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Flipsy

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TimestampSince previousGameFlipsy's comment
Apr 27 00:13:34 Petty Puny Planet 38 ♥ 4 Very cool, great idea and sound, fantastic visuals! I played for five to ten minutes and didn't get any ending. A lot of the same choices kept coming up and leading to the same results. In the end I felt like I wasn't going to get to an ending anytime soon and it was unclear what I needed to do to reach one. I could of kept clicking on the options I hadn't chosen before, but there was often only one option I hadn't yet taken so it no longer felt like I was making any real choices or I that I had any agency. Great work overall though, very professional entry. I started with a similar concept of guiding a planet through time although I ended up with something very different (and no where near as polished as your entry).
Apr 30 10:30:00 82h 16m Supernova ♥ 1 Great work, I love the look and feel. A significant achievement in 48 hours. Most of my criticism mirrors the above. I played through to achieving the first heat shield to see if the next level was significantly different but it was more of the same and I'd already got bored. It can be hard to judge ramping difficulty in your own games, I can relate to the problem of having made your games to hard in the past. This does definitely need to ramp faster though. I'm curious as to how you would plan to extend it. I like the idea of it being a bit of a puzzle game on the planets with no enemies still but problems to solve. If you want to keep it pure jumping around I'd add a lot more richness to the environments so the exploring was more interesting. I think coming out of an LD with a game that's begging to be extended is a really good result. You could take this base in many directions. With the over world and psuedo-randomly generated planets you've really achieved a lot in two days. Well done.
May 1 06:34:33 20h 04m Power Department ♥ 0 Awesome video intro. The game lost me a bit. I quite like strategy games but I feel like I just didn't have enough info to know what I should do or any clear motivation to do it. Interface is confusing with the very small icons having no clear labels. Not sure what the house to power-line icon was about.
May 1 07:51:37 1h 17m Puny World ♥ 1 Very funny, love the little characters and story-lines. More content and characters would be great.
May 1 11:12:09 3h 20m Quantum Catburetor ♥ 0 Super cool! My reaction speed just ain't what it used to be though. Made me wish I had a gamepad. As others have said I was a bit put off by the shrinking, I like the idea but it did't work for me in practice. Expand it as you lose health may work better??? ( although then it's not a very clear health meter I guess). Love the quantum weirdness, different weapons and overall smoothness, gameplay, look, and feel. Well Done!
May 1 23:45:59 12h 33m Grall Axy ♥ 2 Good game with some lovely touches. I thought the audio set the mood very well. I played it through once and then tried the tutorial in case I missed anything and realized I had missed the time shift mechanic so I played it again. I haven't seen this before but I thought it worked really well being able to adjust the speed of the game to your own preference while also being an integral part of the game. Some nice details with the teleportation ?cubes and lava spouts. As @bram-ve above mentions the double jumping was fun but would muck me up. It would be good to find a way to make the double jump more useful so you were rewarded for it instead of punished (maybe bonuses that appear in a static position for limited time that you can only get to by double jumping). I thing the game could potentially be a lot more fun by fine tuning the mechanics a little. I feel like you need to be able to move faster and for there to be less possible positions you can be in (if that makes sense), so you can build that sense of flow where the player is only just able to keep up with the speed of the game. With your ship and the asteroids so small and the speed it currently moves at you can't get from place to place in a snappy enough way for it to have a nice arcade feel. Maybe that's not what you were going for but it feels like that style of game to me. Overall great work and very solid all around, congratulations!
May 2 01:18:09 1h 32m MiniWorlds ♥ 2 Great effort making lots of little games. Not much originality in the games themselves but all very playable and engaging. I think Knights was my favorite. Obviously more could be achieved if you'd focused on less, but a considerable achievement in the time frame. In terms of graphics I think having more consistency (even in simple things like colour choices and pixel size) would go a long way to improve the look and feel and tie things together. Great work!
May 2 01:26:31 8m 22s Mediator ♥ 1 Love the graphics, mood and style of the whole thing. The audio felt spot on to me as well. Not much else to say given how short it is. A fantastic start. Would definitely play a full length version.
May 2 09:28:46 8h 02m Hibernaculum ♥ 1 Fabulous work. The game enchanted me with it's superlative graphics, sound and mood but then sadly the spell was broken with my struggle to work out the controls. I look forward to see where you take it in the future. For me as much as I like the concept of the controls I don't think minor tweaks would overcome the downsides. I love the idea of having normal controls and then certain magical actions or artifacts triggering the globe rotation. All the best with your continued efforts with the game.
May 2 09:41:00 12m 14s Ant Clicker - Ready for your reviews!!! ♥ 1 Lovely, lovely atmosphere and graphics. Well done. A perfect sized game for Ludum Dare and great theme. A shame such talent is being wasted on such an evil genre though. 😉
May 2 22:53:19 13h 12m Slice of Life ♥ 4 Fantastic graphics, especially all the small details. Great audio, humor and theme. All very professional and smooth. Game balance definitely needs addressing though. I found it punishingly hard at first and then completely trivial once I used the 3 shrooms. Great ending. Very impressive entry overall, great work!
May 2 23:41:11 47m 52s Path of the Rabbit ♥ 1 Love the game. I haven't completed it yet but so far the difficulty seems pretty spot on to me. The lack of notification when I was stuck at the edge of the world the first time seemed a little odd. After failing at a long attempt it felt like the game ran to slow to keep me coming back. I think the balance seems fine but having some way to speed up the animations would of made a big difference to me. Now I want to go make a physical version of the game, any chance of a tile list? Fanstastic entry!
May 3 23:37:21 23h 56m A World In Her Eye ♥ 0 Lovely game that bought back fond memories of the adventure games of my youth. Love the atmosphere and richness of the setting. All the criticisms I have, have all been covered above. Thanks for this game, I really enjoyed it.
May 4 00:02:16 24m 55s I Want To Explore ♥ 2 Nicely done, could easily be extended into a deeper experience. My criticisms mirror those above: - Colours very dark, I had to crank up the brightness on my screen and zoom it right in. - I didn't know what to do at the start until I read the comments. - I didn't know what happened at the end the first time I completed it. I thought I'd died from going into the water (but maybe the cyclic uncertainty was deliberate?). - The cursor is hard to see / a bit confusing at times. Great graphics, I like the atmosphere and the stripped down aesthetic. The music matched the overall feel very well. Great job!
May 4 01:24:18 1h 22m Puchi Pooches ♥ 1 Very cool game! I am a big fan of isometric games and games with jet-packs so I was sold from the get go. I found the controls a bit tricky. I don't have a gamepad and I'm pretty old-school (I'm not used to keyboard + mouse games - never got into 3D shooters) but personally I think simpler controls would benefit the game and suit the genre. It felt a little odd to me that the aiming wasn't restricted to the lines of the isometric grid. I'd be interested to see how it plays with dropping the mouse and just having the bombs head in the direction your facing. Just one opinion. Great work, very nice entry.
May 4 01:45:07 20m 49s Giant Steps ♥ 1 Nice little game. Well done! I tracked down your entry after being very impressed with the thoughtfulness of your feedback on Puchi Pooches. I like the graphical style of your game with the blocks and the little character. Music would be nice (although as someone who is not a musician at all and generally doesn't add it to my entries I completely understand not putting it in). A few simple sound effects on actions (move, pick up, drop, end of level) would go a long way. Personally I found the controls a little complex given the simplicity of the game play. The little prompts for what key needs to be pressed to move in each direction were a nice touch though and certainly helped. I could see the game being extended with other puzzle elements, but as a tribute to a beloved game of your childhood and as a Ludum Dare entry the scope of the game is perfect. Great work on your entry and thanks for making the effort and taking the time to provide well considered feedback to others.
May 4 07:12:50 5h 27m In Good Hands ♥ 2 Wonderful looking game, very nicely done. A bit tricky to keep track of what's going on and manage the camera but I don't now how you'd solve that really. A well thought out control scheme and mechanic but just a bit fiddly in practice for me personally. Lots of lovely little touches and details. A very clever concept and mechanic implemented superbly. Well done.
May 9 23:09:57 135h 57m rovR ♥ 2 A wonderful feeling of exploring a wide, weird universe. I really liked the atmosphere and how you just spin off into the universe for ever when you muck up. I agree with others on the nature of the puzzles, I never really felt that aha I solved it moment, just like I was bumbling through to a solution. I found the humour a bit cloying at first but it won me over in the end and I laughed at Neptune's trident despite myself. Great work!
May 9 23:29:24 19m 27s Den ♥ 2 Wow! Fantastic atmosphere and feeling cruising through all those claustrophobic tunnels. Same problems as everyone else, got stuck on puzzle, hard to turn around, managed to detach not only head but multiple body parts. Amazing job all up. Incredibly impressive!
May 9 23:48:09 18m 45s Space Snake ♥ 1 Looks fantastic, audio would obviously help a lot. Some impressive physics going on. I wanted to love this game but found it a bit tough to get into the swing of things, just a little to tricky to control. I kept trying but not getting very far and then getting frustrated. I think you need some easier gains in the early game / adjust the ramping. Great job all up, I love the colours and smoothness of everything. Could be a very strong mobile game with some fine tuning.