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Feedback comments for LD40
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| Timestamp | Since previous | Game | minimurgle's comment | |
|---|---|---|---|---|
| Dec 4 03:33:16 | The explorer | ♥ 1 | I feel like the strongest part of your game was just after the game starts. You see the little ghosty guy coming after you, the music is urging you on, and there's big black text telling you to click. It felt really tense right there, but then you lose the ghost. At that point it was less of a tense game about running from the ghost, but instead it was a game about carefully aiming your jumps and some occasional quick movement. The music got annoying after that too, probably because it no longer fit the game. The level generation was nice. The first time I ran into a circle I was wondering how I was supposed to get over that without rolling off. That's also where it clicked that the player sticks to surfaces. If you ever decide to iterate on this I highly recommend you do something to keep the player moving fast. | |
| Dec 4 03:48:07 | 14m 51s | Mo Money Mo Problems | ♥ 2 | I played it for a few minutes before I got bored. my final score was 2080. I noticed that sometimes when I was trying to put a coin in a bag that it wouldn't go in on the first try. I don't know if that's realism depicting my inability to put coins in my own wallet or if it just needs a larger are. I think not having music was a big detriment to the game. Even just some open source idle soundtracks would have gone a long way in my opinion. I enjoyed the art. Not too much to say there. A tutorial would have been nice, or even just a little bit of text stating what you were supposed to do. To me at least that wasn't evident till I accidentally put a coin in the sack then the rest clicked. Not ssure what the little contracts did but I signed them all (probably a bad idea), and I clicked the recycle bin a few times. The recycle bin still confuses me. How is throwing away money a stress reliever. Funfact: I tried playing it with my graphic tablet and it worked so much better than a mouse. The game would probably be much better on mobile than on PC |
| Dec 4 04:05:53 | 17m 46s | Cantrex | ♥ 1 | I think increasing the rate of pigs being shot out would have been a good. I noticed that even while I was getting every pig it wasnt enough to sustain my appetite. I had enjoyed myself though. Seeing one of the pigs hit a missile was surprising. Congratulations on getting done in the reduced ammount of time. I used the full time and only finished with half an hour on the counter. |
| Dec 4 04:24:12 | 18m 19s | MAGNETOGRABBER 2000 | ♥ 1 | I think this game would have felt a lot better with the option to control the ship with the mouse. |
| Dec 4 04:37:52 | 13m 40s | Quibbles | ♥ 1 | This is my favorite take I've seen on the theme yet. I feel like your thought process was just "Okay so we need more of something. Hmmmmmmmmm, what can we have more of? Oh! A lot of little balls. Yeah that'll work. Now how to make worse? I know! They can all try to push you off the edge like a crowd of mean toddlers!" In all seriousness I think that this games physics were really nice. I'd love to see if you do anything with it in the future. Could turn into a really fun puzzle game. |
| Dec 4 14:49:38 | 10h 11m | Endless runner | ♥ 0 | Your itch link doesn't work. Capture2.PNG |
| Dec 4 16:00:52 | 1h 11m | Sweg not Fast | ♥ 3 | This was pretty fun. Art wise I'm impressed. I saw it mentioned that the artist had only just learned blender, yet Swegbot it so cute I'd love to have a little model of him on my desk. The items were nice, I think. I honestly didn't notice them too much while playing, I was just making a mad dash towards the next gem. Though from the looks of it you have a nice system that's hopefully easy to expand upon with more variety. I'd like to see some more powerups. Maybe something like levitation, while it's active you can't fall in holes. I only really had two problems with the game as it is. Number 1 is the music. Judging by the fact that you opted out of the audio category I'm assuming you used something premade, which is fine. But music effects how the gameplay feels and is percieved. To me the music contrasted the gameplay. The gameplay felt light and frantic, like running from a bee. Whereas the music was dark and heavy, like a wave that's gonna push through everything in it's way. Number 2 is the resolutiion. I have a 1366x768 monitor, yet when I set the resolution settings it was still too big. Buttons were getting cut off in the menu. This didn't happen during gameplay only in the menus, so it's probably an issue with UI scaling, which I have trouble with myself. |
| Dec 4 18:06:17 | 2h 05m | Overpopulation | ♥ 2 | I could be doing something wrong but I can't seem to explore, colonize, or transport people to other planets. I've tried click the planet then hitting explore, I've tried hitting explore then the planet, I've tried clicking the planet while holding e. Nothing I do seems to work. This is with the windows build by the way |
| Dec 4 18:23:42 | 17m 25s | Comodo | ♥ 0 | I get an error when trying to open it. I think you forgot a file. Capture4.PNG |
| Dec 4 18:57:32 | 33m 50s | Backpack Apocalypse | ♥ 0 | So I played for about 15 minutes. Before webgl ran out of memory, possibly due to the amount of zombie bits lying around. I got 12gb ddr3 so that shouldn't really be happening. It was fun. I think the range of melee attacks is way too long for both the player and the zombies. Though once I got the rifle and some ammo the game was way too easy. Sure I was slow but as long as you can lead a shot it didn't matter. A potential fix for that would be having gunshots attract the zombies. |
| Dec 4 21:11:04 | 2h 13m | Broken Light | ♥ 1 | If you plan on developing this further I think that a bigger area to move around in with the camera following the player would be great. |
| Dec 4 21:28:47 | 17m 43s | Mini Mystery | ♥ 2 | Your missing all the dll on itch download link. Can't run the game without it. |
| Dec 4 23:37:42 | 2h 08m | Bob White Shirt | ♥ 1 | I've gone through almost 20 games so far and this is my favorite as of this comment. No guarantees it'll stay that way. But the game is fun. I do hope hope that you'll continue to develop this. Adding in some silly powerups or maybe some new maps that are just off the walls crazy. Watching the poor guy get squished was pretty funny |
| Dec 4 23:52:59 | 15m 17s | LDAX: Ludum Dare Asset Exchange | ♥ 1 | I spent all my money on the coins then the worth just sat at 0. Apparently I devalue everything I own :P |
| Dec 5 00:41:10 | 48m 11s | MOAR ENGINES | ♥ 2 | I don't know what my expectations were but they were blown out of the water. My only complaint is that the car doesnt explode. I'd have loved to here the effects for that. |
| Dec 5 00:54:05 | 12m 55s | bildup | ♥ 0 | The itch link doesn't work |
| Dec 5 01:00:37 | 6m 32s | Bleak | ♥ 0 | The option to adjust to volume while on the main menu would have been nice. I pressed space and almost fell out of my chair. |
| Dec 6 19:21:58 | 42h 21m | Runner | ♥ 0 | Congrats on managing to finish after restarting so many times. There are two things I'd like to point out. 1. When making a runner the hitboxes need to be tight and accurate. You shouldnt have hitboxes being bigger than the objects they cover. If you don't have time time to make them a nice fit than make them too small instead of too big. Too big and the player will feel like they've been cheated. Capture5.PNG 2. Obstacle spawning needs to be tightly controlled. You shouldnt be ending up with spots where the player can't even tell if passing is possible. This can be hard to do. Sometimes it's easier to give the player ways around these impossible situations than to prevent them. For example if when jumping you wouldnt jump as high just tapping the button it would have fixed some of these situations. Capture6.PNG |
| Dec 6 19:24:42 | 2m 44s | Happy Bankrupt | ♥ 1 | Looks like you forgot to include the download on the itch.io page. |
| Dec 6 19:28:58 | 4m 16s | Tuner Time Trial | ♥ 0 | I think you got your directions reversed for the keyboard controls. Pressing D made my car veer left, when typically D would be right and A would be left. |
| Dec 6 19:44:14 | 15m 16s | Girly the Flowers Mapper | ♥ 1 | While I don't think it's inherently bad that the cutscene at the beginning didn't appear to be in English, The fact that I wouldn't have been able to read it even it was is the bad part. The text came and went way to fast, and I've always been considered as a fast reader. Not sure what the goal was, but all I really got to do was run around collecting flowers. Nothing past that really happened. |
| Dec 6 20:01:49 | 17m 35s | Traffic Troubles | ♥ 0 | I actually liked the music. It wasn't too distracting but it had some nice continuity. I just kind of fazed out while playing and then all of a sudden it's been 10 minutes and I've lost. Hadn't even realized the time went by. I think there are 2 major problems with your game. 1. The way the cars move make it look like I'm running the game at 3fps, which is really annoying. Smoothing that out should help a lot. 2. My game also suffers from this problem but lack of information. I noticed that when a road was too heavily congested the warning noise would go off but I couldn't find the road that needed an upgrade. I noticed a bit afterwords that the congested roads would be tinted red but it was almost impossible to see underneath all the cars. Overall I enjoyed this one. I think that if you could fix those issues and expand upon it a bit it'd be the kind of game people would just zone out and play for an hour or two. |