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SammyB

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TimestampSince previousGameSammyB's comment
Dec 4 05:20:31 Find Gold! ♥ 1 Lots of fun!! Gave up around 64 deaths though, and didn't quite get all the gold. FindGold.png
Dec 4 05:32:51 12m 20s Fatigue Blade ♥ 0 Pretty fun little game, and a neat concept to force you to button mash to get long range attacks. By the way @omnipotentindie, in case you didn't use all your stamina, you get a ranged attack when your stamina bar is low enough! The graphics are the weak point, but the final boss art was fantastic with the overall theme!
Dec 4 05:41:36 8m 45s Substance ♥ 1 The pacing of the game and the increasing difficult of waves made this a nice little roguelike esque game. Had a few "screaming like a little girl" moments while racing back to the exit!
Dec 4 23:48:14 18h 06m LDAX: Ludum Dare Asset Exchange ♥ 1 Cool concept, and always nice to have something educational too! Found a glitch that you can abuse pretty easily to get a lot of money quickly though: LDACX.png If I hadn't messed up, I probably could have kept going with it!
Dec 5 01:01:37 1h 13m Danger Noodle ♥ 1 Really enjoyed the different take on snake, was nice being able to let the snake sit in one spot, but at the same time made timing difficult. The only thing was I wish I didn't have a life limit, since starting over each time was a bit aggravating (mostly because I was not very good at the game).
Dec 5 04:56:08 3h 54m Power Play ♥ 1 You could see this as an overly ambitious entry that didn't quite make it, but maybe we all just got tricked into playing a clicker game 😆
Dec 8 00:54:19 67h 58m I'm Over Encumbered! ♥ 1 The only thing I wish was that there was some sort of roguelike level up system at the end of the game to spend loot on, but that would be a stretch for such a short dev time. Not sure if it was intentional or not, but the gold cubes have collision when your bag is full, and makes the game world more dangerous as even if you kill enemies the remnants still make it hard to move around - which really goes well with the theme!
Dec 9 16:24:58 39h 30m Fruit Hater ♥ 0 The game was a pretty good take on the theme, and is kinda angry birds mixed with flappy bird. I'd say my only complaint with it is that if you hit a spike at all and fall right behind it, you might as well just restart the level. The invulnerability period isn't enough to actually let you get over the spike without hitting it at least one more time.
Dec 9 16:32:29 7m 31s Red eats Yellow! ♥ 0 I like the concept overall, but it needed a bit of playtesting I think. It seems like the player slows down the more dots you get, which is slightly aggravating with how slow the player moves to begin with. Making the levels larger and the character move faster would have made the play more entertaining I think.
Dec 9 20:21:21 3h 48m Mountain Diver ♥ 1 Fun game, my only complaint was what @moski mentioned with trying to use ctrl+D in the HTML build ends with a new bookmark. All part of your plot to get us on your page more, of course, right?? I liked the theme tie in though, and the ctrl to boost wasn't an issue when I realized I could just press the POW button!
Dec 9 20:27:55 6m 34s Heavy Hearts ♥ 1 Really good for 48 hours. Really the only thing I would have wanted more was a bit more content (i.e. different levels/enemies) which is primarily I'm sure due to the short period of time we all had :-)
Dec 9 20:35:42 7m 47s Do you have the colour? ♥ 1 I ended up getting 40 on my second run (we don't talk about the first run.) Really liked how some colors would be a "easy peasy" if you didn't have similar colors, and that started getting less and less as you got more right. I'm not sure if it was intentional or not, but the outline and shadow around the bottom colors and not the top makes it harder to properly match the colors since there is somewhat of an optical illusion based on how colors are perceived. Overall fun and fits the theme, good job! Couple ideas if you wanted to expand on it, have a "I don't have the color" option that adds that color as a bonus maybe? Might have to not have a penalty for getting it wrong or give double points or something to even it out. You could also have a mode with additive comparisons (i.e. green+yellow = which of these colors below?). Not sure how enjoyable that would be to play though.
Dec 9 22:43:28 2h 07m Metal Fear ♥ 0 Tried to play, but everything was reaallly buggy in the html build :-(
Dec 10 01:15:15 2h 31m Takomakase ♥ 1 Reminds me of those old learn to type games. Even though I can type, it was pretty challenging. Definitely not used to so many inputs!
Dec 10 04:55:13 3h 39m Money Laundering Simulator ♥ 1 This game has some of that "stuff" that some games have. Where it isn't that it's overly pretty, or polished, or a AAA complex game - but it's remarkably fun, and leaves you thinking "why hasn't anybody done this before??" Had a lot of fun, thanks for the game!
Dec 10 06:53:16 1h 58m Watch Out Your Head ♥ 1 Found myself trying to go after coins every once in awhile even though I knew they were bad for me. Enjoyed the soundtrack a lot too!
Dec 10 16:56:12 10h 02m Outnumbered ♥ 1 This game goes 0 - 60 reaalll fast. I'm a big fan of bullet shooters, and this fits in that niche nicely! Would have wished for a bit more variety in enemies, but for 48 hours this was great and super fun!
Dec 10 17:06:49 10m 37s The Star War 2: The quest for more money ♥ 0 I don't know what I was expecting, but it wasn't that. 5/5 humor easily.
Dec 11 01:24:17 8h 17m Gods Fate ♥ 0 Overall a pretty neat concept. I couldn't really grasp what consequences my actions had to the disciples. I got that "we want fire" means they want a storm, but overall a tutorial would have helped! (Not that you had time for a tutorial!)