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Feedback comments for LD40
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| Timestamp | Since previous | Game | cosarara's comment | |
|---|---|---|---|---|
| Dec 14 17:10:34 | Breakpoint | ♥ 1 | You should publish some minimum system requirements, it was unplayable on my laptop. Runs fine on a beefier system though. The game itself is *great*! A bit short (as expected of a jam game) but really enjoyable. Please export to more platforms if you can. | |
| Dec 14 18:18:17 | 1h 07m | Grave Robber | ♥ 1 | It feels very easy, the zombies run much slower than you and are easily killed. |
| Dec 14 18:48:02 | 29m 45s | Fireball Dungeon | ♥ 2 | Nice game! Maybe there should be a longer cooldown period between shots. Right now the main flaws of the game are that it is very short and not very hard. |
| Dec 14 18:51:31 | 3m 29s | Sugar Crash | ♥ 0 | This turns really crazy really fast! Maybe the controls display could be changed to make it easier to read - I stopped trying to read it really quickly, and just pressed keys until I found the reverse gear or a turning key. |
| Dec 14 18:57:39 | 6m 08s | Ingredients of Insanity | ♥ 1 | Only tried it controlling both players myself, but I love the effects (especially the mode 7 like thing) |
| Dec 14 19:02:06 | 4m 27s | Cosmiring | ♥ 1 | Like the physics a lot. I didn't make it too far in any of my various attempts though! It didn't take me long to get lost. The map at the start of the game is good, but maybe there could be a key to show it at any place? |
| Dec 14 19:09:33 | 7m 27s | Fear Of The Future | ♥ 2 | The death animation needs a bit of work, I think. Very interesting concept overall. Hope you can get those white line glitches fixed! |
| Dec 14 19:22:28 | 12m 55s | The Swordest Sword | ♥ 1 | Very nice concept! The physics feel pretty nice at the start because it feels like the sword is heavy, but later it's kinda weird. Also, this can happen: https://imgur.com/a/23FqV The victory screen is kinda sudden, because you don't see the boss die. You can stand still next to an enemy, and after the first hit you won't take more damage at all. This coupled with the long health bar make it very hard to lose. |
| Dec 14 19:32:33 | 10m 05s | COIN MANIA | ♥ 2 | The walk animation can sometimes bug out, and I think it would be more fun if you could pick up more coins than the required, even though it would be harder to reach the flag depending on the level design. |
| Dec 14 19:49:28 | 16m 55s | Kindergarten | ♥ 1 | SO STRESSFUL! The hardest part is kicking balls back to the playing area, and it's not a very fun mechanic. Seeing the day number would be a nice addition. I didn't find any way of exiting the game other than alt f4. |
| Dec 14 19:59:38 | 10m 10s | Guardian Angel | ♥ 0 | I didn't quite understand the cleanse mechanic, and the sound needs work. I liked the text explaining what was going on a lot. |
| Dec 14 20:29:41 | 30m 03s | Pirate Game | ♥ 0 | My main criticism of the game is that the enemies can go very far away from you, and chasing them down can be a chore or downright impossible. My first game, the last enemy was so far it didn't even render, and he wasn't on the map either, so I couldn't find him. I think enemies should stay close to you, in an area relative to the number of alive enemies. Sound would be a great addition too. |
| Dec 14 21:35:38 | 1h 05m | World Domenation | ♥ 2 | Moving units around is quite cumbersome, since you have to click Move, then the first cell, then Move again, then the 2nd cell. Even adding a keybind like m to move would make it so much better. If the window were wider (like modern screens) it wouldn't need the scroll. The victory screen is pretty unreadable. The number of turns it took is a nice touch. Understanding how to play took me a while. The move button should be grayed out when the current unit has already used all its moves. |
| Dec 14 21:59:22 | 23m 44s | Neighborhood's Madness | ♥ 1 | I didn't quite understand the game. There doesn't seem to be a difference between doing actions to one neighbor or another, and if you raise your sociability and wait, the calmness box goes down to 0 and then starts "underflowing" https://imgur.com/a/7V3rj , but you don't lose. Is there a win condition? (EDIT: yes there is, found it) The pixel art is very pretty. |
| Dec 14 22:01:11 | 1m 49s | Travel Light | ♥ 0 | It's waaaay too easy. Just run around with under 100 ammo and shoot zombies when you get bored. They are slow and pose no threat. |
| Dec 14 22:31:57 | 30m 46s | Cavern Breakout | ♥ 2 | It has a bug where you can place a bug under you and end up inside it. Even so, it is so good! The level design is very well done, I liked it a lot. If I were to change something, I'd add a per-level score showing the extra blocks you brought with you (yes, I'm greedy), or the time it took to beat it. |
| Dec 14 23:32:00 | 1h 00m | Corridor | ♥ 0 | Really fun! I started laughing when the coins went out of the bar and started covering my screen. It lags a bit when there are many entities alive. |
| Dec 14 23:54:22 | 22m 22s | Battle on the frontier | ♥ 0 | First time I opened the game, I clicked some buttons and it told me I won because the AI had run out of money. I have since noticed that the land count goes down when you buy a farm. But I don't know how many farms I have. Or the resources of my opponent. Or why would I need to interact with the market - things just go down to 0 price eventually, except land. Those factions you list are nowhere to be seen. If you start the game and spam the end turn button, your grain goes into negative numbers but you don't lose. I haven't managed to lose. This game desperately needs a manual. I don't understand anything :( |
| Dec 14 23:58:43 | 4m 21s | On Call | ♥ 2 | I typed "cowsay hi" and then it crashed. Output: https://pastebin.com/i3HcSYJ0 |
| Dec 15 00:06:21 | 7m 38s | Friendzy | ♥ 2 | First time I tried to play the timer ran out before I understood that I need to click on the "waiting for call" buttons to see the number I have to press. Pretty fun once I understood how to play. |
| Dec 15 00:10:42 | 4m 21s | Askipaouf | ♥ 0 | It ran fine on my machine. I liked how the camera behaves. A numerical score and a game over screen would be nice. |
| Dec 15 00:42:51 | 32m 09s | Delver's Sunset | ♥ 0 | The green and red killing thingies make a sound that is too loud. I've read here in the comments that with unipedalism you are supposed to either look at the animation or listen to the steps; well, listening to the steps is out of the question since I had to turn the volume waaaaay down. I think the idea is good, and the game is very polished with the number of players who got farther, etc. but I got too frustrated with the disabilities. I had to skip vertigo, and unipedalism got me to stop playing after a few levels with it. |
| Dec 15 00:52:20 | 9m 29s | Wonder Tsum | ♥ 0 | So cute! It feels a bit too slow though, once you know the solution to a puzzle it still takes a long time to spin the wheel and actually do it. |
| Dec 15 00:58:12 | 5m 52s | Octopode embrace | ♥ 1 | Those low poly models are so pretty! Shooting is quite hard though, and the bullets seem to go through enemies without any feedback (except sometimes they die) |