Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Carraka
Feedback comments for LD41
Carraka's games and stats for all events →
| Timestamp | Since previous | Game | Carraka's comment | |
|---|---|---|---|---|
| Apr 24 02:05:14 | Type Away - a fast paced text based endless runner... with zombies | ♥ 1 | I loved this game. Best game to play to calm my nerves while waiting for my code to compile. I wonder if there could have been some indicator of which side of the screen the zombies were coming from, but then again, maybe that was the whole point of it being incompatible. Ha. The apparition of guns was a great surprise. | |
| Apr 24 02:12:36 | 7m 22s | Change of Pace | ♥ 1 | Loved the sync up with the music at the beginning, and the little profiles for each "walker," as well as their dynamically changing speech. The humor really added some flavor. After a while it did become repetitive, and I do wish there had been more of a walking simulator aspect to really take advantage of the incompatibility of the theme, instead of it feeling like just a racing sim with people who powerwalk. |
| Apr 30 22:24:53 | 164h 12m | Maze Ship | ♥ 0 | I struggled to get through level 3, it seemed like the game was testing my patience rather than any skills I had, and since there was so little to interact with, I ended up just giving up. The number one thing that would've improved this game for me would've been an option letting me press enter to have all the text show up at once. I like being able to control how quickly the text appears, but when I pressed enter, I ended up skipping the writing altogether, so I didn't actually know what was going on. |
| May 1 02:51:52 | 4h 26m | Heck Deck | ♥ 1 | This was one of my favorite games so far. I would love to play an expanded version. I definitely wish there had been some way to save the game before the boss, because I died so many times, yet was determined to defeat it. |
| May 7 02:13:08 | 143h 21m | Apostle: Vanguard | ♥ 1 | The graphics are gorgeous, but I couldn't figure out how to play the game, even after reading the tutorial in the question mark at the top right of the screen. I managed to level a few cities and pick up the biomass, but I couldn't figure out how to harvest it even though I had built a biomass harvester. This is probably a good thing for the independent units of biomass, but not so good for me surviving to defend the world, which is obviously more important. Still, kudos! It's obvious that with just a bit more work on UI to make it less confusing, you have a beautiful game on your hands. |
| May 7 02:18:54 | 5m 46s | What is Love | ♥ 0 | I'd love to see the two genres mixed with each other a bit more, rather than one right after another. Also, all of the boys looked creepy ... perhaps that's why the pickup lines they dropped weren't effective. Although--I think those pickup lines would've worked on me. Because they were hilarious. |
| May 7 02:27:48 | 8m 54s | Beat The Narrator! | ♥ 1 | I really enjoyed the hand-drawn graphics. Even the narrator's humor isn't the sort of humor I usually go for, it all added together to the mood. I didn't realize you could double-jump, however, which made the first part of the game more frustrating than fun. Also, sometimes the audio became unexpectedly loud, but I suppose you can always finetune that later. Good work! |
| May 7 02:37:29 | 9m 41s | Check, Please! | ♥ 1 | This game was hilarious. I couldn't get past the wine-pouring task. The controls were just too unintuitive. But perhaps that was supposed to be part of the challenge. It just made it more hilarious, as I continuously knocked the glass off the table and watched the wine spill onto the tablecloth. Really appreciated that I could see the stain. This game hits out of the park for me in humor, theme, mood, all those. I wish I had the patience to complete the wine task, since it looks like there's more fun stuff, but after two failures (really inventive credits, by the way), I had to give up. Well done! |
| May 7 02:49:56 | 12m 27s | Speed Defence | ♥ 1 | I really enjoyed this game. I played to perhaps wave 27 and maxed out five or six towers before I decided to stop playing. It wasn't until I actually just stopped moving that I realized it was possible for the game to end. Before that, I thought that you just continued playing until you decided to stop. It wasn't clear whether I was really receiving damage, and if the pink thing in the middle was killing and respawning me, or just teleporting me, so I figured I was probably immortal (that is, every time I died, I would just respawn). Also, the strategy of going about in circles seems to make the game limitless, although maybe when you run out of screen space, you would lose. So more UI indicators about whether I was actually dying and getting damaged or not would be good. Also, I really, really loved that the music volume changed depending on your speed, so nice audio bit there! |
| May 9 00:55:22 | 46h 05m | Two Second Detective | ♥ 0 | The random appearance of an alien was quite strange! I'm also not sure how killing the alien (at least ... I assume I killed the alien, because I shot it three times in a row?) led to victory over the other bad guys. Still, the turn-based bullet hell was interesting. The diagonal road made it harder to figure out whether my bullets were going straight up or diagonally (to account for perspective). |
| May 9 01:17:07 | 21m 45s | Get Baked! | ♥ 1 | I played and finished the two levels! After smashing into the top of the oven the first time, I was always very stressed zooming into the oven at the end (and delighted when I succeeded). I liked the little voice, but I couldn't tell what it was saying at all. I also liked the sound effects, especially during the level intro. There didn't seem to be any benefit to spraying the gingerbread men, and going for them just made me smashed, so I ended up ignoring them. In Windowed Mode, the start level button after the comics intro was too low on the screen. It took me three restarts to realize that button wasn't there and the game hadn't crashed. |
| May 9 01:35:44 | 18m 37s | Barry Has a Secret (horror, meal hiding simulation) | ♥ 0 | This was terrifying ... I couldn't get the refrigerator door to close or the bathroom door to reopen, so I ended up trying to hide all the limbs under the pillows on the sofa. Then the pillows weren't enough and I covered the limbs with the TV. It doesn't help that I'm a total wimp when it comes to horror games, so I was relieved when Barry was finally caught. Hilarious, though. The random physics made it fun sometimes, but it was frustrating when I couldn't walk over the pillows I had dropped and when the object in my hands kept glitching so that I couldn't tell where it would go when I tried to set it down. Still, excellent work on mood and theme. |
| May 9 01:42:50 | 7m 06s | Modern Bowlfare | ♥ 0 | These Call of Duty graphics were perfect and I've never even played Call of Duty. I got a score of 31, but I assume that's because I suck at bowling in real life, so it's just realistic that these pins are so damn resilient. |