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Carraka

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TimestampSince previousGameCarraka's comment
Dec 6 00:07:13 Fight Cart ♥ 1 Fits the theme perfectly, and real life too ... shopping is exhausting. It took me a while to figure out how to fight the other shoppers, and whether red or blue meant that I had the shape I was looking for already. Also, the sudden camera shift when somebody gets all the gifts was jarring. Still, it was overall enjoyable and I played all the way through to when I won!
Dec 6 00:27:05 19m 52s Vice Life ♥ 2 I played at myself and died at 28 from social media overdose ... seems prescient. Good job with the theme! I wish there had been a little more variety in the choices, especially later on in the game. It would also have been nice if the game could track whether you had already proposed to your lover, though that would be huge to take on.
Dec 6 00:44:45 17m 40s Bubble Sort ♥ 1 For some reason watching the YouTube video of the game, I thought it would be very relaxing, but the bubbles moved so quickly it was actually rather stressful. Still, the audio and graphics came together to create a polished product. Well done! I enjoyed the British lady telling me when I was about to break my record, though she didn't do it every game. I'm not sure why.
Dec 6 17:04:56 16h 20m Murder Milk ♥ 1 Great animations and sound! I found a strategy where as long as the enemy count was high enough, I could just jump and press Q to regain health and kill enemies at the same time. Not sure if that was intentional. Since apparently there's no ending, it would have been nice to have a score counter, though the setup and graphics that made me think there was an ending still would have made it a bit of a letdown.
Dec 6 17:17:40 12m 44s Kill The Dragon ♥ 1 Good game with a great message! After the first lootbox, I was sure that I was being tricked, but I just couldn't resist those cute cats! However, when I lost, I felt it was worth it, because at least I had those cute cats, while if I hadn't bought all those cats, it was still possible that I would have lost to the dragon and then had nothing. One suggestion would have been if you could control when the lootbox stops spinning. I think being able to do that increases the player's (erroneous) sense of control, leading to addiction. Maybe forcing a player who doesn't upgrade to also have to press CTRL several times to kill the monster (although there's no danger of them failing) would be good as well. I'm not sure if that contributes to your message, but it would make sense that resisting temptation is expected to come with a certain amount of persistence.
Dec 6 17:37:13 19m 33s No Name Ninja Game ♥ 1 The spinning attack looks really cool, but I couldn't figure out how to use it reliably. It took me a while to realize that I could survive bullets by attacking through them, but once I did, I ... killed three enemies before dying! I'm not very good at this game. Perhaps more UI indication on the path a prospective spin attack will take could help guide the player to make it work, because I really want to see the spin attack work. Good job!
Dec 6 18:28:32 51m 19s The Red Ribbon Killer ♥ 1 I see there may be some social commentary ... heh. I enjoyed the silly faces and the changing settings. It was difficult to get out of the first room. I was missing the ribbon, and I only clicked on it by accident when I was about to give up, so having interactable objects glow when mousing over would have been nice. It was disappointing that none of the other scenes had the same amount of interactable objects, but I still had fun!
Dec 6 23:07:42 4h 39m Guinea Post - Rodent Delivery ♥ 1 Excellent game! I played all the way through, even though I failed the last few levels a multiple times. The earlier levels could have been shorter, with more frequent customers. Once I got the hang of them, it was boring waiting for the next customer to come or for the day to end. Maybe too realistic there. Only after the third level did the game have enough variety for me to enjoy it. I liked ringing the bell for fun. How come the bell also made a stamping noise? Very mysterious. Great sense of humor. I love how all the customers don't care at all that their gift was messed up or someone just got arrested in front of them. Even explosions don't fluster anyone. I wonder if you would maximize your score by autofailing the gift-wrapping customers so you could move on to someone who gives more points per second. I'm not sure, since I'd have to go back to replay the levels to find out, and I don't want to play the first and second levels again. Anyway, well done! I'm glad we both did Papers Please style games.
Dec 6 23:25:08 17m 26s Where The Grains Are ♥ 1 A very atmospheric game! On my playthrough, I left half the food in the cave and the children starved to death. I'm not sure if putting all the food in the granary would have done something different. Maybe I would have starved instead? One thing that would have helped would have been something in the art indicating more obviously that there wasn't another screen to go to, so I wouldn't spend time going to the edge of the screen and wondering whether something else was supposed to load. I think a faster speed for the cart would have helped too. Maybe it wouldn't be as atmospheric, but it would've made me more willing to go back and play to see how to get everyone to survive. Also, the intro at the beginning was fine, but I wonder if there could have been more sentences on the screen at a time. As it was, I spent more time waiting for one sentence to fade out and the other one to fade in then the time I spent actually reading the sentence, which was a bit annoying. Overall, well done! And the art was beautiful!
Dec 9 13:51:24 62h 26m Space Suckers ♥ 2 Great game! It took me a while to figure out how to use the missiles and that I only needed them to win. Those poor innocent people that I ignored ... Maybe a progress bar telling you how much there is left of the level would be a nice addition. Good work! The audio really made the game satisfying.
Dec 9 14:01:23 9m 59s AdVasion ♥ 1 Good job! Once I realized that those power up ads were not a scam and some ads weren't closing because they were asking me whether I was sure I wanted to close them, the game became a little easier. The difficulty still rose very quickly, though! I wish we had been able to shoot anywhere on the screen instead of left or right. Great humor and ending screen!
Dec 13 12:09:01 94h 07m Student Simulator ♥ 1 Coffee! It slows time! I wish that had been the case with this game jam ... definitely could've been spiced up with some assets, but given the time constraints, another way to contribute to mood or humor could have been to add some text, perhaps to get different endings, or to explain what project you're working on, what you dreamed about, that sort of stuff. Also, it would've been nice if the progress bars had started completely unfilled, and if there was some sort of indicator that one more click would have ended the game. Maybe color coding? Well done! I'm glad I'm not a student anymore.
Dec 26 23:27:46 323h 18m Cat Orphanage ♥ 1 Poor kitties! I'm apparently very bad at taking care of kittens and very good and scooping up their bloody remains without leaving a sign they ever existed. Would have loved more UI indicators, such as whether a cat was dying from starvation or... something else? And something indicating how many cats were on the screen at a time, and at the end of the game, how many cats we had taken care of overall. Good job!
Dec 26 23:34:20 6m 34s Chubby ♥ 1 As much as I enjoy eating cake, I find myself pausing to consider what this game really means. As a player, I never had a choice to not eat the cake, even when I didn't want to. Was I addicted? Without losing weight, I was unable to advance. Is this meant to echo real life? If so, the result was a strangely dispiriting game that made me think about body shaming. I hope that wasn't your intent, but it's definitely food for thought ... the best kind of food.
Dec 27 03:31:25 3h 57m Please Let Me Die ♥ 1 The inertia made the game far too frustrating to play. I just couldn't get past the first few platforms after getting the lava immunity. From reading the comments, however, it really looks like the sort of game I would enjoy, and it sounds inventive as well. Should you choose to make a version with less frustrating platforming, please ping me and I will gladly play again.