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tinyworlds

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TimestampSince previousGametinyworlds's comment
Apr 29 23:01:34 Flovala ♥ 3 Beautiful entry! I absolutely love the art and character design. While the enemies were clearly "bad" seeing them after I've grown .. it seemed like they also just wanted to survive. And while you two did not make the music, I think it's really fitting and adds a lot to the atmosphere! On the criticism, the controls in the smaller states felt a bit floaty. And maybe you could also think about supporting touch/mouse, I think it would work well with that. There was also a bug for me, that if I grew maximum size, the game sort of froze. The character switched back to a smaller costume and I couldn't steer anymore. All in all a really great game with beautiful art and great atmosphere!!
Apr 29 23:34:04 32m 30s S.A.V.E.🐣 ♥ 4 Great game! You really managed to balance the message with a more fun, addictive game design! It's hard to talk with people about those topics, so maybe this is a way to approach things. This overall also felt really polished, like an app you could download from the store. And I tested the WebGL build on my Linux machine, works nicely :) All in all a really good game with a great message/messages!
Apr 29 23:42:42 8m 38s Snowed In ♥ 3 Haha really nice writing, that was unexpected! Loved especially mr shitmouth badger. The game felt really smooth and I always knew what to do, plus the idea of shaking the snowglobe to solve puzzles is really interesting for a short game. The narration was also really good, possibly the best of this Ludum Dare .. Also, props for providing a Linux version, works like a charm! All in all a really great entry and take on the theme!
Apr 29 23:45:07 2m 25s Fast & Faeries ♥ 1 Hm as this seems to be made with Unity, could you maybe also provide a Linux version? Should not be too much of a hassle and Linux users will be positively surprised :)
Apr 30 14:05:18 14h 20m Tiny Worlds in Flasks ♥ 1 Great entry! I really wanted some to take the theme and make a terrarium builder and yours turned out really well!! On the criticism. Sometimes it was hard to see where I place my object in 3D space. Being able to rotate the container on the vertical axis would have helped a bit. I also agree with @nuclearfriend that there should be a way to hide the UI in the WebGL version, long enough to take a screenshot. Also, I think this would greatly benefit from sound in terms of atmosphere, making the worlds you build a lot more "lively". I also would have wished the shark would have reacted to me in some way. Maybe on what I build or when I hover over him. All in all a really great entry, with some beautiful, colorful art!
Apr 30 15:30:15 1h 24m A World in a Jar ♥ 3 This was really fun to play with! I loved discovering new combinations, and there was always sort of an "aha" moment once I succeeded with a combination. The music was very relaxing and fitting, and reminded me a bit at Oblivion or Minecraft from the mood. The sounds also nicely supported the gameplay, and were not annoying even after 20mins of playing. Also cool idea to use the book to give the player hints. Maybe there could have been additional hints if you get stuck, but maybe the absence of this will lead to a metagame, where player exchange combinations. Really cool, innovative game, I could play for a long time! :)
Apr 30 15:41:15 11m 00s Little Sprout Garden ♥ 2 Really cute, relaxing game with beautiful graphics! The monsters are obviously still unfinished in their behavior, but I really enjoyed seeing them build stuff and hop around my world. The ambient sound was very subtle and relaxing, but I feel the loop could be a bit longer, I could hear it repeating. Also the ponds are a bit glitchy if you place them right next to each other. All in all a really cool entry with beautiful little characters!
Apr 30 19:07:33 3h 26m W.R.L.D. (World Reconnaissance eLite Defense) ♥ 0 Aww man, can't play but it looks great! Any chance of a Linux/Web version?
Apr 30 19:22:49 15m 16s Fancy meeting you here ♥ 2 Interesting concept! Took me some time to figure out to different control schemes for the puzzles, maybe this could have been more consistent. But once I got it, it was really smoothly. There also is a bug for me that the game sometime doesn't start the first dialogue when I load it up. Had to start it multiple times for it to work. Graphics reminded me a bit at the game Facade, and worked well with the idea. Interesting idea, love to see a game tackling awkward conversations x)
Apr 30 19:43:42 20m 53s The Adventure of Malvin ♥ 1 Looks great, the itch.io page is beautiful! Sadly I can't play it :( Is it possible to release a Linux/Web version?
May 1 12:26:18 16h 42m Escapist ! ♥ 1 Interesting entry!! I felt the tenseness of the water rising, especially later in the game, once I waited for the escape ship. Great idea to use a timer there & the flood sounds! The controls were a bit unusual, but once I got used to them, they were very quick to use. The ingame tutorial definitively helped there. All in all a cool entry, with a tense gameplay!
May 1 14:06:13 1h 39m This is Cutopia ♥ 1 Interesting game! The wobbly car physics felt really interesting. In the last rounds I figured you could just survive if you camp at the last bunny. Maybe rooster's beams could stack to remove this option. The bunnies were really cute and I liked the idea of having a carrot car ^^ I just wonder why the bunnies don't eat their cars and houses. Also, it would have been interesting to have a different, emergent icon for a rooster currently attacking a bunny. This way the player is more likely to quickly race to the ones being abducted. All in all a cool entry! Could be even better with sound :)
May 1 14:15:25 9m 12s Den ♥ 3 Great entry! I felt like the creature was confused, looking at the level design and character design. Much like the workers of the mine. It's like they disturbed the sleep of the monster, and both are just confused and not understanding each other. The graphics were great, as well as the atmosphere set trough design, lighting and sounds. I also really liked how the monster was animated, it felt really tangible. I wished for it to be longer, I want to know what happens to the monster. All in all a really good entry with great atmosphere!
May 1 14:27:13 11m 48s Lunar Depot 38 ♥ 0 Can't run the game, but it looks great from the screenshots! Auswahl_246.png
May 1 14:35:26 8m 13s Bubbletoy ♥ 1 Great game! I don't know the water toys you used for inspiration, but what I know is that I never saw someone taking the concept and making a game based on it :) The game is really fun, especially with the awesome sounds and music. The colors also support the light, playful mood. On the criticism: On German Keyboards the Y key is somewhere else. Maybe allow for configuration of the keys. I also found a glitch, that if you you leave the main cube and keep jumping in the air, the toy never comes down and there is no way to reset things. All in all, a really fun, playful entry!
May 1 14:44:12 8m 46s Beer in Mind ♥ 0 Can't play the game :/ Unity games have this weird glitch right now on my system (Linux Mint 18.1), that mouse input does not work in Fullscreen mode. Maybe you could enable the menu for choosing the screen resolution, that usually shows when starting Unity games.
May 1 14:51:53 7m 41s Star keeper ♥ 2 Interesting game! Loved the art and sound design! Maybe the flower could be placed more into the middle, as it's so important for the game. Also, I wasn't realizing at first that the shadow monsters attack the stars, affecting the flower. Some visual feedback would have been helpful there. And maybe you could've also switched up the gameplay a bit/introducing new elements to shooting the monsters. Although repeating the same thing can be very relaxing too, depends what you want to achieve. All in all a really cool entry for the ears and eyes!
May 1 15:04:19 12m 26s Glass Houses ♥ 1 I really enjoyed this! Thanks for making it :) The mood was great, it felt mysterious and always kept me curious what would happen next.
May 12 18:09:13 267h 04m Monolith ♥ 2 Very fun, well-rounded game! The music was wonderfully atmospheric & really made the game good for me. The enemies had interesting variations and always posed a new challenge to master. And restarting was pretty painless, with the same button as used for shooting. The way the player jet moved felt also really good, very dynamic and physical. All in all a really polished, well-designed entry! Also unrelated note to @red-fan-games : sexy avatar! The Linux version works like a charm for me :)
May 15 22:27:25 76h 18m Colonized Panda ♥ 1 Really interesting/crazy take on the jam. I agree with the other commenters that the waiting time between answers was a bit too long. On the one hand it supported the mood, on the other it was really annoying once you wanted to replay it. Graphics-wise this is a really sweet entry, I really like the panda model. Maybe you could have moved the stats more to the middle, they are a bit out of sight on the right. Or maybe also visualize the actions with the snails on the body. So all in all, a great, really interesting entry!