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Feedback comments for LD38
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| Timestamp | Since previous | Game | Phlip45's comment | |
|---|---|---|---|---|
| Apr 24 02:48:34 | Tiny Politics | ♥ 0 | Liked this one. Ended up playing til year 21 or so =P | |
| May 4 02:57:16 | 240h 08m | Amoebros | ♥ 1 | Liked this one a lot! I didn't read the instructions so it was fun to find out how things worked together (or didn't! Grouping + No Travel means they all just sat there and died haha!) Overall well done. Did get a crash when moving to the edge of the map though. While I did intuit what was going on pretty quickly, maybe lowering the amount of germs you had to look at each round would be better. For those who like to min max, having to compare 20+ variations every minute or so gets pretty daunting. |
| May 4 03:05:47 | 8m 31s | Trapped in Engineering - My Game first time | ♥ 0 | Good for a first try. A race to keep everything from failing. I played the WebGL version which I'm gonna assume was buggy from unity issues (pictures appeared over the words and doors were pretty hard to identify) Overall fun though! |
| May 4 03:15:01 | 9m 14s | Whale Fall | ♥ 1 | Had some bad RNG I think, but I liked the art! The sound of the jump was maybe too happy for the mood? |
| May 4 03:33:20 | 18m 19s | RSV Resourcer | ♥ 1 | Very cool. It felt like there was perhaps too few amount of resources for the 'whack-a-mole' feel, but I did like the 'Tamagotchi' nature of it. I also took a small peek under the hood. I'm not familiar with ionic but it was interesting that everything was made of divs and html elements rather than using html canvas or webGL. |
| May 4 03:41:24 | 8m 04s | World Conqueror: Rule the Seas | ♥ 2 | Simple learning curve and immediately intuitive gameplay. If there were some extra powerups to spice up the gameplay I think it would have gone down a bit smoother. Competent game! |
| May 4 03:50:03 | 8m 39s | Monochrome Perspectives | ♥ 2 | From the bit I played I like the art, frenetic pace and tactics needed to get through each room. Feels a bit trial and error, but nothing wrong with that. I did hit a pretty big bug in which I walked down from 'the workshop' to try and investigate what a person said about a wrench but I guess the door shut on me as I entered the room and I was unable to move anymore or get hit. Gonna chalk that up to playing it webGL. |
| May 4 04:02:32 | 12m 29s | Colonize | ♥ 1 | I'll have to agree with the other comments here. Seems like it was supposed to be a sort of clicker game (with time gates and what not) but without sound or animations it didn't really grab my attention. The art on the UI was well done, but I think if I were to make one change to make it fun I would switch the timer between find more villagers and adventure, and make adventuring have risk or extra reward. You could also just have villagers gradually increase (because babies) and then use those buttons to have some other kind of effect. |
| May 7 00:44:40 | 68h 42m | LD38 - Big Dreams | ♥ 1 | Solid little game, though seemed pretty simple. I had to deliberately die during my playthrough because after a certain point it stopped progressing the difficulty and for a high score game I don't think that is particularly good. The fun of that type of game should come from each time having to get better and better to get the high score as opposed to getting bored in my first playthrough and dying on purpose. A slight tweak in how often power ups come up or a scaling amount of damage done by enemies quickly fixes this though. So not as terrible as I think I've made it out to be. That aside, the music went well with the toy theme, the sound effects were decent and the art was very good. A bit of a graphical hiccup when standing inside the right bottom toy block where my guy would spazz out, but it didn't effect the gameplay. (I was playing the windows download). For theme, it came across well that it was a small world but you didn't do anything particularly clever with it. Overall great job! Had fun for most of my playthrough and I really liked the powerups. Surfing nerf darts for the win! |
| May 7 01:03:07 | 18m 27s | Throw | ♥ 0 | The game was very fun! The 'tutorial' needs just one change. Move the 'Start Game' text next to the mini-Earth. Levels 1 - 6 were fun. Level 7 I saw what you were going for, but had a bit of a physics bug in the the earth would just freak out and get stuck in the grey trampolines. I had to 'cheat' by using my second monitor to get enough distance for the ball to ignore hit detection from moving too quickly, which in itself is another bug. I think adding a max speed to the ball will solve that issue though. You could also do with allowing the player to click anywhere to start the throw instead of having to click near the ball. Especially since your menu is controlled this way, this would also change the need for changing the tutorial level. Those are minor quibbles however. Very fun, graphics were simple but clean, music was enjoyable without being annoying after loop and sound effects were practical. Theme was obvious but weak. Mood is a weird one since this is a skill based puzzle game. I felt like you were going for an Aperture Science type vibe, so I hope that is what you were going for? This game did make me laugh with some of the physics based things that happened. Overall great job! I enjoyed playing it and aside from some minor physics based nonsense everything was well put together. |
| May 7 01:15:17 | 12m 10s | UFO in a box of bricks | ♥ 2 | Very fun game! The graphics work very well for the style of game this is. The music is catchy and I found my self bobbing my head while shooting, and the sound effects are serviceable. The small world theme here I think is a bit abstract. I took from it that this is an abstract vision of an alien invasion. I could almost see this in a comedy movie about fighting aliens. I think having a small text box showing show up that says like "Paris, France" when the blocks that show up look like the Eiffel Tower would have gone a long way. Then again I might be totally off. The one thing I didn't like about the game is the score nature of it. The optimal strategy seems to be just, shoot as many time as possible. I think it would have been a more interesting game if each block only gave points once, or if every time you shoot you lose some amount of points. Then the score would be more about being efficient with your shots as opposed to how fast I can spam my keyboard/mouse. That is a minor quibble though and something that could be changed with a line of code or two so not that important. Overall great job! Had a lot of fun playing it. |
| May 7 01:26:44 | 11m 27s | Small World | ♥ 1 | First off: I think you mean BeepBox.co, not beatbox.co for your music. Not a big deal as a quick google search found it, but I was thinking you might want that to be correct for the credit. An HTML game! While I'm tangentially aware of Phaser, I haven't used it myself so I can't comment on the use of it. The game itself was fun! Someone else thought it was too easy, but I thought it was perfect on difficulty. The comets in particular were challenging as they always seemed to head straight for me. Music added a lot to the retraux theme and the sound effects were spot on for that theme as well. The theme was apparent but not exactly innovative, but for a first game that is perfectly fine. Overall well executed as a frenetic avoidance game. Great job! |
| May 7 01:39:26 | 12m 42s | Skylands | ♥ 2 | As a disclaimer, I did not beat this game. Art: Fantastic. Very mobile app sort of style which suited the game well Sound: Above average. Music was enjoyable and did not get annoying through out the game. Sound effects made sense and only added to the game Theme: Above average. Recycling the tiles you've already been to makes the world seem very small at all times as you only have a few different places to move to at any given point. Fun: Great. The puzzles felt well done, and if they were a bit more cruel (as in you have only exactly what you need to succeed) I could see this being an actual mobile app style game. Overall: Fantastic! Loved this little game. While I didn't beat it, that is mainly due to me being the absolute worst at puzzle games. I could see someone as a fan of the genre really liking it though. Really reminds me of a game called Starseed Pilgrim which is all about seeds and a small world as well. |
| May 7 01:52:44 | 13m 18s | Acquaintances | ♥ 4 | Woo an achievement based game. These are always fun. Music was nice, and sounds effects were great. Played through a couple times to get the achievements. Didn't get them all but I did like that aspect. I love how you interpreted the theme. While most people are making space based things or gravity and physics puzzlers, you made a 'socially' small world. Top marks there! There were a few little UI glitches with the achievement screen and the people met screen was slightly annoying if you clicked one person multiple times. Maybe just have the person appear larger the more they were clicked on? Overall though it was really good. I enjoyed my playthrough. |
| May 14 07:29:17 | 173h 36m | Space gardener | ♥ 0 | URL still broken |
| May 14 07:41:17 | 12m 00s | Turtleneck | ♥ 0 | Controls were a little wonky, mainly with clicking on either side of the character. Other than that it seemed to be pretty functional. Probably a bit too difficult for me, but I could tell there was some rhythm I was missing that probably would make it either. Oh, you might want to put a barrier on the outside so the player character can't just wander off into the ether. |
| May 14 08:07:05 | 25m 48s | Coinnaut | ♥ 0 | Controls took a while to get used to. As mentioned above it initially felt like controls were relative. Having a counter that shows how many coins I collected would make me more inclined to collect them. Other than that I enjoyed the game. I liked the mechanism of having to run and jump in order to get the height and distance to get over the mines. |
| May 14 08:37:57 | 30m 52s | You Are An Elevator | ♥ 1 | This game was hilarious. Very impressed. The don't click button was pretty funny, but you should put a back button. The only thing it was missing was being able to commit suicide by ramming the roof or floor. |