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team-disposable

Feedback comments for LD38

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TimestampSince previousGameteam-disposable's comment
May 1 09:35:19 Gnome Town ♥ 1 Thanks, I enjoyed that!
May 1 09:38:47 3m 28s A small World à la No Man's sky ♥ 2 Have you changed the link? I can't seem to get to the game.
May 1 09:45:41 6m 54s Sunken Mystery ♥ 2 Nice music and I like the theme. I think some of the title graphics have been stretched and are a bit blurry - unless that's the style! I enjoyed playing this, thanks.
May 2 22:42:59 36h 57m Missing Lands ♥ 2 Hi cppchriscpp - I've spent quite a bit of time playing your game now, and I have to say I really like it! The fact it's a fully complete nes game is awesome (and obviously I'm quite jealous as I didn't manage to get any sound effects or music in to mine, and yours are not only there but catchy!). There are no "cheap" moments as the enemy placements around screen transitions seem very sensible. I like the sense of progression in it, in that every level gets more difficult or gets more expansive. I would definitely say if/when you make another, some sense of player empowerment would be good (I also don't have any in my game though, so i hope you don't think I'm being too hypocritical) - it would have been good to unlock some abilities as the game went on. The only other critiques have I think already been mentioned - the collision detection being one and the other being the rather flat movement. I haven't checked the code but do you have acceleration in this game, or is it just a flat addition to x and/or y? It might be something to consider, or of course you might just have been going for a adventures of lolo style of control. It's a great complete game however, with lots of nice touches like the fade out and fade in, a functional pause etc. Also, it's magnificent you've released your code base - I'll definitely be checking it out. Thanks again for making and releasing it, I've really enjoyed playing it the last few days on my NES!
May 3 06:49:23 8h 06m Lunar Limit ♥ 1 I thought this was ace, and the fact it was not only a NES game, but one with such an innovative trick at it's heart in the use of the nametables is awesome.
May 10 19:23:48 180h 34m This is the End: Small World ♥ 1 A nice little unity game, thanks! Seems to be susceptible to min maxing, as you just need to build power plants and spam turns. To counteract that i would suggest energy decreasing happiness, or some other kind of weighted metric. I enjoyed playing however!
May 10 19:37:41 13m 53s The Nedludd Club ♥ 1 Nice music and a great theme. I enjoyed playing this and love that some one is making pixel art point and click adventure stories - it's actually what I've been intending to do next. I f I could offer any suggestion, it would be that having right click and left click as separate actions is slightly less intuitive then the classic click a verb and then click the thing you want to interact with - but it definitely still works and the fact you put it all together in a weekend is amazing. i look forward to seeing what you do next!
May 11 08:18:52 12h 41m slovenly shopper ♥ 0 Lovely music and excellent use of black screen to leave a highlighted sliver of you and your spotter at a gameover - reminds me of a giallo. I really enjoyed playing this, thanks.
May 11 08:25:58 7m 06s Snowglobe ♥ 1 love the concept and enjoyed playing. It's a great theme and general game design - if you have any plans to expand it let me know as I would definitely play a more complex version with different troop types, different enemy globes, etc. It would also be quite good as a game you could leave running in the background on along term. As I write this, the men of blue globe have destroyed three or four red globes, it would seem.
May 11 08:36:38 10m 40s Party in Buntingville ♥ 1 I really enjoyed this and it is very well put together. Great music, lovely graphics, very funny. The chickens though! I can see why you added them, but given the limited space you can move in and the fact they can roam anywhere on screen and after dizzying the player, stay in the area they were in (meaning they will likely repeatedly dizzy the player) makes them a very irritating obstacle. Perhaps after dizzying the player they can run off in a random direction, to lesson the chance of an irritation loop? Great work, though.
May 12 07:01:04 22h 24m It's a Small World ♥ 1 This has great physics, and I love the rotating world. It might be an idea to have something more dangerous looking then the stars as things that hurt you, as they look like collectables! I enjoyed playing this, thanks.
May 21 23:20:43 232h 19m Smell World ♥ 1 Hi @Sgadrat, a fellow NesDever! Also , hi Mgadrat, and congratulations both! Gorgeous music and a gorgeous pun, I am most impressed! Apologies, i am a little late to vote, however, but look forward to seeing your next endeavor!