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saiodin

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TimestampSince previousGamesaiodin's comment
May 2 08:15:40 The Inner Lock ♥ 3 Awesome atmosphere! I really like the graphical style you used and the sounds like moving. I didn't know what to do at first tho, and with that I mean I didn't look down to see the rails. At some point I saw the speakers but could never find anything else. Probably because I was walking against walls 24/7. It would help to have the camera slightly rotated to the bottom, so that a player sees there is something on the ground and figures out its rails that he can move along. The glass breaking was a really nice touch the first time (that scared me), but then it was overused (imo). From what I could hear it was the same sound all the time and other creepy sounds would have been a nice change. Jump scares get quickly annoying in games nowadays and the third time the sound appeared I was already used to it happening.
May 2 08:26:09 10m 29s Near kingdoms ♥ 2 Funny little game. I like the balancing betweeen chopping wood and attacking. I wish I could click a worker to change his direction so that he can reach a tree that just grew behind him, but that would probably disrupt the balance. I think a catapult could maybe be an additional unit that shoots from afar (not too far), that will need some protection from your other units while it charges its shot for high damage. I thought the sounds were a bit harsh and some music would be nice.
May 2 08:36:50 10m 41s Roo's Small World ♥ 2 I'm liking the artstyle and the music fits well, unfotunately no sound effects. I had a hard time getting the controls on my first 2-3 tries before I felt that I was actually in control of the character. It was fun from that point on, trying to dodge by slowing or jumping. But once I got the "Hunted" status and people would be more aggressively aiming at me (so it seemed at least) it was really hard. I also multiple times had the case that two bullets would come at me, one a bit higher and one a bit lower and there was no way for me to dodge it. That felt a bit unfair to the player, but maybe I was just bad ;)
May 2 08:48:47 11m 57s Cowmets ♥ 2 Very funny and looking very polished! The music is great and I love that it changes once your'e onto a cowmet. Tho when you actually catch it there is no real indicator to that, a sound cue or text/symbol popup could have clarified that. The legendary cowmets were surprisingly easy to catch. I walked around the planet and explored a bit, would be cool if there was a little something there, hidden. Amazing job all in all!
May 2 09:03:24 14m 37s Arindama ♥ 1 Very cute, nice pixel graphics. The trees take waaaaay too long to grow. I don't think I missed something there. The combination mechanic is a cool mechanic! The music is nice, but I thought the jumping sound was too loud and hard.
May 2 09:13:22 9m 58s Llama's World ♥ 6 Beside of the UI (which felt like it needed some animation here to fit the game) this game is really polished! The difficulty scaling has a good pace and the sliding mechanic is very intuitive. That first laser got me tho ;) Totally overlooked that.
May 2 09:24:56 11m 34s "Comme le monde est petit ! " Smalltalk Supermarket ♥ 2 This was almost too real with the background sounds and the cart feeling so heavy :P. Once you know where the ingredients are it's actually not as hard as I thought. Trying to avoid people and finding the right places to grab stuff was really fun. It also felt really polished. I had no problems with the son and candy btw. And I liked the grabbing mechanic, it added a bit of challenge.
May 2 14:49:11 5h 24m Troll Castle ♥ 2 Slightly confusing for the first minute, but once I figured out what to do I had almost all materials for the castle lol. I heavily overlooked the top bar at the beginning. It has a really good length for a compo game. I dont think the trolls move too slow (as Ive read here), since you're supposed to control multiple of them at once. I noticed after eating a mushroom trolls can swim permanently even after the effect has worn off. I like that mechanic, because it introduces a passive effect/upgrade after the active effect. Really enjoyed it!
May 2 15:07:56 18m 45s Amoebros ♥ 3 This is actually really damn fun. Your tips etc really helped me understand what was going on. I wasn't expecting to do nothing beside of using the editor at first. What would really benefit the game would be moving the camera by dragging the mouse. The DNA creatures are really cute with the eye and squish animation. Really cool would also be an option to speed up time, since often you're just waiting till they inevitably die (I Know you can terminate the branch, but then you won't know what would have happened. Really nice job!
May 2 15:31:05 23m 09s Bug Attack! ♥ 2 Very cool! I wish I could repair the damaged buidlings and zoom in a bit. The window was very small for me. I could totally imagine a RTS where you have to go out and collect resin and pollen as resources actually. Also rip wizard who moved with the normal warriors into the enemy and blew up. The sounds are a bit harsh too, but that often happens with bfxr/sfxr.
May 4 22:02:22 54h 31m Batter Bros. ♥ 3 The game has a very great feel to it. The pixel art is adorable, but still has some great complexity to it (refraction and deforming), music and sound also fit very well. I like the water and rounded dome, which raises the complexity of the main mechanic tremendously. Also I suck at it, CPU too good, rip.
May 4 22:18:50 16m 28s SurviBall ♥ 0 Really loving the art and animations, very well made. The error sound got very fast very annoying (the other sounds seemed good) and there was so much trial and error involved that at 5 tries I knew how to go through it, but missclicked once at day 21 and didn't try again. It felt honestly a bit tedious and like there is just one way to play the game correctly. I would have enjoyed it more if there was room for a little bit of error, so I didn't need to start over so often.
May 4 22:27:45 8m 55s Food Fight ♥ 1 Very surprised with the quality of the props and animation in such a short time, good job! (Tho not sure if you've done them during the jam, since you dropped out of the Graphics category, nevertheless looking great) I enjoyed the mechanic of falling food more than the shooting which is very simple (and the chosen sound effect is too loud and quite annoying after a bit of time :p). The falling food tho made me hold my breath for a moment. Smart including that. It was very smooth to play tho, nice entry.
May 4 22:45:19 17m 34s The Wonky Wizard ♥ 1 Loved it! I was digging the art style and especially the music. Sound effects were good, but the lighting sound effect was a bit too much if you used it more often like on the big bosses. The game was also much longer than I would have expected and the camera work around the sphere world was cool. I got stuck in the end tho: https://puu.sh/vFOVb/e41a3378ce.jpg Not sure if after wave 5 nothing happens, but no enemies spawned anymore and the two gates didn't open up.
May 4 23:00:24 15m 05s The Cookie Knight ♥ 1 I think you did a good job for a compo entry. There is quite a bit of content to go through. For some reason I didn't have any music btw, I turned it up compeletely in the options and the sound down, but couldn't hear anything. The game could benefit from shorter and easier levels that ramp up later. As somebody pointed out checkpoints could also help. The character is also a bit too floaty, having more ground friction would be good to aid control. I also noticed that the spiders are quite unforgiving. Make their hitboxes smaller than their actual (square) graphics, so that a player feels less cheated when he dies to a spider.
May 7 13:02:28 62h 02m The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds ♥ 1 After the like 5th world it clicked for me. I really enjoyed the music, the concept is interesting. As others mentioned, I agree the game pace is a bit slow. I know the game is about experimenting, but I think it would help to hint at combinations, maybe highlighting fitting elements during the collection phase. I also would have liked to select my older worlds again, maybe I missed something there (I just noticed you can walk very close. Would b cool to just select them from afar). I definetly think tho that this could be an addictive game.
May 7 13:17:02 14m 34s Routine ♥ 1 Very nice atmosphere, the game looked polished. I would really like an option to speed up time tho, because often I would wait for a special day to change one task. Then I would change one persons task, related to another person. So I would need to wait again for that day. Also there was no danger I think. I imagined there would be some police travelling the same roads that you would need to avoid too. That may spice things up. Good job!