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Doccrazy

Feedback comments for LD41

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TimestampSince previousGameDoccrazy's comment
May 12 07:35:30 Bridge Run ♥ 1 I would have loved to see some more card game mechanics, like deck building. The random nature of the levels and cards would often put me into unwinnable situations (or am I missing something?), and the imprecise placer didn't help. Nice game otherwise!
May 12 07:41:51 6m 21s Type Dungeon ♥ 1 I love the idea of this game, and I had fun playing it! However, some form of progression beside a time limit would have been nice. Also, I think the game would be much more fun if you had to type real words, like in a crossword puzzle.
May 12 07:58:28 16m 37s Hana Tower Defense 3D Board Game ♥ 0 Always nice to see a tower defense game! I fail to see the second theme in this, where are any of the board game mechanics? Also, on my screen the positioning of the UI elements seemed somehow off (maybe because of 1920x1200 resolution?), and an ingame explanation of the dice would be nice.
May 12 08:05:11 6m 43s RoadRover ♥ 1 Good job on the graphics! However, I'm getting some serious frame drops, and the intense DoF makes it hard to see anything. And the genres don't feel that incompatible tbh. Beside that, handling feels right and the game seems well polished, nice work!
May 12 08:17:39 12m 28s Stop Motion ♥ 0 Nice take on the theme, and well executed, love it! A SteamVR and firewall popup on start were minor annoyances, beside that everything worked well.
May 12 08:26:23 8m 44s Gone Fishin ♥ 0 This felt more like a pure arcade shmap than a combination of genres with some "peace and quiet, out fishing on the lake" elements 😉. However, well executed, nice gfx and sound, had fun playing it.
May 12 08:43:31 17m 08s Cloak Wars ♥ 0 At times the game felt very random, when I would just fall into an enemy I couldn't see from above. Had great fun playing it beside that!
May 12 09:02:54 19m 23s Mad King ♥ 0 The game feels to random for the management part to make any sense. But I had a good laugh playing it!
May 12 09:17:18 14m 24s Baka-Pipes ♥ 1 I think something was wrong with placing the pieces, often nothing would happen when clicking. Also the game seems way to difficult. All the great art, music and polish seems wasted when the average player only sees 10 seconds of it.
May 12 09:56:56 39m 38s Batteries Not Included ♥ 0 A tutorial with a list of blocks would really improve this game. Also maybe some obstacles targeted at specific blocks, like walls you need to jump over, later in the level. Nice fun game though!
May 13 20:40:15 34h 43m Symphonic Mission ♥ 2 Interesting combination of genres! While the music is great, it is hard to keep a beat to the orchestral track. Also hitting enemies is near impossible as the beat zones don't align with the enemy shots, and most of the time evading is the only option. Difficulty felt quite tough (or maybe I just suck at this).
May 13 20:53:06 12m 51s Rythm In Space ♥ 0 I don't get the combo bonus: Isn't increasing enemy speeds bad for me? I would have liked some fancy weapons like cluster shot / lasers etc. when getting combos much more. And while the four input patterns are a nice unique element, it makes the game really slow to play. Liked the music, art and overall execution though, great game!
May 13 21:03:27 10m 21s Rhythm Rogue ♥ 0 It felt like the music desynced from the input after playing a while, making the game impossible to play (web version). Otherwise I really liked this entry!
May 13 21:10:05 6m 38s Car Defense ♥ 0 This combination of genres is a great idea! However I miss the distincitve element of a TD game, which is deciding what tower to place where against what enemy. Here, you just go around in circles without making any real decisions. And the extremely short music loop gets quite annoying over the course of the game.
May 13 21:18:01 7m 56s Towered ♥ 0 I don't see the real difference in making this a turn-based game. It just gives me infinite time to place towers; it's not like I (or the enemy) can give orders, calculate next moves etc. during pause. Got an error at first when killing an enemy, temporarily changing my system locale fixed it: ``` java.lang.NumberFormatException: For input string: "2,13" at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source) at sun.misc.FloatingDecimal.parseFloat(Unknown Source) at java.lang.Float.parseFloat(Unknown Source) at java.lang.Float.valueOf(Unknown Source) at me.jack.ld41.Level.Level.pathfinderKilled(Level.java:320) ```
May 13 21:34:44 16m 43s The Tower of Glass ♥ 1 It's amazing that you implemented progress saving, had not expected it! I did not get the reloading mechanic (why is the gun only half loaded each turn?), and some more pickups would have been nice. Great entry overall!
May 13 21:49:32 14m 48s Lizards ♥ 1 OMG the attention to detail in this game is amazing, it's insane you implemented all this during the jam, this game deserves way more ratings! Sometimes my lizards would walk through rooms I just filled, or stay in solid earth without dying, but that was just a minor issue. And I really miss a difficulty setting (easy/hard/sandbox). Beside that, the game feels really well polished and complete.
May 14 18:53:25 21h 03m Supreme Racing ♥ 0 This game is crazy, the AI cars were bouncing all over the track and one even starting going reverse! There's not really that much time for decision making, but it sure is fun to watch. And I see you got the average attention span of a LD game tester figured out 😁 If you like you can check out my game, I implemented almost the same idea 😮 https://ldjam.com/events/ludum-dare/41/ascii-racer