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LancesCaterpie

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TimestampSince previousGameLancesCaterpie's comment
Apr 24 07:44:27 Signal? ♥ 2 3d Braid in Vapourwave-land. Shame the level design isn't fleshed out as the visuals are great
May 1 08:22:59 168h 38m SittingDucks ♥ 1 Some of the graphics are great, particularly the explosions and dug animations though it feels like it's missing some sort of background. Controls feel a bit clunky, perhaps allowing rotating the world while jumping would help that, at the moment you are 'locked in' to a given angle when jumping. As someone else said, an audio cue on the eggs would help a lot. Decent overall though!
May 1 08:45:33 22m 34s Crater Creator ♥ 2 Well executed game The screen shake and sounds played when a meteor crashes into your planet really helped it feel satisfying. While designed as a hard game, perhaps a slight increase in the size of the ship would have helped ease the player into the game.
May 1 09:09:44 24m 11s Afterbirth ♥ 1 Like other people have said the gameplay feels like it needs an extra dimension, but that was probably down to lack of time. It does well in that there was is a clear concept and goal behind the game and it cleanly executes it.
May 3 18:19:37 57h 09m Set Sails ♥ 2 The user interface was great, a good way to feel like a colonialist is to sit at the desk of one and having the currency as physical coins made making money really satisfying. The rotation of the globe was a bit slow so it felt slightly awkward trying to maneuver. Restricting the minimum distance between ports would've been good as I accidentally placed down two on top of each other Some randomly generated names for the ports/cities would've been great. As well as this some sort of motivation to play because at the moment it feels like a sandbox, empty world you're just left in. Overall good management sim though.
May 3 18:38:27 18m 50s For The Love Of Money ♥ 2 Nice range of challenge, the levels were satisfying to beat! I felt like the game was a bit too slow paced and lacked a certain character, there not much to make it stand out from a generic demo platformer, maybe some dialogue on moneybag pickup or between levels would give it something else but at the moment the game just felt a bit bland. Game just needs some heart to add to the level design.
May 3 18:39:54 1m 27s The Space Explorer ♥ 1 Really bad framerate for me (Windows 10) shame because what I saw looked really good!
May 4 01:29:07 6h 49m Floppy McFloppyface ♥ 1 The most strangely compelling game I've played in the competition. Somehow, against all odds, the naive art, simplistic audio and basic gameplay come together to form something far, far greater than any of them.
May 8 19:36:51 114h 07m Little Wild Invasion ♥ 1 Nice, graphics but the gameplay was a bit too fast paced. It felt like you are chucked in the deep end, maybe you could start on a more empty planet and enemies rise from the ground / fall onto the planet? Also the music created the atmosphere of a fever dream and I'm not sure if that's what you were going for. Anyway, nice effort!
May 8 19:49:44 12m 53s Teddy The Tardigrade ♥ 2 Nice graphics, they all felt cohesive within a single style. The controls felt really unresponsive and sometimes buggy, maybe the gravity should be increased and the maxspeed / acceleration tweaked. Along with this maybe you needed a jumping animation? I liked the idea of the simple arrow / no arrow interface for identifying npcs its clean and allowed a variety of creatures without further explanation.
May 8 19:58:01 8m 17s Disco Maze ♥ 0 Amazing game, had a great time!
May 8 20:16:26 18m 25s Tub of War ♥ 0 Solid entry, great range of powerups and variety of enemies. Well rounded overall, my only suggestion would be to make your own HP more prominent and make it more obvious when you have taken damage.
May 8 20:27:03 10m 37s Holy Shit! A Spider !!! ♥ 1 The game loop was great, as soon you die, you are put straight back in making for a great game loop. The dialogue almost works really well but to me it seemed a bit forced or cringy in places. Overall good game and I'm glad I found it!
May 8 20:49:36 22m 33s Space Turtle ♥ 1 Nice mood and graphics it just feels like the gameplay is a bit a bit bare, adding some extra element would have gone a long way to improving the enjoyability of the game.
May 9 10:08:38 13h 19m Gold N' Steam ♥ 1 Like others have said its a shame about the lack of sound, which would have really brought the game to life. I would really have like the opportunity to automate some stuff, being able to put the arrows on an adjustable timer would have added a new dimension. Overall I enjoyed the game though!
May 9 11:32:04 1h 23m Slightly Angry Max ♥ 3 I really enjoyed the music, it added a lot to both the intro and the gameplay. The gameplay felt slightly too slow, increasing the movement speed of the player and the enemies would have made it feel more frantic which I think would be a positive. Also the audio of the gunshot seemed to glitch when your fire rate became too high (maybe it kept retriggering every frame which bugs it out?) On death I see what you were trying to do with the slow motion, but the slowed down audio effects seemed a bit grating and I feel its missing some blur / fade out? Overall I enjoyed the game however!
May 9 20:04:50 8h 32m Path of the Rabbit ♥ 0 As you're Daniel Linsenn I feel I can quite critical and get away with it :D Personally I didn't find the gameplay that compelling, maybe because I wasn't planning in advance properly or didn't spend enough time playing the game to get a solid grip of it. I feel the game really needed a failstate animation as your runs just petered out rather than ending "properly". I feel having a ghost rabbit walking the path would also help make the game feel better to play. However the ui and overall execution was masterful, the level of polish you can put into something is astounding.