Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → flyingbear
Feedback comments for LD38
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| Timestamp | Since previous | Game | flyingbear's comment | |
|---|---|---|---|---|
| May 9 10:15:54 | PiP: A multi-layered puzzle game | ♥ 1 | What a super cool premise. I'd love to see where you can take this. I would say that the character movement speed could be faster and the game seems to hang a bit when switching scenes but it looks like you've already addressed both of these! | |
| May 11 09:10:23 | 46h 54m | Super Squareface | ♥ 0 | It was cool to traverse all these different locales within such a short period of time, rotating as you go. That fit the theme really well. I noticed you even put a molten core in the middle of your world, which was a nice touch. More noticeable change (like an up-and-down bob) added to the run animation would've gone a long way. As it is it looks like squareface is just sliding along the ground. Also I couldn't tell why you weren't allowed to jump on certain enemies. When in doubt, look at what Super Mario does. No one expects that you can jump on the Spiny enemies! Overall a solid game! |
| May 11 09:56:05 | 45m 42s | Amoebros | ♥ 1 | Super fascinating game! The grain & zoom effects you added to make the world feel microscopic were a real nice touch. I was almost ready to dismiss the game as more of a "toy" than a "game" when I discovered that the 3 letter codes weren't random presets, rather they correlated to your actual amoeba! I do think that's the key point you need to get across in the tutorial. Maybe start generation one with just a few amoeba, and when they all perish, display their 3 letter codes above them so you know the buttons correlate to actual amoeba. Perhaps you could also break it up into 2 phases where the first phase you're just choosing the amoeba you want to start your next strain with, and the second phase you're using DNA to augment that. Once I understood that, though, the other stuff was fun to discover on my own. Great job making something original and with lots to discover! |
| May 13 08:34:44 | 46h 38m | Samhain: Fly Away Home | ♥ 3 | Lovely art and animation! I enjoyed the mix of 2d and 3d. At first I tried collecting the snowflakes and was surprised when they damaged me, but thinking about it later I guess to a tiny little bug snowflakes could hurt. |
| May 13 08:50:41 | 15m 57s | Purr Evil | ♥ 1 | This game made me smile. I really liked how you elegantly taught the controls on your title screen. I found the game very difficult but instead of being frustrated when I lost over and over I just laughed, because cat paws! The cat itself is quite adorable and you nailed the "small world" theme. |
| May 13 10:20:10 | 1h 29m | Duckinator9000 | ♥ 0 | This was a lot of fun! Collecting the little ducks for power-ups had me wanting to keep playing to see what new power-ups I would get. Rubber ducky with laser eyes in a bathtub is such a great theme. I love the little touches you put in with the bathroom tiles reflected in the water and the decorations on the edge of the tub. The squeak sound effects do a great job in selling me that the duck is made out of rubber, and the music is appropriately whimsical. Great stuff! |
| May 13 23:41:24 | 13h 21m | Wereld | ♥ 0 | Yay Starcraft! Great music and ambience. Just like in Starcraft though, you really ought to be able to left-click a single unit or building and be able to select it. |
| May 14 00:19:44 | 38m 20s | Small World God | ♥ 1 | I love games like this! I had an awesome time discovering all the different interactions. Really fitting to the theme and a great choice for type of game to make in 48 hours. Great job! |
| May 14 01:01:43 | 41m 59s | SUPER METROARIO | ♥ 2 | Awesome mashup! I would've liked to have my character move just a tad faster, as backtracking felt kinda tedious with his current movement speed. The secret disappearing blocks were a wonderful addition, made exploring feel rewarding when you discovered a new passageway. Loved that the music changed as you filled the world with color (the tracks were pretty groovy too!) |
| May 14 01:24:05 | 22m 22s | Cosmos Minimus | ♥ 1 | I kinda adore this game! It does feel rough around the edges but it's a game jam so that's to be expected. Landing your ship feels really awkward, and until you find the map it's real easy to get lost in space (maybe something on the first planet that hints you toward the planet with the map). I really liked how you taught things only as the player needed to know and in a fluid way. I would definitely play a fleshed out version of this game! |
| May 14 05:29:10 | 4h 05m | World Requires | ♥ 0 | I had a lot of fun with this! It's extremely satisfying to try to fit all pieces in while trying to balance colors. I might tune the need to balance colors to be more aggressive, meaning just one or two extra pieces of a color will drastically tip the scales. I'd love to play a polished version of this game! |
| May 15 04:27:37 | 22h 58m | Tiny Dentist | ♥ 1 | I loved this, it had me cracking up big time! I managed to swing from his mustache and nab the gold tooth but it doesn't look like you can replace any teeth yet. |
| May 15 07:57:43 | 3h 30m | Plutiny | ♥ 1 | Possibly the best intro I've seen in an LD game! The art in this game is charming as hell. Game structure is solid and kept me playing hoping I could buy some sweet upgrades. It's tricky, but I would've liked the enemies to be bigger. The size they were made em real difficult to hit. Oh, and the game name is great. Awesome job on this! |
| May 15 08:07:16 | 9m 33s | Armageddance | ♥ 0 | The art and effects are top notch! Nice choice of music too, it really gels with the visuals. At first I thought you were supposed to stop the arrows from hitting your planet, so the game seemed really easy. Then when I realized this planet was suicidal(I think) the gameplay made a lot more sense! |
| May 16 03:18:50 | 19h 11m | Sir Shrink-A-Lot | ♥ 1 | "You are that kid." What a great backstory! I dig this game. It's one of those games that's uber difficult but you can't help but keep trying and trying. Once you get into a groove you're like YEAH |