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Snowdrama

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TimestampSince previousGameSnowdrama's comment
Dec 5 22:58:19 The lost strawberry ♥ 1 It's a Fun game! Sorry I raged at it on stream yesterday! I was very tired <3
Dec 5 23:00:59 2m 40s GrowboRally ♥ 1 Turn based snake, with tile based movement programming. I like it! Good job! @blizary ME TOO! I got a hand with all forwards and "Turn Left, Turn Right" tiles so I inched my way straight into death XD
Dec 5 23:32:23 31m 24s Fourteen ♥ 1 It was really fun! It was hard to discern how the theme was implemented, right away but it made sense later. Gamepad support would be amazing!
Dec 5 23:34:10 1m 47s get>set ♥ 1 Definitely a fun game! Isometric view makes some of the jumps hard ESPCEICALLY the "last" level(Which isn't the last level but is ;P)
Dec 5 23:35:57 1m 47s Snake Force ♥ 2 Chalenging but super fun, the FX make it look really good.
Dec 6 00:10:46 34m 49s Night City Challenge ♥ 1 Would have definitely have added a "no energy" mode so you can just run around and see the level It looked really nice but I couldn't get more than a minute in before I would die, I just wanted to see more of the level but cant do that because I die if I'm not INSTANTLY seeking out more energy.
Dec 6 00:50:43 39m 57s TECHNOCIDE ♥ 1 Amazing game! That said a map that expands as you explore as well as some enemy variety would go a long way to making it even better! I hope to see the project expand and grow!
Dec 6 04:48:04 3h 57m Critterâ„¢ Sitter ♥ 3 Nice one! Loved the implementation of the theme
Dec 6 23:29:36 18h 41m Coin Racer ♥ 0 The visuals were pretty good, the controls could use some work, also it felt like you were pivoting from a weird spot, not the center of the triangle. Also the losing coins thing was kind of annoying cause I got 0 points my first time, cause I always managed to brush the wall by the end of a lap Some feedback on losing coins and only losing some of your coins instead of all would be ideal. Maybe a mechanic like Sonic where you drop them and can collect them.
Dec 6 23:43:25 13m 49s BLOK'D ♥ 1 This game was super challenging but super fun! I played it again today while waiting for some files from a co-worker. Definitely a solid game.
Dec 8 22:15:55 46h 32m MONTIS MALI ♥ 0 Interesting idea, only issue I have is that the monster has no attack telegraphing so I don't know when to start blocking. Also since the timing on the enemy attacks seem random, I can't avoid getting hurt because sometimes It attacks, then immediately attacks again without waiting, assuming I could attack after the enemy attacks I release block and he instantly hits me. Giving a delay after an attack to give an attack window, and a small animation to telegraph before an attack would go a long way to making this better. Take a look at something like Dark Souls, or even Megaman every enemy has a wind up animation or a predictable attack pattern of some degree that tells you "Hey if you don't dodge, I will hit you" giving the player the information needed to decide to dodge or block that way when they get hit, it's on the player for not paying attention to the wind up animation, and not on RNG.
Dec 8 22:47:55 32m 00s Leaning Tower ♥ 1 A fun minigame, although I don't think you can hold down A or D which would be nice.
Dec 10 12:26:04 37h 38m FATAL OVERKILL - Robot Edition ♥ 1 It's pretty fun, I played a few levels in and died, when I hit restart it took me all the way to level 1 instead of restarting the level which was very frustrating.