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Maakep

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TimestampSince previousGameMaakep's comment
May 3 13:48:24 Carefulzilla ♥ 3 Great game, you commented about how similar our games were, which is hillarious! Great execution, I'll try to give some feedback, starting with the enhancement areas: Amazing art but some entities doesn't quite fit in; The white house, I destryoed like 4-5 of them before I even realized that it wasn't an invisible building, the white just blends in and the eye doesn't see it. And the buildings; just small windows or something to decorate would be a nicer enviornment, I think. Other than that; awesome. Love the toes and the physics of the foot and... mostly everything - even the source code looked good! Oh and I got really excited when I realized I had to kick the head at the end and got rewarded with a satisfying face from the evil head.
May 3 14:14:36 26m 12s Come on, barbarian! ♥ 2 Thanks for trying our game! This was amazingly well done, I loved the idea and I loved the execution. Hillarious, and I want the source code! 😁
May 4 08:34:44 18h 20m In Good Hands ♥ 0 This is a really cool idea and the game is graphically amazing. It's a cute little game that's perfect for ludum dare, quick to get in to and enjoyable to play around in. Well done. To give some feedback, this is personal preference, I didn't have that much fun playing it. I didn't stay for a very long while and I probably won't start it again - how that could be changed is probably adding more features because right now it's like watching fish in a fish tank-level fun, but very very well done and a great idea! Overall I'm impressed and it looks like you have a good foundation if you'd like to continue expanding on it!
May 10 08:04:56 143h 30m Star Traveller ♥ 4 Great content for a LD, the game itself was a bit too easy - the amount of features the game had makes me think you could've just as easy created a bit more interesting gameplay - right now it was very linear and you spent only a few couple of seconds on each planet, I think I saw the white fading screen more than the actual game. Great graphics, mood and sound! Very impressed overall.
May 10 08:21:53 16m 57s Johi Farm ♥ 3 Well polished game, it works wonderfully! Graphics were cute but somewhat inconsistent, but perhaps that's a part of the art - it worked in setting the mood of the game. Some solid good gameplay, loved that you put in a boss fight as well, and a satisfying comical cutscene ending. Minimalistic controls which suits a LD good, everything was straight forward - no need for a tutorial, X is all you need. Great job!
May 11 15:40:47 31h 18m Giant Friend ♥ 1 Ha, we had pretty much the same game idea, but slightly different approach to gameplay! Loved the cutscene, it actually made me exhale noisily from my nose! The game was very easy though, I got through using only W and Space. For some reason (likely that it was our game idea) I thought the objective was to NOT cause property damage. Upon my second playthrough I stomped some properties! Unfortunately it wasn't very rewarding or challenging to stomp things. I realize that you, being 2 contributors to the project, had limited time but something you could've done to easily give a better experience playing the game is adding a bit of humour or incentive such as funny sounds when stomping different things or adding a bit of money visual/sound. I played the post-jam version as well and enjoyed it a bit more, especially spamming the Stomp, but it still suffers from previously mentioned issues. Great entry nonetheless, I hope I didn't come up as too harsh. 😄 Music is on point and the absolute greatest thing has to be that ending dance animation. It's so smooth, I stared at it for a greater period of time than I was playing the game. Awesome! 😄
May 17 09:25:03 137h 44m Defend the Earth ♥ 1 A bit hard to maneuver, which brought down the experience slightly. Absolutely love the idea but would've liked to see some more polish. The game is extremely hard, at my 6th or so playthrough I got to wave 2, but died lost my earth there. And as someone previously mentioned the gameplay gets very repetitive and killing space ships is more of a frustrating chore (due to maneuver difficulties) rather than a satisfying feeling, which is what you want to achieve. How could this be achieved? I'd say firstly fine-tune the controllers - you go to the right side of the earth to kill an enemy, you will reach a high velocity and then scramble to regain control and pursuit the ship, then repeat for that other enemy ship on the other side. It's too much scrambling for control. To reach the enemy ships in time you need full speed, with full speed you will lose control of the ship. Or perhaps I'm just bad, I did however play the game 10-15 times or so and consider myself skilled in the art of gaming. This is my attempt to give some feedback on what could be done - analyse it as you will. Overall extremely jealous of your game, definitely gonna look through the source code! Wonderful art and a great idea, I love these kinds of games. Great job!
May 17 10:52:46 1h 27m ATLANTIS ♥ 1 Cool game, seems like a lot content and time has gone into this. To give some feedback, the graphics were a bit messy and the game was somewhat hard to understand. Whose turn it is, what the different things do and the objective of the game. Great ground but wouldn't hurt to get some further polish! Great job!
May 17 11:23:30 30m 44s Crazy People, Friendly Giant ♥ 1 Haha, that's awesome. We had the exact same game idea! https://ldjam.com/events/ludum-dare/38/big-foot-in-smalltown Definitely gonna try yours when I get home.
May 17 11:32:17 8m 47s A Small World (how original) ♥ 1 Alright! Great idea, and great execution. It's very simple but could be extremely addicting, at least to me. I really like these kinds of games. My only complaint for gameplay is that it's a bit too easy. With more time I'd like to see some game difficulty polish so it'd be actually a challenge. With even more time this would be a perfect game for some character progression. Level up and upgrade lightning to hit 2 targets? Make the healing last for a period of time? A little nice skill tree where you can upgrade your spells. But for a LD, great work. Not a big fan of the power-orb mechanic. I'd rather see a few planned out levels with perhaps an end boss. And the mana was uncessesary, I NEVER ran out of mana and I was never in any threatening position.