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Feedback comments for LD38
shockeye's games and stats for all events →
| Timestamp | Since previous | Game | shockeye's comment | |
|---|---|---|---|---|
| May 2 12:35:28 | Pineshore Planet | ♥ 1 | Liked this one a lot. Music was great. Clever mix of 3d with the pixel art. Gameplay is fun but a bit linear, would like to see this one expanded to have a bit of Monkey Island style combining objects to get solutions. | |
| May 2 12:40:04 | 4m 36s | Invasion - The Chronicle | ♥ 1 | Great concept, deck builder/planet defense, but controls not quite intuitive enough. Graphics pretty cool (UFOs had a bit of a Beatles yellow submarine vibe to them) |
| May 2 12:45:54 | 5m 50s | a-small-world | ♥ 1 | Original idea, I'd say. Never heard of a comic timing mechanic before. I don't think we're at the stage in AI research that computer program is in a position to judge us yet. |
| May 3 12:42:25 | 23h 56m | The Village Helpers | ♥ 1 | Good game, but I got caught by the store window not closing also ( which also stops mouse look from working) I agree with all of Connor's suggestions, they will add some great polish to the game. |
| May 3 13:07:36 | 25m 11s | Nano : The Mission | ♥ 0 | I liked this one. The difficulty level makes it the addictive sort of thing you'd keep playing until you rescued all humans - if you didn't have a hundred other LD games to get thru before judging ends! Cool graphics - suits the premise as a nano machine would be made of chunky molecule machines. |
| May 3 13:26:41 | 19m 05s | Tiny Parkour Dude | ♥ 0 | Loved the audio. Ending made me laugh. |
| May 4 12:42:57 | 23h 16m | Factions | ♥ 2 | Great job. Theme song is stuck in my head. Visual style good. Game mechanic is simple to understand, and difficulty ramps up with each level. |
| May 5 08:26:04 | 19h 43m | Road Ja Vu | ♥ 1 | This is pretty good. I wish you could land on the roofs of the buildings. Seems to be a bug when you return from help screen - controls don't seem to work anymore. |
| May 5 08:46:10 | 20m 06s | Grow Little Planet | ♥ 1 | Controls good. I really like that there were visible retro-rockets for stopping. The objective compass pointers were a thoughtful feature - would be unplayable trying to find asteroids by chance. Would have preferred there was some additional challenge like a time limit or fuel limit or something. As it is victory just requires persistence. |
| May 5 09:02:26 | 16m 16s | My Very Own World | ♥ 1 | Very attractive game. A bit hard to get into it in the short time I have, but I like a good turn based strategy so could be great once I've had a chance to play it some more. Extra credit for the volume control on front menu! |
| May 5 09:05:26 | 3m 00s | Meteorealm | ♥ 0 | Nice graphic, good audio, wish it wasn't a no-win scenario, although I get the point. |
| May 6 12:32:54 | 27h 27m | Binary Glitch | ♥ 0 | Good original game mechanic. Neat, simple graphics suited the game style. Catchy tune to accompany the action. Difficulty increases at a good rate. Annoying to die for not moving at the start. Perhaps better to wait until player makes his first move before apply that rule, and starting the enemy waves. |
| May 7 07:32:17 | 18h 59m | Room Number | ♥ 1 | Nice crisp graphical style meshed well with the puzzles. As noted by others, the rules regarding the boxes were not obvious enough. But game was enjoyable, would be nice to play it again with more levels and additional puzzle elements. Maybe a movable section of path or something. |
| May 7 09:28:06 | 1h 55m | Talkies | ♥ 0 | Fits the theme well, nice graphics, tune fits the theme perfectly. Game-play very original. Difficulty increases well with each stage. Good that there was a tutorial. I agree with tompudding about adding some more limits, either a time limit or restrictions on moving connected people. Or having a scoring system where the fewer moves made gets more points. |
| May 11 12:16:11 | 98h 48m | Endless Hexagon | ♥ 2 | Good puzzle game with a mechanic that fits with the theme. I liked the pixelated transitions from menu to game. Graphics were nice, although I felt that the later tiles (from prosperous city onwards) were much more stylized than the earlier ones, ie plain field looks like a plain field, but prosperous city looks like a menacing blob which on conveys the sense of over-development without showing any buildings or roads. Either the earlier tiles should be more stylized (nice green tiles) or the later tiles should be more detailed. It would be nice to have some sort of feedback before you click a tile warning you that you are about to use up you recycle option - maybe highlight the tiles effected as the mouse hovers over it. |
| May 19 11:12:17 | 190h 56m | Weird Cubes | ♥ 1 | Interesting puzzler. I've not seen that mechanic before. The biggest flaw I found was the absence of a clear marker to where the goal is. Made the second puzzle quite confusing until I happened to glimpse the goal while falling. I didn't have issues with the controls, I felt they suited the nature of the puzzle. Jumping is a little awkward, but that just forces you to plan carefully your solution. Graphically the levels looked nice, the play character could be improved in later releases. |