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Feedback comments for LD38
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| Timestamp | Since previous | Game | gredgie's comment | |
|---|---|---|---|---|
| May 4 22:06:43 | Stardust - A space adventure | ♥ 0 | I rather enjoyed the style, it made it seem like an interactive art piece in a way. We attempted a point and click style game during the last LD, so I know how hard it is to get a nice amount of content done for such a game so that there's some playability whilst still making the deadline. Hopefully with the post-jam version you can invest time in fine tuning the aesthetic so everything comes nicely together as you expand the game further. | |
| May 8 19:12:21 | 93h 05m | Rocket Roller Space Polo | ♥ 0 | From when the theme was first announced, there was always going to be a lot of games that revolved around a literal planet. But what I love about RRSP is that the idea is so simple that it's a joy to play. In fact, a lot of the popular LD games are popular just because it's so easy to load them up and get into the meat of the game. I like how you seemingly avoided having to do complex A.I. too, which is always a plus in LD situations. But yeah, great game, I felt like the Rocket Roller Space Polo equivalent of John Virgo. |
| May 8 19:46:04 | 33m 43s | EAT | ♥ 1 | I love that you took the concept of snake, made it inter-planetary but then added elements of Galaxian on top, which I think adds a lot to the fun of the game. I feel the laser beam enemies could have had slightly lazier targeting, as if you were anything longer than say 3 segments then it's almost assured to do some damage to you. Unless they're simply there to purposely cut your size down to encourage further play! |
| May 8 19:56:20 | 10m 16s | Rock Hammer | ♥ 3 | The idea is simple enough and after a swift death in my first attempt I quickly worked out what the aim was. I kind of feel that either the player should be given the ability to control the character or the hitbox for the target should be slightly more forgiving, given that you need to be really precise with your aim and you realistically only get 2 chances before you're squished. Though you do have a solid foundation to build upon if you wanted to expand the game. |
| May 8 20:09:21 | 13m 01s | C_NFINEMENT R__M | ♥ 1 | The concept is great, though as brutal as some riddles were I was hoping the platformer elements would be slightly more varied than the same standard set (unless I just suck and didn't get overly far, I was a sport and didn't look at the hints!). To prevent being unable to reach the exit after the walls have closed some, I'd imagine you could instead gradually close the exit itself rather than box the player in. Almost perhaps add a time limit to figure the riddle out, though that might crank the difficulty up too much. There's definitely something to work from here though! |
| May 14 22:47:46 | 146h 38m | Pong of Gods | ♥ 3 | It took a few rounds for me to get truly into it, the missiles are seemingly rather "spray and pray" but I like the idea of adding extra mechanics to the Pong foundation where not only can you affect the speed and trajectory of your planet/ball but getting it past your opponent isn't the only way to win. I dare say you could have utilised WASD and the arrow keys for a more comfortable/uniform control setup. Where you have A and D to rotate the planet, W and S for Missiles and Fuel leaving the Up/Down arrow keys for paddle movement. |
| May 16 19:23:36 | 44h 35m | Feather Fighter | ♥ 1 | Overall, it's a very nice, polished game. What lets it down are the physics and platform layout in my opinion, it was all too easy to fall off if a jump across a gap didn't work out too well. I dare say that's something you'd tighten up if you had more time. It also meant that generally, to shoot birds I had to shoot upwards rather than strategic jumps and horizontal shots. Nevertheless it was a lovely game! |
| May 16 19:30:25 | 6m 49s | S.A.V.E.🐣 | ♥ 1 | Not every LD you see a game with a message behind it, but you sure put in the effort to tell that message. From a mechanics point of view, having so many mini-games does burden you with extra testing and tweaking to ensure they all work as intended, the taking a picture of the bear one for example, showed me the bear once as I read the instructions and refused to pop it up again. The organising chicks one seemingly bugged as I couldn't put down the chick I'd selected. Regardless, you got a lot done and raised awareness in the process! |
| May 16 19:42:56 | 12m 31s | Smoke, the machine keeper ☁ | ♥ 0 | I actually played it again when I realised that I could just repair the ship and leave, which does make me wonder what the purpose of the money/repairing everything is. As others have said, it's nice to have an intro/outro to a game. I'd recommend tying the fixing of the machine to the launching of the ship. Say, you have to get pressure levels up because reasons, so you fix leaks in the machine. As you do that you gather parts and fix the ship, then when you're ready to launch you make sure the machine is operational so a pressure gauge reaches launch level and viola! |
| May 16 20:02:19 | 19m 23s | Gacu | ♥ 0 | Like others have said, this could easily become a game for phones. I would slow the speed down slightly so we can admire the art style a little more and perhaps some code that ensures players never encounter an impossible turn. |
| May 16 21:13:55 | 1h 11m | Room Number | ♥ 1 | This was a nice little puzzle game. Level 2 gave me some problems until I realised I can only push a cube if I'm not standing on a red tile. Beyond that it handled nicely, the levels could likely do with a few swap arounds here and there so difficulty scales a little better but you've got a solid foundation if you wanted to expand it post-LD! |