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Feedback comments for LD40
Eric Florio's games and stats for all events →
| Timestamp | Since previous | Game | Eric Florio's comment | |
|---|---|---|---|---|
| Dec 5 23:12:10 | Throw Me Daddy ! | ♥ 1 | Odd way to control a car (not very realistic, but challenging). Nice work! | |
| Dec 5 23:28:01 | 15m 51s | Vroom Vroom Kaboom | ♥ 2 | Very interesting concept! Just one sugestion: make it clear where the front of the car is. In a certain way, it is similar to my game (I had to plan trafic and turns to make my game) Great job! |
| Dec 6 01:27:50 | 1h 59m | 10 inches or less | ♥ 3 | Very interesting game! The mechanics became a little repetitive, but it's good anyway. Just an observation: in levels 15 and 16, I was able to win without passing through any red portal. |
| Dec 6 01:46:36 | 18m 46s | Epitaph | ♥ 1 | The artstyle is amazing! Gameplay is a little slow, but I think that was the idea. Good work! |
| Dec 6 01:58:57 | 12m 21s | Yottaman | ♥ 1 | Interesting! But I didn't know why or when I was destoying the place. Maybe some visual feedbacks could help. Nice job! |
| Dec 6 02:05:38 | 6m 41s | Phobos | ♥ 2 | It becames almost impossible at 8 hahaha Great game! |
| Dec 6 02:17:18 | 11m 40s | School Bus Simulator 2017 | ♥ 1 | Funny concept! But I don't think it gets harder the more students you have (maybe slower?) One sugestion: make the acceleration and deceleration stronger. |
| Dec 6 03:46:00 | 1h 28m | unrogue | ♥ 1 | Best game I played so far in this jam! It's just fun! You can probably add more interesting decisions by giving special habilities to specific enemies. Great game! |
| Dec 7 14:22:38 | 34h 36m | OVERWHELM | ♥ 2 | This game is extremely polished for a game jam, very impressive. But it's too hard for me hehehe Some observations: - I don't know exactly why, but it seems to me that the character moves more than expected when you jump. Even simple platform jumps can be tricky. - It's unfair when enemies kill you exactly when yhe camera is moving. - The wall jump is really hard. You probably know that, but I think you need to mantain the direction of the movement for a longer time rigth after the wall jump. This way the player has enough time to switch detween left and rigth buttons. Oh, and the art style is great to! |
| Dec 7 16:37:02 | 2h 14m | Starbage Man | ♥ 0 | Funny game! It's hard to see games with narrative in a game jam. Well done! A simple sugestion: down arrow to break, instead of going backwards. This way you can easily stop your ship. |
| Dec 7 17:45:17 | 1h 08m | Jonathan The Sorcerer | ♥ 1 | Best game I saw so far! The trail thing is not a new mechanic, but the gems (especialy que black one) gave the game a complettely inovative gameplay. The level design is amazing (and hard). I game up after trying too much to beat the first level with blue gems (I think) And the art is great too. Congratulations! |
| Dec 7 19:16:49 | 1h 31m | Snow Grow: Or How I Learned to Stop Worrying and Love the Ball | ♥ 0 | The idea is really interesting. I'd play more if the controllers were a little more responsive. And an actual score would be great too. Nice job! |
| Dec 7 19:27:10 | 10m 21s | Crapbag | ♥ 1 | Nice mechanics, but it gets too overwhelming when the board grows, there are simply too many possibilities, and the number of choices grows exponentialy. I would prefere a hard puzzle using a smaller grid (is this possible to do with this mechanics?). Overall, good work! |
| Dec 7 19:50:51 | 23m 41s | Dangle Copter | ♥ 0 | The controllers are so crever! One of the best entries I saw here! I like the fact that you dont explode when you hit a wall, but it causes you to swing and probably drop someone. And it really gets harder the more people you are rescuing, in a natural/physical way, not just because of changing parameters. Really nice one! |
| Dec 7 23:37:31 | 3h 46m | ViKing of Norway | ♥ 1 | Great game! I was very immersed. But I wasn't able to complete it. I don't understand why some guys stop to follow me, and sometimes they block my way. |
| Dec 7 23:52:42 | 15m 11s | Cave of Duty | ♥ 3 | I like it a lot! Beautiful and fun! Took me a while to understand the meaning of the paintings at the end of each level, but well, it fits the concept perfectly. Great job! |
| Dec 8 00:14:39 | 21m 57s | Kill The Dragon | ♥ 1 | WTF I just saw?!?! hahahaha I was enjoying the experience, but I felt cheated at the end. You just lied to the player. I'm sure there would be a more honest way to trick the player into buying the loot boxes instead of explicitly telling them to buy it. It's a plot twist only if there are clues about the twist from the beggining. Besides that, good work, very "outside the box" |
| Dec 8 00:28:55 | 14m 16s | Infinity racer | ♥ 1 | Too fast too early. You have to be lucky to make a good score, because it's frequently impossible to dodge some obstacles. I think the game could just start more slowly, accelerating as the game progresses. Nice work, anyway. |
| Dec 8 00:47:34 | 18m 39s | The escape of the red panda | ♥ 1 | Very clever! One of the best interpretations of the theme that I saw so far. And the art style is cute! Great work! |
| Dec 14 17:57:01 | 161h 09m | Alea iacta est | ♥ 0 | I don't know if this result is googd or bad (or even if there are good and bad results). Interesting concept tho. firefox_2017-12-14_15-53-44.png |