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Feedback comments for LD40
Zarkonnen's games and stats for all events →
| Timestamp | Since previous | Game | Zarkonnen's comment | |
|---|---|---|---|---|
| Dec 4 10:23:33 | Dungeon Hoard | ♥ 1 | I really like the animation of the little goblins walking away with the giant coins. | |
| Dec 4 10:27:41 | 4m 08s | The lost strawberry | ♥ 2 | It's lovely, but I found the controls really fiddly. In the first screen, every time I tried to catch the second rope, I'd overshoot. |
| Dec 4 10:30:58 | 3m 17s | Cardhoard | ♥ 2 | Lovely art, but I didn't really understand what I was meant to be doing apart from dodging the boxes. I did the best by just spamming L and K randomly... |
| Dec 4 10:35:32 | 4m 34s | Curse of Greed | ♥ 0 | Very juicy, nice bleepy sounds. I found the wall-jumping controls a bit weird somehow, but that may just be my lack of experience with this type of game. Suggested alternate names: * Indiana Jones and the Curse of the Initial Coin Offering * $$$$$$ |
| Dec 4 10:42:50 | 7m 18s | Dense Revolve | ♥ 2 | Works fine on Chrome on Linux. Nice entry - good take on the topic, and I like the graphical style. One annoying request: use XC instead of ZX for the buttons - Z is nowhere near X on a QWERTZ keyboard. |
| Dec 4 10:58:42 | 15m 52s | Sunken | ♥ 1 | Really nice pixel art, and great atmosphere. Main complaint: the levels often put you into situations where you need to fight your way through an impossible to defeat set of enemies to get to the ladder. |
| Dec 4 11:03:46 | 5m 04s | Steam Paralysis | ♥ 1 | This is entirely realistic and accurate. 😁 |
| Dec 4 11:11:04 | 7m 18s | Patient Zero | ♥ 1 | Really nicely made, and surprisingly thrilling for a game about clicking on circles. |
| Dec 4 11:18:18 | 7m 14s | Complicity Inc. | ♥ 0 | It's a cool game, but sadly drag and drop was quite unreliable. |
| Dec 5 09:11:41 | 21h 53m | Property In-spectre | ♥ 3 | This is a really cool concept, and nicely executed, too. One thing I would change is to get rid of the initial scene where you can see where the ghosts go, and instead just show subtle hints of which objects are haunted. Because right now, it's mostly a question of memorizing where you saw the ghosts go. |
| Dec 5 15:41:43 | 6h 30m | Zealot | ♥ 0 | I'm sorry. This is beautiful, but I find it completely incomprehensible how cards are triggered. |
| Dec 12 09:25:28 | 161h 43m | Sum of Its Parts | ♥ 0 | It's a neat concept. Like JorgeGameDev, I found the ship hard to control even in its folded state, and the tiny time window to escape into the next room quite punishing. |