Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → elitegoliath

elitegoliath

Feedback comments for LD40

LD43 →

elitegoliath's games and stats for all events →

TimestampSince previousGameelitegoliath's comment
Dec 6 02:40:46 Working Death ♥ 1 I very much enjoy the atmospherics and the glow effects. I think the magnetic effects are a bit much. Maybe attract to people on-command instead of done automatically, or rely on effective area attacks so the player doesn't require precision. I like the idea of the reaper treating his existing as a regular job. I also think you implemented paperwork into a video game the only way that seems acceptable, haha!! Nice work! :D
Dec 6 02:50:49 10m 03s Overcharged ♥ 1 So the Mac version works, just so you know. However, there was no sound. Not sure what was going on with that. The graphics are by and far the best part about this game. Very well done there. However, it isn't very playable. The controls are too sluggish. Also, when your shots connect with...things, there is no feedback. By that I mean I had no way of telling what shots were doing anything to anything. Also, the UI was missing a little context.
Dec 6 03:17:03 26m 14s EAT (sorry for any inconvenience) :D ♥ 2 Man, that sucks. I hate being snuffed out by technical difficulties. I hope that it gets resolved soon!
Dec 6 03:26:27 9m 24s The Shadow From Below ♥ 1 I really like the board game approach here. I think the backstory coupled with the time limit makes things very interesting. Something it could really use is more verbose instructions once in the game. Also, I couldn't seem to find a way to quit the game, or restart. If there is a way, it should be easier to find or access. Overall, nice work! I'd like to see this on a store shelf in full-form one day.
Dec 6 03:35:52 9m 25s RuneLight ♥ 2 This game is certainly one of the better games I've played so far. I LOVE the art style. I love how smooth the mechanics are. I love the overall feel. I love the story. I love the way spirits can hide in objects. Extremely well done guys.
Dec 6 03:57:17 21m 25s Moths ♥ 1 I love the idea behind the game. However, there seemed to be a few bugs (lol, not the moths). After a little bit, the moths stop flying. When the room restarts, virtually none are moving anymore. The large boss moth disappeared almost right away. I think it went behind a wall. Also, during gameplay, it would be nice to have the ability to invoke a menu so you could quit when you wanted. I was also able to eat cereal that was surrounded by moths. This may have happened after the first round where the moths were all stuck to walls unmoving. The game is hilarious though, so kudos there.
Dec 6 04:06:05 8m 48s Sir, the China! ♥ 0 I thought the game was actually pretty fun, and the idea was very good. I thought that the art was appropriate, and the controls worked well. This doesn't hurt your rating, but I think using "A" and "D" along with the arrow keys would be great. The only thing I saw the could have used work were the way the plates let you know how unstable they were. It wasn't easy to see, as they piled up, how much of a risk I was running on dropping them. It wasn't until I tried to spill the pile did I start seeing the wobbling, then it just went overboard. My only recommendation would be to make the scale of instability more known to the player.
Dec 6 05:28:10 1h 22m Xenon Xenophobia ♥ 2 Overall this game is a lot of fun! I really enjoyed it! Also, thank you for adding a way to quit the game at will. Not enough people add that. The game handled very well. Kudos! ###### Some areas you can improve upon for your next game jam: - I played the game as it was intended to be played the first time so I could get the whole experience so I could rate you as you deserved. However, I was able to skip past everything due to the Survival Timer. Basically, all I had to do for 2 minute was out-fly the enemy. I can strafe faster than their bullets traveled, and could move faster than all the enemies. Without picking up any cargo, I won. One way to fix that is to improve the enemies combat skills. Then make Cargo something that makes the shit more robust in combat to counter them maybe at the cost of there being more enemies and your ship gets slowed as it currently does....or something lol. Make it necessary for survival to pick up the cargo, while attaching a price. - The background is too intense. It makes the game assets hard to follow. If you make the scene more subtle, it would help the eyes quite a bit.
Dec 6 05:33:37 5m 27s What's Yours is Mine ♥ 0 I don't have a VR, but I give you kudos for making a game **for the future!** My ratings for you are based on the content I have access to. Either way you spin it, I like what you guys did here. HOORAH! (navy)
Dec 6 05:36:44 3m 07s THE LOST SON ♥ 1 The "physics" in the game could use some work. However, I love the game's arcade playstyle, and the graphics. Overall it was pretty fun.
Dec 6 05:42:33 5m 49s Time Again ♥ 3 First, I have to say WOW about your rewind functionality. Awesome! I also really loved the FX, the phasing and static. Very cool. The game play is simple, but the game is challenging. Most excellent work guys!
Dec 6 05:51:15 8m 42s Grey Goo ♥ 0 I love games like this. This one was short and sweet, and very very enjoyable. No graphics were needed, and I have no complaints about the UI. Overall, very very well done.
Dec 6 06:00:14 8m 59s Money Making Miner ♥ 0 I love mining style games. This one was fun, but I think you guys knew that. My only gripe was that I kept getting stuck after mining a block. It was as if an invisible block.
Dec 6 06:02:44 2m 30s Item Hoarder ♥ 0 Link is broken, but I totally know what you mean about scope creep. If you can master scope, the world opens itself to you.
Dec 6 06:15:23 12m 39s Loot Drop ♥ 7 I really like the circular level design, like a side scroller but....cylindrical? Anyway, I thought the game was actually pretty fun overall, but it did have a few areas to improve upon. - I kicked some treasure down the step, which made me to heavy to go back up the stairs after I picked them up. Not sure if that was intended. - I have no way of knowing how much loot I need to get to the next area. It also seems odd that I can be too light to make it up a ladder. I get that you want to incentivise people to gather the loot which in turns adds the "bad" mechanics the theme is asking for though. - I found myself wanting to know how much I was carrying. Some telling number or something. That's probably just me being nit-picky though. - Instead of dropping your entire bag when right-clicking, dropping individual pieces of loot would have been more useful. I was actually expecting that to be what would happen, if anything. ###### Things I really enjoyed. - I thought the music was appropriate for the mood. Good job there. - The level design. It was unique, and fun. - The graphics are charming, and the animations were well done. I liked the textures and lighting as well. - The physics on the loot was well done. I like the models too.
Dec 7 01:01:33 18h 46m caffeine trip ♥ 1 Hey guys! First I would like to say that I really enjoyed the game's graphics. The animations, textures, models, and lighting were all very well done! I also enjoy the idea of the game world. I am 80% caffeine. My only issue with the game is the "why" of it. I might have missed this, but what is the win condition? And getting to the win condition, are there real risks involved other than chilling out for a bit so you don't get poisoned?
Dec 7 01:23:45 22m 12s Bomb Robot ♥ 0 Hey guys, I love puzzle games, I really do. I enjoyed this one quite a lot. I especially enjoy how well done the graphics are. It's nice to see a game made in GM for once. That editor was my first love before I moved on. I honestly don't really have any complaints about the game. Kudos guys, you killed this LD! +1
Dec 7 01:32:01 8m 16s The Bystander Effect ♥ 2 Kudos to you guys for doing a multiplayer game in 3 days. Wow. Did you guys generate all of the art assets yourself? I like the idea, well done.
Dec 7 01:41:47 9m 46s Greedy Dringus ♥ 1 Hey guys, a few things: - Although it isn't required of you, adding the source-code benefits the community greatly. - It's a good idea to list the controls for the game in the description so people don't have to guess. I also didn't notice it inside the game. - Kudos for adding a menu. You would be surprised at how many people don't give you a way to quit the game. - I actually like how well the controls worked. It didn't feel heavy, or janky. Very smooth guys. - I enjoyed the art style. It was fun, and charming. - I sort of struggled to see how it met the theme. I might have missed something, sorry!
Dec 7 01:53:43 11m 56s Dragon Blood ♥ 0 Hey guys! Overall I gotta give you guys some real kudos here. This game reminded me of Blizzard's Warcraft, Orcs and Humans in art style which is one of my favorite low-res art styles. The attacks, animations, environment, creatures, and mechanics are all very well done. I really liked how when you went under a tree or something, it faded so you could see through it. I also enjoy the mood, the aesthetics, and the fact you included a screen with the controls (which a lot of people miss). My only real gripe is that there is no way to exit the game that I was able to find, but maybe I missed it. If it isn't there, I would suggest adding one for next time. Also, making the source-code available really helps the community a whole lot. It obviously isn't required, but you guys did so well, it would be a shame to not share how you did it with your fellow LD'ers.
Dec 7 02:05:10 11m 27s The Rubber Robbery ♥ 2 ### Things that were well done - Art and animations are on point. - Music is really good. - Gameplay is really fun. I don't really have anything I don't like. It's a very fun idea, and it helps me buy into it when you use rubber bullets to shoot things that wouldn't hurt anyone. Well done guys. ### Things to improve upon - I was having a hard time connecting the theme to the game. It doesn't count against you, I probably just can't see it. - Not required, but it always helps to provide source-code so the community can benefit from your well-polished game.
Dec 7 03:09:44 1h 04m Enjoy the Flowers ♥ 2 Hey there! I enjoy a good drive-around style game. This was pretty fun. ### Improvements - This didn't have anything to do with the theme. Part of the LD experience is to test your imagination and innovation by making a game under an unfamiliar context. I encourage that in the next you challenge yourself to meet that goal. ### Done Well - The music fits perfectly with the game. Nice! - The games graphics are simple, but charming. - The mechanics are fun. You did well with the physics.