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| Timestamp | Since previous | Game | weeping-rupee's comment | |
|---|---|---|---|---|
| Dec 6 02:41:14 | Holiday Parking Panic! | ♥ 0 | This game is very fun and well made. Pros: -Genuinely silly in a way that makes me smile -Good controls (although I wish I had used an xbox controller) -Good level design (with the active streets on either side) Cons: -Not sure how it fits the theme-- maybe the more presents you have more cars start actively chasing you? Comments -The optimal strategy seems to be caution, while my main instinct was to ram stuff. Maybe work some more precision parking in there if your goal is to incentivise skill and caution (which it seems to be with the way the health meter and collision works) -Is there a win state? I got 7 presents and I don't see anymore. - Put just a row of snowmen somewhere, they are fun to hit. Nice work (and thanks for playing mine)! | |
| Dec 6 02:56:20 | 15m 06s | Dense Revolve | ♥ 1 | Pros: I was immediately attracted to the aesthetic style of the game The "prepare" sound bite is a nice touch. Cons: I am kind of confused as to what was going on. I know I can jump, shoot, move and reload but the gimmick seems to be that reloading makes you "weaker" or "stronger" which I guess translates to better movement/higher jumps? Sometimes I can wall jump other times I cannot. Comments: I dig alot of what you have here, but as a player I had a really hard time with it. Mainly it just needs a way of either tutorializing the player OR UI that is more intuitive so that people aren't confused. The controls are a bit rough. Maybe consider movement on WASD, jump on space, and shoot and reload on the mouse. |
| Dec 6 03:08:14 | 11m 54s | Mountain Diver | ♥ 1 | Cons: The movement is a bit touchy. There should be some friction or else it just feels like you're always mid-jump even when you're on a platform. Maybe this is intentional to create an "ice" feel? Pros: So far this is the most interesting mechanic I've seen, and it fits the theme very well. It's counter intuitive and plays on our psychology of wanting to "get all the things" Even after I knew what was going on (it took me a bit) I had to resist grabbing those crystals. Great work. |
| Dec 6 05:21:31 | 2h 13m | Waiter, Please! | ♥ 1 | Ah, a physics based game in LD-- this is actually the first time I've seen one and I loved it Pros: Genuinely fun to play Very fitting for the theme Cons: Controls are a little hard-- I wish I could play on an xbox controller rather than a keyboard with analogue inputs. Its not that you picked bad buttons to map to its just there is some disconnect in my brain trying to split between 2d physics on a flat plane and 4 directional movement. |
| Dec 6 23:16:29 | 17h 54m | Greedy Dungeon | ♥ 2 | That gauntlet man, really fun to use. Are there any other items in the chest? I got the gauntlet three times. Pros: I love the look. First decent rogue like I've personally seen in an LD. The character design on the wizard guy was great-- that staff with the laurels on it. Cons: The baddies are a little damage spongey-- this would have been fine actually had the gauntlet done more damage b/c my experience was this: "Aw man this sword is not doin it its not really worth it to fight these guys I'm just gonna run like hell" "OH SHIT lookit the animation this gauntlet, its gonna fuck em up" "AH! I fucked em up!" "Oh wait no i just knocked em far back, here they come again" Bugs (I wont hold these against you considering the procedural generation buuuut for your edification) -I started in a door-less room my first run -the first chest I found was blocked by a rock door the the baddies pushed in a way that I was unable to get to the chest. Thinking back maybe i needed the gauntlet to break this wall? At the time I thought it was a bug. -Enemy drops sometimes get stuck in walls. Nice work! |
| Dec 6 23:31:13 | 14m 44s | Dangle Copter | ♥ 2 | This is an excellent entry: The mechanic is sound and fun and fitting The tutorialization and difficulty progression is top notch-- I love that you don't even need a certain amount of guys to move on it just challenges the player to see how many he can retain. The level design is very well done (this sorta goes back to the progression thing) but its great-- a tight little 5-10 minute package is perfect for LD. My only critique would be that I had an instance where I got 4 dudes on the safety launch pad thing but I only got credit for one since at the LAST second I slammed the rest into the ground, haha. Also, if you wanted a suggestion-- I really liked in level 5 when you had to go down that long drop and thought "what would this game be like if my choppers, well.... chopped them up if they landed on top of me? Just a thought. GREAT JOB! My favorite so far :) |
| Dec 6 23:46:33 | 15m 20s | Behemoth | ♥ 1 | So there's alot to like here-- this is a very competently executed top down shooter. I really like the sprite work and the sounds and the music. The overheat mechanic sets it apart from classic TDS games a bit. My main critique is that this game plays REAL loose with the theme. Right on the page it says "the more enemies you have the worse it is" but I think you should have played up the overheat mechanic as the thing that fits the theme. Suggestions: I did notice after a while that I was flashing red when I was about to overheat AND you did have a big whopping meter for it in the corner so good on ya. However, players are lazy and have tunnel vision; you have to smack them over the head with important info. Maybe a sound cue to indicate overheating if you get hot enough? Something that starts as a vague intermittent beep and grows to an alarm. That might get my dumb attention. Another thing is I think the two main mechanics are kind of at odds: always wanting to shoot like in most TDS games but having to conserve or you'll overheat. It is a neat concept but I think it would be a bit more fun if the player could subvert this by killing this fast/efficiently enough. I think if you kill an enemy on screen within a certain time window they should ALWAYS drop something that bring the heat rating down. Sorry if this sounds over-critical, I just think you have alot of talent and wanted to say something meaningful. Overall: nice job! |
| Dec 6 23:59:30 | 12m 57s | Potion Commotion | ♥ 2 | I LOVE the look of this game. Pros: First good 3d platformed I've seen in a LD That cell shading. Mmmm hmmm. The level design was straight forward but smart-- adding the sheep to the back tracking parts was a good decision so kudos. I wanted to explore more. Like when I saw that bridge I was legitimately curious what was up there. It was a gem. Cons: This is borderline unplayable on keyboard; its the first game I actually dug around and took out my xbox controller for and GOD did it help. You should mention that up front like in meatboy (something like you REALLY should use a controller for this-- hint hint) Not sure how it relates to the theme exactly mechanically-- it felt a little like the story was kinda shoe-horned in to have something relating to the theme (I did like the intro btw) Excellent work, I really genuinely enjoyed playing it. |
| Dec 7 01:24:52 | 1h 25m | Close Friends | ♥ 2 | This game fucking bizarre and I love it. Seriously its somewhat surreal, genuinely funny (I literally laughed out loud when I lost "Ima kill you cuz you made me wait too long!"), and definitely stands out. For real though I cannot overstate how interesting this game is. I usually have a strong strong urge to skip over dialogue but I was actually into it. Its even more interesting that psychologically I was drawn to actually wanna read these quirky little quips when clearly the best strategy is to just skip every dialogue prompt since you dont have to let it scroll to the end to get credit for talking. Only two games recently have made me interesting in reading for reading's sake and those are The Beginners Guide and Undertale... and now Close friends. I was going to make a comment about replayability being low since my instinct was to wanna quit when I lost but I did give it another go just to see what was up and it seems there is some random or pseudo-random nature to the phrases so you aren't seeing the EXACT same stuff over and over. Seriously charming. |
| Dec 7 03:43:25 | 2h 18m | Leader's guidance | ♥ 1 | I really liked the 1984-esque aesthetic. The mechanic was pretty clever too. My only complaint is the collision detection on the edges. Otherwise, great game! |
| Dec 7 23:16:43 | 19h 33m | Super Mailman | ♥ 1 | I really love your twist on the theme with the medals that clutter up your screen. It's a great and almost satirical concept (although you missed a chance for some biting commentary by making them Steam achievement trophies rather than medals.) My main suggestion is that when you die or restart a level the medals you've 'earned' by trial and error that round should disappear and only carry over to the next level once you succeed. This is a physics game and the physics are loose and floaty which is totally okay but since thats the case its a bit harsh to penalize me and block my field of view for experimenting around with the springs and such. I did appreciate that the medals re-positioned themselves up restarting though. This game is very much in the spirit of the theme and has a great tongue-in-cheek kinda feel to it, nice work. |
| Dec 7 23:55:31 | 38m 48s | Beer Pong Arcade | ♥ 2 | Neat. Straightforward concept (if not a little on the nose for the theme) and good mechanical transference -- it felt pretty damn similar to how it is to throw a beer pong ball in real life. Oh and the music too has this meandering off-tempo quality that adds to a sort of "drunk" feel. It's pretty damn fun-- I let my daughter play it for literally 20 minutes which is twice her attention span for super Mario Odyssey. I got really tripped up on the three cup level because it felt like a big jump in skill up from those beer bowls on level 1 and 2. I did beat it eventually but I could not make it past level 5. My main suggestions would be this: - Maybe make the "drunkeness" more extreme with the screen wobble as time goes on and misses accumulate. - Like in real beer pong if you get a cup you should get another throw no matter what. I had one scenario where I made it but I was still given a game over screen. Not sure if this was a bug or not. Dial in the controls a bit (just a liiiiitle more give in the low power range) and this could be super addictive. Nice job! |
| Dec 8 00:23:48 | 28m 17s | Life's A Glitch | ♥ 1 | I really really dig the look of this game-- exactly my taste in aesthetics. At first I did not understand what the boxes did exactly-- it took 10-12 deaths before I saw the text at the bottom explaining it. Pros: - Works really well with the theme - Simple in an elegant sorta way - The look of those corruptions and the minimalist color choices you made. MMMM damn. - Great great music. Cons: - I wish I could play with a controller (maybe this is an option but it was not stated outright) - Jumping down is hard with the controls as they are Suggestions: - Some friction when on the ground would help walking and jumping have a different feel Nice job! |
| Dec 8 00:56:40 | 32m 52s | The Tulpa | ♥ 2 | This game is surreal and strange creepy and has a very original look. Pros: - Very good choice and use of color and silhouettes - Sense of intrigue - A feeling that this is a personal piece of art-- makes me wonder what life experiences inspired it. You say lucid dreams, but actually the feeling of playing this is more like an uncanny nightmare. In lucid dreams you have control where in this I get more of a feeling of being lost. Cons: - The starting over when I get too weak is a little frustrating-- maybe at least keep the peices of the puzzle I've solved in the same place so that I don't have to re-hunt for things? - The environmental story telling is obstructed by the dreamy motion swirl effect I really like what you're going for, keep it up. |
| Dec 8 01:12:22 | 15m 42s | SUPER COP HERO | ♥ 2 | New favorite. Pros: - TOP NOTCH sprite work - Fun and addictive as hell - Funny (When the baddies blow themselves up its really great... also I spent the first 30 seconds killing civilians and being like ' what is this game?... Also I was unsure whether I should shoot the cameraman so I shot him every time. It felt bad but also good. ') - Inventive use of theme Cons: - Its tough. This isnt inherently bad but I think maybe the ratio or FOV could be changed a bit-- My instinct when playing a skill based action game like this is to barrel through but the optimal strategy for me was to memorize where the baddies were coming from and reload between dudes. That way I could just DUMP bullets. I think it might work better if I could see them coring from further away and then memorization wouldnt be as key. All in all this is magnificent. Great work. |
| Dec 8 01:31:32 | 19m 10s | CalligraTree | ♥ 2 | Love it. Absolutely love it. I feel like this tech could be used to generate some great procedural trees in a side scrolling mine-craft like (e.g. starbound) Pros: - Beautiful simple eastern aesthetic - Relaxing - A goal that's not really demanding or stressful but just gives you some direction, so it doesnt just feel like a peice of art or a tech demo (although it is both those things but the "make your tree bigger" goal makes it more) Cons: - Better for if the theme was "the more you have the more beautiful this tree looks" - I feel like it would be even coolr if the earlier branches were more thick so that a tree could kinda split into two. It felt a little bit like I had more of a control over the fine detail, the tiny branches of the tree but not the trunk itself. - I don't know if this is even really a con, but I wanted a way to compare my trees. Not to have points or know which tree was better but just to know how variable the parameters can get. I think this might be against the philosophy of a relaxing game like this though so take it with a grain of salt. That being said, I SO won the zen contest: calibra.png Excellent work, top notch. Top 3 so far and definitely my favorite conceptually. |
| Dec 8 01:46:29 | 14m 57s | Be Yourself | ♥ 1 | This reminds me of an Edmund McMillen joint what with the mechanics and aesthetic that almost seem like a cry for help and the tongue-in-cheek humor and child like approach to fun in the mechanics. Pros: - I love the fact that you can pick a character even though it has no bearing on the gameplay. Its just so fitting for this game - The best kind of mix of "personal and artistic" and "video-gamey" - Addictive (I could see this selling well on tablets and mobile. Cons: - Maybe make it a bit more obvious when the black gooey goes go into those holes? I did not understand at first when they were sticking. Just an animation would be nice. Keep up the good work! |
| Dec 8 23:16:13 | 21h 29m | Skulls n' Ladders | ♥ 0 | This has the potential to be incredibly addictive. Pros: - Elegantly simple yet incredibly fun - Probably the most fun thing I've played yet and its just a 2/3 button game really - Easy to learn - Great choice of colors to highlight where player should be looking - The randomly generated ladder positions helps it stay fresh Cons: - It took me quite a few runs before I realized I could kill the skulls and even more before I realized they could be tricked by the light my coins emit. This is fine though, I picked it up naturally with no tutorial. - More coins is kind of a good thing even though you light radius grows |
| Dec 8 23:23:34 | 7m 21s | Six | ♥ 1 | This is one of my top three for sure so far, maybe my favorite. I love puzzle games and this is a great blend of classic block pushing puzzles, quadrilateral cowboy style programming, and Portal style aesthetic and framing. Pros: - I love the dialogue from the robot at the start AND the credits - Sound effects are great - East to understand but hard to master - mechanics that are deep but not complicated - The choice to not let the player rotate the camera was CRITICAL and you made the right decision! Excerise those spatial brain areas people! -Good mix of different puzzle elements (timing, spatial reasoning, logic) - good tutorial Cons: - The "dont let your AI get dumb mechanic" should be analogue in some way rather than binary. What I mean by this is that as you more more moves per level perhaps your robot could be more likely to not follow a command or something like that rather than just having it be a game over state basically. I think this would be more fiting for the spirit of the theme of LD40. Suggestions: - Let me copy and paste my commands for the timing based puzzles wher I know the answer but just need to press play at the right time. Seriously think about developing this further, please :) |
| Dec 8 23:31:26 | 7m 52s | XenoNanny | ♥ 1 | Pretty neat little puzzle platformer ya got here Pros: - I was engaged with the world (it was pretty and I liked exploring it) - The art and story stuff in the beginning was a nice touch - Good fundamentals of level design - Cute friendlies. I felt bad for killing them so much. Cons: - I found many puzzles were able to be solved without my little guys - I feel like the more I have the better it is, actually (people have said the same about my game though so don't feel bad) Nice work! |
| Dec 8 23:42:51 | 11m 25s | DRAGLUTTONY | ♥ 0 | I'm getting just a black screen when I launch the app, anyone else? |
| Dec 8 23:48:56 | 6m 05s | Feed Them | ♥ 2 | This is a neat game! Pros: - I love being able to pick a character, even if it is only cosmetic - Non-violent themed but competitive at the same time (probably much better than Rivals of Aether thematically for my daughter to be playing :) ) - Interesting twist on the phrasing of the theme Cons: - Its kind of difficult to aim the throws-- I think it might even work better if it were just about direction and how ong you held down a button rather than using a retical. - Its hard to tell when I'm scoring other than by looking at the bottom of the screen. Maybe give characters a chomping or eating animation when they're hit. Nice work! |
| Dec 9 19:12:15 | 19h 23m | Famous Knight | ♥ 3 | This is awesome-- I saw another game with a very similar concept this LD (called something like 'Best Cop Ever') but the execution of yours and how your fans interfere as you get more is far more fitting for the theme. Also, awesome sprite work. "Chicken Fan" is the best skill ever. The 'voice acting' on the King is great. I don't really have many notes, nice work. |