to expand on the options available. And perhaps try to tie decisions you've made with opportunities available. like, if you decide to catch the thieves, you can choose to raid their hideout after talking to them, which would cost x amount of weapons, but possibly reward you with a bunch of gold. Well done! |
| May 11 17:04:59 | 8m 07s | Locobe | ♥ 1 | Nice theme, something to think about afterwards! I'm not sure of how much strategy is available to the player? After a certain point it seemed like I was just trying to put trees down as fast as possible. I do like that immediate anxiety of seeing the forest wither away though, it does kind of sell the theme. |