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cenullum

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TimestampSince previousGamecenullum's comment
Dec 5 02:53:48 Slithering Secrets ♥ 1 you used godot engine very well .This 2d shadows are excellent :D I dont even know this possible in godot . In unity3d you must do something that give headache.Actually I dont like tank movement .
Dec 5 10:57:59 8h 04m S - The Game ♥ 1 interesting idea and unity3d web work fastly. did you make music yourself?
Dec 5 11:02:18 4m 19s A Short Story ♥ 1 why the game is underrated ?!?! This graphic is excellent
Dec 5 16:09:15 5h 06m Mine Op 40 ♥ 1 You always choose nice color pallete. Mouse is little bit sensitive.
Dec 5 16:31:21 22m 06s In Temperance Ruin ♥ 1 windows scaling was good.Both of other games and mine have window UI problem because of rushing. In first meet with enemy , I wasn't know how to attack. After an minute I realise I need press number to attack .Font and UI need be less saturated colors. Attack font speed should be little bit faster . It boring bit , animation of get in/out of enemy and crashing to wall was excellent.You should use royalty free music like me if you can't make. 2 years ago I was using libgdx that need big patience to use . It need few code to draw something like OpenGL -.- .why you didn't put this game to compo?
Dec 5 16:33:02 1m 41s ImpScape ♥ 1 dude it is too much good design . I am jealous of you -.-
Dec 5 16:54:26 21m 24s The Darkest Light ♥ 2 First coming of ghost fucking scared I even saw screenshots . Sounds well designed. I personally dont like tank movement.
Dec 5 18:23:58 1h 29m Carrie ♥ 6 I wasn't expect swearing from this type game :D
Dec 5 18:26:31 2m 33s Jeff Goldweight ♥ 2 your artist made good job. Color palette is excellent
Dec 5 18:30:18 3m 47s SUPER COP HERO ♥ 0 dude your artist made good job . You can be in top 20.
Dec 5 18:33:59 3m 41s Drunk cowboy ♥ 1 Dude you should add compass to find enemy if main goal is kill them. Actually I dont find other gun if there are. And how it is unity web game fluently ? did you do something for that? my games laggy in web
Dec 5 18:39:35 5m 36s Vacuum Invaders ♥ 0 daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn 5/5 uGame is something like arduino?
Dec 5 18:43:55 4m 20s Shifting Dreamscape ♥ 1 Noise filter is good idea when dark theme I wasn't notice screenshot so dark theem was suprise for me :D
Dec 5 18:53:15 9m 20s Psychoserker ♥ 1 hitting sound like playing slime :D I dont get what can I do with herbs. Moving attacking blur effect make feel themself. Animation was very well . It freeze when enemy spawning so you make them pool. I noticed player face last time may you should make UI bigger. And terrain should be less saturated colors . I like fighting mech , it is very well for 2d
Dec 6 13:16:50 18h 23m Eat And Poo ♥ 1 you was have time to make mini map is good. tiles and character pixel size doesn't match .Monochromic atmosphere is excellent . Mine game monochrome too . actually I didn't want to struggle with it 😄
Dec 6 16:42:46 3h 25m Robosseum ♥ 1 ## Question: how did you change color of background of unity spalshscreen to redish color? First of all color pallete, UI,font was right chosen.These didn't tire my eyes.Introduction on begining was well designed even before symmetrical game ## Suggestion: * You can change mouse icon easily in unity3d * Movement animation can be more smooth. * you can use box collider instead of mesh collider also it will increase performance but who struggle with this in the jam :D ## Weird Bugs: * When I felt to empty space, my gravity become slower and at the end i heard disturbing sound. * After enemy dead , spawn wrong body. * In some blocks was connected wrongly ,seems buggy * Big enemies die by one hit and their animation wasn't work right. Just default T position of model. * I go to second floor but some enemies start to don't die , they wasn't even defence self.
Dec 6 19:03:18 2h 20m RE-SANTA ♥ 1 First of all I had unityplayer.dll error so I got from other games. Npc sounds reminded me Pixel Piracy .In few round nobody give red gift that give me stress :D. The game match with theme.matching of sweatear and gift is nice idea also being not jealous of your shader is impossible.
Dec 7 08:14:32 13h 11m riskREWARD ♥ 0 ## Good Aspects: * You handled AI very well .Enemy can't see me because of wall on his angle. My game AI is terrible. * There isn't any fps problem while there are many enemies in scene (how did you do finding player ? raycasting?) * They bullet kill them (Though you should show it with maybe blood or sign , I saw myself it ) * That appearance of halo when Npc detect you is nice idea ## Suggestion: * You can make simple map in blender with sprytile addon instead of cube of unity3d If you haven't probuilder. * You should add something that speeds up .Character movement was slow.(did you model and animate yourself?) * Make less saturated red color of font. * Maybe add market to spend score # My Score: hjkhjlkuh.PNG
Dec 7 09:34:51 1h 20m Bobby's awful idea ♥ 1 ## Good Aspects: * Color palette and lighting are right chosen * Map design , character design were excellent * There wasn't unnecessary bloom effect * Npc can make their own food like pizza! :D * Theme was match * There was everything possible at the party. ## Suggestions: * Collider was awful , I can move over speaker to other room , over sink , over kitchen. * I can hold space while move so I don't need to know that Is there any problem in party. You should use input getbuttondown instead of getbutton . * I was want to know how long I survive in game over screen. * You can add chunk out feature. ## Bug: * When npc turn right colliding doesn't work. You probably scale whole object intead of flip sprite. But if you flip you don't get back side of sprite. Therefore you should use natural tree shader in unity3d .Also you can open receive and cast shadow of sprite in debug mode. * Just one npc can have sex itself ! if it isn't masturbating , it is weird.